diff --git a/src/act.wizard.c b/src/act.wizard.c index 13b4bea..e0354ad 100644 --- a/src/act.wizard.c +++ b/src/act.wizard.c @@ -3156,10 +3156,10 @@ ACMD(do_show) for (i = 1; i < LVL_IMMORT; i++) { nlen = snprintf(buf + len, sizeof(buf) - len, "%-3d - %-6d %-6d %-6d %-6d %-6d %-6d %-6d %-6d\r\n", i, - level_exp(CLASS_MAGIC_USER, i) - level_exp(CLASS_MAGIC_USER, i - 1), + level_exp(CLASS_SORCEROR, i) - level_exp(CLASS_SORCEROR, i - 1), level_exp(CLASS_CLERIC, i) - level_exp(CLASS_CLERIC, i - 1), level_exp(CLASS_THIEF, i) - level_exp(CLASS_THIEF, i - 1), - level_exp(CLASS_WARRIOR, i) - level_exp(CLASS_WARRIOR, i - 1), + level_exp(CLASS_FIGHTER, i) - level_exp(CLASS_FIGHTER, i - 1), level_exp(CLASS_BARBARIAN, i) - level_exp(CLASS_BARBARIAN, i - 1), level_exp(CLASS_RANGER, i) - level_exp(CLASS_RANGER, i - 1), level_exp(CLASS_BARD, i) - level_exp(CLASS_BARD, i - 1), diff --git a/src/class.c b/src/class.c index f648b3c..6c1f6c0 100644 --- a/src/class.c +++ b/src/class.c @@ -38,10 +38,10 @@ const char *class_abbrevs[] = { }; const char *pc_class_types[] = { - "Magic User", + "Sorceror", "Cleric", "Thief", - "Warrior", + "Fighter", "Barbarian", "Ranger", "Bard", @@ -55,8 +55,8 @@ const char *class_menu = "Select a class:\r\n" " [\t(C\t)]leric\r\n" " [\t(T\t)]hief\r\n" -" [\t(W\t)]arrior\r\n" -" [\t(M\t)]agic-user\r\n" +" [\t(F\t)]ighter\r\n" +" [\t(S\t)]orceror\r\n" " [\t(B\t)]arbarian\r\n" " [\t(R\t)]anger\r\n" " B[\t(A\t)]rd\r\n" @@ -69,9 +69,9 @@ int parse_class(char arg) arg = LOWER(arg); switch (arg) { - case 'm': return CLASS_MAGIC_USER; + case 's': return CLASS_SORCEROR; case 'c': return CLASS_CLERIC; - case 'w': return CLASS_WARRIOR; + case 'f': return CLASS_FIGHTER; case 't': return CLASS_THIEF; case 'b': return CLASS_BARBARIAN; case 'r': return CLASS_RANGER; @@ -122,7 +122,7 @@ bitvector_t find_class_bitvector(const char *arg) /* #define PRAC_TYPE 3 should it say 'spell' or 'skill'? */ int prac_params[4][NUM_CLASSES] = { - /* MAG CLE THE WAR BAR RAN BARD DRU */ + /* SOR CLE THE FIG BAR RAN BARD DRU */ { 95, 95, 85, 80, 75, 85, 85, 95 }, /* learned level */ { 100, 100, 12, 12, 11, 12, 13, 90 }, /* max per practice */ { 25, 25, 0, 0, 0, 0, 25, 25 }, /* min per practice */ @@ -131,7 +131,7 @@ int prac_params[4][NUM_CLASSES] = { /* The appropriate rooms for each guildmaster/guildguard; controls which types * of people the various guildguards let through. i.e., the first line shows - * that from room 3017, only MAGIC_USERS are allowed to go south. Don't forget + * that from room 3017, only SORCERORS are allowed to go south. Don't forget * to visit spec_assign.c if you create any new mobiles that should be a guild * master or guard so they can act appropriately. If you "recycle" the * existing mobs that are used in other guilds for your new guild, then you @@ -141,10 +141,10 @@ int prac_params[4][NUM_CLASSES] = { struct guild_info_type guild_info[] = { /* Midgaard */ - { CLASS_MAGIC_USER, 3017, SOUTH }, + { CLASS_SORCEROR, 3017, SOUTH }, { CLASS_CLERIC, 3004, NORTH }, { CLASS_THIEF, 3027, EAST }, - { CLASS_WARRIOR, 3021, EAST }, + { CLASS_FIGHTER, 3021, EAST }, { CLASS_BARBARIAN, 3021, EAST }, { CLASS_RANGER, 3021, EAST }, { CLASS_BARD, 3021, EAST }, @@ -162,7 +162,7 @@ struct guild_info_type guild_info[] = { byte saving_throws(int class_num, int type, int level) { switch (class_num) { - case CLASS_MAGIC_USER: + case CLASS_SORCEROR: switch (type) { case SAVING_PARA: /* Paralyzation */ switch (level) { @@ -363,7 +363,7 @@ byte saving_throws(int class_num, int type, int level) break; } break; - case CLASS_WARRIOR: + case CLASS_FIGHTER: switch (type) { case SAVING_PARA: /* Paralyzation */ switch (level) { @@ -374,7 +374,7 @@ byte saving_throws(int class_num, int type, int level) case 4: return 0; case 5: return 0; default: - log("SYSERR: Missing level for warrior paralyzation saving throw."); + log("SYSERR: Missing level for fighter paralyzation saving throw."); break; } case SAVING_ROD: /* Rods */ @@ -386,7 +386,7 @@ byte saving_throws(int class_num, int type, int level) case 4: return 0; case 5: return 0; default: - log("SYSERR: Missing level for warrior rod saving throw."); + log("SYSERR: Missing level for fighter rod saving throw."); break; } case SAVING_PETRI: /* Petrification */ @@ -398,7 +398,7 @@ byte saving_throws(int class_num, int type, int level) case 4: return 0; case 5: return 0; default: - log("SYSERR: Missing level for warrior petrification saving throw."); + log("SYSERR: Missing level for fighter petrification saving throw."); break; } case SAVING_BREATH: /* Breath weapons */ @@ -410,7 +410,7 @@ byte saving_throws(int class_num, int type, int level) case 4: return 0; case 5: return 0; default: - log("SYSERR: Missing level for warrior breath saving throw."); + log("SYSERR: Missing level for fighter breath saving throw."); break; } case SAVING_SPELL: /* Generic spells */ @@ -422,7 +422,7 @@ byte saving_throws(int class_num, int type, int level) case 4: return 0; case 5: return 0; default: - log("SYSERR: Missing level for warrior spell saving throw."); + log("SYSERR: Missing level for fighter spell saving throw."); break; } default: @@ -734,7 +734,7 @@ void roll_real_abils(struct char_data *ch) ch->real_abils.str_add = 0; switch (GET_CLASS(ch)) { - case CLASS_MAGIC_USER: + case CLASS_SORCEROR: ch->real_abils.intel = table[0]; ch->real_abils.wis = table[1]; ch->real_abils.dex = table[2]; @@ -758,7 +758,7 @@ void roll_real_abils(struct char_data *ch) ch->real_abils.wis = table[4]; ch->real_abils.cha = table[5]; break; - case CLASS_WARRIOR: + case CLASS_FIGHTER: ch->real_abils.str = table[0]; ch->real_abils.dex = table[1]; ch->real_abils.con = table[2]; @@ -819,7 +819,7 @@ void do_start(struct char_data *ch) switch (GET_CLASS(ch)) { - case CLASS_MAGIC_USER: + case CLASS_SORCEROR: SET_SKILL(ch, SPELL_MAGIC_MISSILE, 5); SET_SKILL(ch, SPELL_DETECT_INVIS, 5); SET_SKILL(ch, SPELL_DETECT_MAGIC, 5); @@ -896,7 +896,7 @@ void do_start(struct char_data *ch) SET_SKILL(ch, SKILL_PERCEPTION, 5); break; - case CLASS_WARRIOR: + case CLASS_FIGHTER: SET_SKILL(ch, SKILL_KICK, 5); SET_SKILL(ch, SKILL_RESCUE, 5); SET_SKILL(ch, SKILL_BANDAGE, 5); @@ -982,7 +982,7 @@ void advance_level(struct char_data *ch) switch (GET_CLASS(ch)) { - case CLASS_MAGIC_USER: + case CLASS_SORCEROR: add_hp += rand_number(3, 8); add_mana = rand_number(GET_LEVEL(ch), (int)(1.5 * GET_LEVEL(ch))); add_mana = MIN(add_mana, 10); @@ -1002,7 +1002,7 @@ void advance_level(struct char_data *ch) add_move = rand_number(1, 3); break; - case CLASS_WARRIOR: + case CLASS_FIGHTER: add_hp += rand_number(10, 15); add_mana = 0; add_move = rand_number(1, 3); @@ -1067,13 +1067,13 @@ int backstab_mult(int level) * usable by a particular class, based on the ITEM_ANTI_{class} bitvectors. */ int invalid_class(struct char_data *ch, struct obj_data *obj) { - if (OBJ_FLAGGED(obj, ITEM_ANTI_MAGIC_USER) && IS_MAGIC_USER(ch)) + if (OBJ_FLAGGED(obj, ITEM_ANTI_SORCEROR) && IS_SORCEROR(ch)) return TRUE; if (OBJ_FLAGGED(obj, ITEM_ANTI_CLERIC) && IS_CLERIC(ch)) return TRUE; - if (OBJ_FLAGGED(obj, ITEM_ANTI_WARRIOR) && IS_WARRIOR(ch)) + if (OBJ_FLAGGED(obj, ITEM_ANTI_FIGHTER) && IS_FIGHTER(ch)) return TRUE; if (OBJ_FLAGGED(obj, ITEM_ANTI_THIEF) && IS_THIEF(ch)) @@ -1099,33 +1099,33 @@ int invalid_class(struct char_data *ch, struct obj_data *obj) * skill. */ void init_spell_levels(void) { - /* MAGES */ - spell_level(SPELL_MAGIC_MISSILE, CLASS_MAGIC_USER, 1); - spell_level(SPELL_DETECT_INVIS, CLASS_MAGIC_USER, 1); - spell_level(SPELL_DETECT_MAGIC, CLASS_MAGIC_USER, 1); - spell_level(SPELL_CHILL_TOUCH, CLASS_MAGIC_USER, 1); - spell_level(SPELL_INFRAVISION, CLASS_MAGIC_USER, 1); - spell_level(SPELL_INVISIBLE, CLASS_MAGIC_USER, 1); - spell_level(SPELL_ARMOR, CLASS_MAGIC_USER, 1); - spell_level(SPELL_BURNING_HANDS, CLASS_MAGIC_USER, 1); - spell_level(SPELL_LOCATE_OBJECT, CLASS_MAGIC_USER, 1); - spell_level(SPELL_STRENGTH, CLASS_MAGIC_USER, 1); - spell_level(SPELL_SHOCKING_GRASP, CLASS_MAGIC_USER, 1); - spell_level(SPELL_SLEEP, CLASS_MAGIC_USER, 1); - spell_level(SPELL_LIGHTNING_BOLT, CLASS_MAGIC_USER, 1); - spell_level(SPELL_BLINDNESS, CLASS_MAGIC_USER, 1); - spell_level(SPELL_DETECT_POISON, CLASS_MAGIC_USER, 1); - spell_level(SPELL_COLOR_SPRAY, CLASS_MAGIC_USER, 1); - spell_level(SPELL_ENERGY_DRAIN, CLASS_MAGIC_USER, 1); - spell_level(SPELL_CURSE, CLASS_MAGIC_USER, 1); - spell_level(SPELL_POISON, CLASS_MAGIC_USER, 1); - spell_level(SPELL_FIREBALL, CLASS_MAGIC_USER, 1); - spell_level(SPELL_CHARM, CLASS_MAGIC_USER, 1); - spell_level(SPELL_IDENTIFY, CLASS_MAGIC_USER, 1); - spell_level(SPELL_FLY, CLASS_MAGIC_USER, 1); - spell_level(SPELL_ENCHANT_WEAPON, CLASS_MAGIC_USER, 1); - spell_level(SPELL_CLONE, CLASS_MAGIC_USER, 1); - spell_level(SKILL_UNARMED, CLASS_MAGIC_USER, 1); + /* SORCERORS */ + spell_level(SPELL_MAGIC_MISSILE, CLASS_SORCEROR, 1); + spell_level(SPELL_DETECT_INVIS, CLASS_SORCEROR, 1); + spell_level(SPELL_DETECT_MAGIC, CLASS_SORCEROR, 1); + spell_level(SPELL_CHILL_TOUCH, CLASS_SORCEROR, 1); + spell_level(SPELL_INFRAVISION, CLASS_SORCEROR, 1); + spell_level(SPELL_INVISIBLE, CLASS_SORCEROR, 1); + spell_level(SPELL_ARMOR, CLASS_SORCEROR, 1); + spell_level(SPELL_BURNING_HANDS, CLASS_SORCEROR, 1); + spell_level(SPELL_LOCATE_OBJECT, CLASS_SORCEROR, 1); + spell_level(SPELL_STRENGTH, CLASS_SORCEROR, 1); + spell_level(SPELL_SHOCKING_GRASP, CLASS_SORCEROR, 1); + spell_level(SPELL_SLEEP, CLASS_SORCEROR, 1); + spell_level(SPELL_LIGHTNING_BOLT, CLASS_SORCEROR, 1); + spell_level(SPELL_BLINDNESS, CLASS_SORCEROR, 1); + spell_level(SPELL_DETECT_POISON, CLASS_SORCEROR, 1); + spell_level(SPELL_COLOR_SPRAY, CLASS_SORCEROR, 1); + spell_level(SPELL_ENERGY_DRAIN, CLASS_SORCEROR, 1); + spell_level(SPELL_CURSE, CLASS_SORCEROR, 1); + spell_level(SPELL_POISON, CLASS_SORCEROR, 1); + spell_level(SPELL_FIREBALL, CLASS_SORCEROR, 1); + spell_level(SPELL_CHARM, CLASS_SORCEROR, 1); + spell_level(SPELL_IDENTIFY, CLASS_SORCEROR, 1); + spell_level(SPELL_FLY, CLASS_SORCEROR, 1); + spell_level(SPELL_ENCHANT_WEAPON, CLASS_SORCEROR, 1); + spell_level(SPELL_CLONE, CLASS_SORCEROR, 1); + spell_level(SKILL_UNARMED, CLASS_SORCEROR, 1); /* CLERICS */ spell_level(SPELL_CURE_LIGHT, CLASS_CLERIC, 1); @@ -1173,17 +1173,17 @@ void init_spell_levels(void) spell_level(SKILL_SHIELD_USE, CLASS_THIEF, 1); spell_level(SKILL_PERCEPTION, CLASS_THIEF, 1); - /* WARRIORS */ - spell_level(SKILL_KICK, CLASS_WARRIOR, 1); - spell_level(SKILL_RESCUE, CLASS_WARRIOR, 1); - spell_level(SKILL_BANDAGE, CLASS_WARRIOR, 1); - spell_level(SKILL_BASH, CLASS_WARRIOR, 1); - spell_level(SKILL_UNARMED, CLASS_WARRIOR, 1); - spell_level(SKILL_SLASHING_WEAPONS, CLASS_WARRIOR, 1); - spell_level(SKILL_PIERCING_WEAPONS, CLASS_WARRIOR, 1); - spell_level(SKILL_BLUDGEONING_WEAPONS, CLASS_WARRIOR, 1); - spell_level(SKILL_SHIELD_USE, CLASS_WARRIOR, 1); - spell_level(SKILL_PERCEPTION, CLASS_WARRIOR, 1); + /* FIGHTERS */ + spell_level(SKILL_KICK, CLASS_FIGHTER, 1); + spell_level(SKILL_RESCUE, CLASS_FIGHTER, 1); + spell_level(SKILL_BANDAGE, CLASS_FIGHTER, 1); + spell_level(SKILL_BASH, CLASS_FIGHTER, 1); + spell_level(SKILL_UNARMED, CLASS_FIGHTER, 1); + spell_level(SKILL_SLASHING_WEAPONS, CLASS_FIGHTER, 1); + spell_level(SKILL_PIERCING_WEAPONS, CLASS_FIGHTER, 1); + spell_level(SKILL_BLUDGEONING_WEAPONS, CLASS_FIGHTER, 1); + spell_level(SKILL_SHIELD_USE, CLASS_FIGHTER, 1); + spell_level(SKILL_PERCEPTION, CLASS_FIGHTER, 1); /* BARBARIANS */ spell_level(SKILL_KICK, CLASS_BARBARIAN, 1); @@ -1251,7 +1251,7 @@ int level_exp(int chclass, int level) /* Exp required for normal mortals is below */ switch (chclass) { - case CLASS_MAGIC_USER: + case CLASS_SORCEROR: switch (level) { case 0: return 0; case 1: return 1; @@ -1275,7 +1275,7 @@ int level_exp(int chclass, int level) } break; - case CLASS_WARRIOR: + case CLASS_FIGHTER: switch (level) { case 0: return 0; case 1: return 1; @@ -1333,13 +1333,13 @@ const char *title_male(int chclass, int level) switch (chclass) { - case CLASS_MAGIC_USER: + case CLASS_SORCEROR: switch (level) { case 1: return "the Apprentice of Magic"; case LVL_IMMORT: return "the Immortal Warlock"; case LVL_GOD: return "the Avatar of Magic"; case LVL_GRGOD: return "the God of Magic"; - default: return "the Mage"; + default: return "the Sorceror"; } case CLASS_CLERIC: @@ -1360,13 +1360,13 @@ const char *title_male(int chclass, int level) default: return "the Thief"; } - case CLASS_WARRIOR: + case CLASS_FIGHTER: switch(level) { case 1: return "the Swordpupil"; case LVL_IMMORT: return "the Immortal Warlord"; case LVL_GOD: return "the Extirpator"; case LVL_GRGOD: return "the God of War"; - default: return "the Warrior"; + default: return "the Fighter"; } case CLASS_BARBARIAN: @@ -1420,7 +1420,7 @@ const char *title_female(int chclass, int level) switch (chclass) { - case CLASS_MAGIC_USER: + case CLASS_SORCEROR: switch (level) { case 1: return "the Apprentice of Magic"; case LVL_IMMORT: return "the Immortal Enchantress"; @@ -1447,13 +1447,13 @@ const char *title_female(int chclass, int level) default: return "the Thief"; } - case CLASS_WARRIOR: + case CLASS_FIGHTER: switch(level) { case 1: return "the Swordpupil"; case LVL_IMMORT: return "the Immortal Lady of War"; case LVL_GOD: return "the Queen of Destruction"; case LVL_GRGOD: return "the Goddess of War"; - default: return "the Warrior"; + default: return "the Fighter"; } case CLASS_BARBARIAN: diff --git a/src/constants.c b/src/constants.c index accafde..1711290 100644 --- a/src/constants.c +++ b/src/constants.c @@ -475,10 +475,14 @@ const char *extra_bits[] = { "ANTI_GOOD", "ANTI_EVIL", "ANTI_NEUTRAL", - "ANTI_MAGE", + "ANTI_SORCEROR", "ANTI_CLERIC", "ANTI_THIEF", - "ANTI_WARRIOR", + "ANTI_FIGHTER", + "ANTI_BARBARIAN", + "ANTI_RANGER", + "ANTI_BARD", + "ANTI_DRUID", "NO_SELL", "QUEST_ITEM", "\n" diff --git a/src/db.c b/src/db.c index ce1b1a4..4816607 100644 --- a/src/db.c +++ b/src/db.c @@ -1594,7 +1594,7 @@ static void parse_simple_mob(FILE *mob_f, int i, int nr) GET_HEIGHT(mob_proto + i) = 198; /* These are now save applies; base save numbers for MOBs are now from the - * warrior save table. */ + * fighter save table. */ for (j = 0; j < NUM_OF_SAVING_THROWS; j++) GET_SAVE(mob_proto + i, j) = 0; } diff --git a/src/limits.c b/src/limits.c index 6a54e9a..4645ac1 100644 --- a/src/limits.c +++ b/src/limits.c @@ -88,7 +88,7 @@ int mana_gain(struct char_data *ch) break; } - if (IS_MAGIC_USER(ch) || IS_CLERIC(ch)) + if (IS_SORCEROR(ch) || IS_CLERIC(ch)) gain *= 2; if ((GET_COND(ch, HUNGER) == 0) || (GET_COND(ch, THIRST) == 0)) @@ -129,7 +129,7 @@ int hit_gain(struct char_data *ch) break; } - if (IS_MAGIC_USER(ch) || IS_CLERIC(ch)) + if (IS_SORCEROR(ch) || IS_CLERIC(ch)) gain /= 2; /* Ouch. */ if ((GET_COND(ch, HUNGER) == 0) || (GET_COND(ch, THIRST) == 0)) diff --git a/src/magic.c b/src/magic.c index 2b47e03..86687fb 100644 --- a/src/magic.c +++ b/src/magic.c @@ -35,8 +35,8 @@ static void perform_mag_groups(int level, struct char_data *ch, struct char_data * random number of the character as in some other systems. */ int mag_savingthrow(struct char_data *ch, int type, int modifier) { - /* NPCs use warrior tables according to some book */ - int class_sav = CLASS_WARRIOR; + /* NPCs use fighter tables according to some book */ + int class_sav = CLASS_FIGHTER; int save; if (!IS_NPC(ch)) @@ -204,37 +204,37 @@ int mag_damage(int level, struct char_data *ch, struct char_data *victim, /* Mostly mages */ case SPELL_MAGIC_MISSILE: case SPELL_CHILL_TOUCH: /* chill touch also has an affect */ - if (IS_MAGIC_USER(ch)) + if (IS_SORCEROR(ch)) dam = dice(1, 8) + 1; else dam = dice(1, 6) + 1; break; case SPELL_BURNING_HANDS: - if (IS_MAGIC_USER(ch)) + if (IS_SORCEROR(ch)) dam = dice(3, 8) + 3; else dam = dice(3, 6) + 3; break; case SPELL_SHOCKING_GRASP: - if (IS_MAGIC_USER(ch)) + if (IS_SORCEROR(ch)) dam = dice(5, 8) + 5; else dam = dice(5, 6) + 5; break; case SPELL_LIGHTNING_BOLT: - if (IS_MAGIC_USER(ch)) + if (IS_SORCEROR(ch)) dam = dice(7, 8) + 7; else dam = dice(7, 6) + 7; break; case SPELL_COLOR_SPRAY: - if (IS_MAGIC_USER(ch)) + if (IS_SORCEROR(ch)) dam = dice(9, 8) + 9; else dam = dice(9, 6) + 9; break; case SPELL_FIREBALL: - if (IS_MAGIC_USER(ch)) + if (IS_SORCEROR(ch)) dam = dice(11, 8) + 11; else dam = dice(11, 6) + 11; diff --git a/src/objsave.c b/src/objsave.c index 55ade49..25d717a 100644 --- a/src/objsave.c +++ b/src/objsave.c @@ -219,7 +219,7 @@ static void auto_equip(struct char_data *ch, struct obj_data *obj, int location) case WEAR_HOLD: if (CAN_WEAR(obj, ITEM_WEAR_HOLD)) break; - if (IS_WARRIOR(ch) && CAN_WEAR(obj, ITEM_WEAR_WIELD) && GET_OBJ_TYPE(obj) == ITEM_WEAPON) + if (IS_FIGHTER(ch) && CAN_WEAR(obj, ITEM_WEAR_WIELD) && GET_OBJ_TYPE(obj) == ITEM_WEAPON) break; location = LOC_INVENTORY; break; diff --git a/src/shop.c b/src/shop.c index 8878bc2..e3b5bc8 100644 --- a/src/shop.c +++ b/src/shop.c @@ -32,10 +32,14 @@ const char *trade_letters[] = { "Good", /* First, the alignment based ones */ "Evil", "Neutral", - "Magic User", /* Then the class based ones */ + "Sorceror", /* Then the class based ones */ "Cleric", "Thief", - "Warrior", + "Fighter", + "Barbarian", + "Ranger", + "Bard", + "Druid", "\n" }; @@ -126,10 +130,14 @@ static int is_ok_char(struct char_data *keeper, struct char_data *ch, int shop_n if (IS_NPC(ch)) return (TRUE); - if ((IS_MAGIC_USER(ch) && NOTRADE_MAGIC_USER(shop_nr)) || + if ((IS_SORCEROR(ch) && NOTRADE_SORCEROR(shop_nr)) || (IS_CLERIC(ch) && NOTRADE_CLERIC(shop_nr)) || (IS_THIEF(ch) && NOTRADE_THIEF(shop_nr)) || - (IS_WARRIOR(ch) && NOTRADE_WARRIOR(shop_nr))) { + (IS_FIGHTER(ch) && NOTRADE_FIGHTER(shop_nr)) || + (IS_BARBARIAN(ch) && NOTRADE_BARBARIAN(shop_nr)) || + (IS_RANGER(ch) && NOTRADE_RANGER(shop_nr)) || + (IS_BARD(ch) && NOTRADE_BARD(shop_nr)) || + (IS_DRUID(ch) && NOTRADE_DRUID(shop_nr))) { snprintf(buf, sizeof(buf), "%s %s", GET_NAME(ch), MSG_NO_SELL_CLASS); do_tell(keeper, buf, cmd_tell, 0); return (FALSE); diff --git a/src/shop.h b/src/shop.h index 16c53d3..46b58d2 100644 --- a/src/shop.h +++ b/src/shop.h @@ -74,15 +74,19 @@ struct shop_data { #define LIST_ROOM 2 /* Whom will we not trade with (bitvector for SHOP_TRADE_WITH()) */ -#define TRADE_NOGOOD (1 << 0) -#define TRADE_NOEVIL (1 << 1) -#define TRADE_NONEUTRAL (1 << 2) -#define TRADE_NOMAGIC_USER (1 << 3) -#define TRADE_NOCLERIC (1 << 4) -#define TRADE_NOTHIEF (1 << 5) -#define TRADE_NOWARRIOR (1 << 6) +#define TRADE_NOGOOD (1 << 0) +#define TRADE_NOEVIL (1 << 1) +#define TRADE_NONEUTRAL (1 << 2) +#define TRADE_NOSORCEROR (1 << 3) +#define TRADE_NOCLERIC (1 << 4) +#define TRADE_NOTHIEF (1 << 5) +#define TRADE_NOFIGHTER (1 << 6) +#define TRADE_NOBARBARIAN (1 << 7) +#define TRADE_NORANGER (1 << 8) +#define TRADE_NOBARD (1 << 9) +#define TRADE_NODRUID (1 << 10) /** Total number of trade types */ -#define NUM_TRADERS 7 +#define NUM_TRADERS 11 struct stack_data { int data[100]; @@ -119,13 +123,17 @@ struct stack_data { #define SHOP_SELLPROFIT(i) (shop_index[(i)].profit_sell) #define SHOP_FUNC(i) (shop_index[(i)].func) -#define NOTRADE_GOOD(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOGOOD)) -#define NOTRADE_EVIL(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOEVIL)) -#define NOTRADE_NEUTRAL(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NONEUTRAL)) -#define NOTRADE_MAGIC_USER(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOMAGIC_USER)) -#define NOTRADE_CLERIC(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOCLERIC)) -#define NOTRADE_THIEF(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOTHIEF)) -#define NOTRADE_WARRIOR(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOWARRIOR)) +#define NOTRADE_GOOD(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOGOOD)) +#define NOTRADE_EVIL(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOEVIL)) +#define NOTRADE_NEUTRAL(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NONEUTRAL)) +#define NOTRADE_SORCEROR(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOSORCEROR)) +#define NOTRADE_CLERIC(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOCLERIC)) +#define NOTRADE_THIEF(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOTHIEF)) +#define NOTRADE_FIGHTER(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOFIGHTER)) +#define NOTRADE_BARBARIAN(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOBARBARIAN)) +#define NOTRADE_RANGER(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NORANGER)) +#define NOTRADE_BARD(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NOBARD)) +#define NOTRADE_DRUID(i) (IS_SET(SHOP_TRADE_WITH((i)), TRADE_NODRUID)) /* Shop flags */ #define WILL_START_FIGHT (1 << 0) diff --git a/src/spec_assign.c b/src/spec_assign.c index 96ec5cf..1845a98 100644 --- a/src/spec_assign.c +++ b/src/spec_assign.c @@ -59,7 +59,7 @@ static void ASSIGNROOM(room_vnum room, SPECIAL(fname)) } /* Assignments */ -/* assign special procedures to mobiles. Guildguards, snake, thief, magic user, +/* assign special procedures to mobiles. Guildguards, snake, thief, sorceror, * puff, fido, janitor, and cityguards are now implemented via triggers. */ void assign_mobiles(void) { @@ -100,7 +100,7 @@ static struct spec_func_data spec_func_list[] = { {"Mayor", mayor }, {"Snake", snake }, {"Thief", thief }, - {"Magic User", magic_user }, + {"Sorceror", sorceror }, {"Puff", puff }, {"Fido", fido }, {"Janitor", janitor }, diff --git a/src/spec_procs.c b/src/spec_procs.c index 1f2e687..72186c4 100644 --- a/src/spec_procs.c +++ b/src/spec_procs.c @@ -293,7 +293,7 @@ SPECIAL(thief) return (FALSE); } -SPECIAL(magic_user) +SPECIAL(sorceror) { struct char_data *vict; diff --git a/src/spec_procs.h b/src/spec_procs.h index 722b88e..0b9e6c7 100644 --- a/src/spec_procs.h +++ b/src/spec_procs.h @@ -42,7 +42,7 @@ SPECIAL(dump); SPECIAL(mayor); SPECIAL(snake); SPECIAL(thief); -SPECIAL(magic_user); +SPECIAL(sorceror); SPECIAL(guild_guard); SPECIAL(puff); SPECIAL(fido); diff --git a/src/structs.h b/src/structs.h index 2ddccfe..d3ba1a7 100644 --- a/src/structs.h +++ b/src/structs.h @@ -153,10 +153,10 @@ /* PC classes */ #define CLASS_UNDEFINED (-1) /**< PC Class undefined */ -#define CLASS_MAGIC_USER 0 /**< PC Class Magic User */ +#define CLASS_SORCEROR 0 /**< PC Class Sorceror */ #define CLASS_CLERIC 1 /**< PC Class Cleric */ #define CLASS_THIEF 2 /**< PC Class Thief */ -#define CLASS_WARRIOR 3 /**< PC Class Warrior */ +#define CLASS_FIGHTER 3 /**< PC Class Fighter */ #define CLASS_BARBARIAN 4 /**< PC Class Barbarian */ #define CLASS_RANGER 5 /**< PC Class Ranger */ #define CLASS_BARD 6 /**< PC Class Bard */ @@ -431,10 +431,10 @@ #define ITEM_ANTI_GOOD 9 /**< Not usable by good people */ #define ITEM_ANTI_EVIL 10 /**< Not usable by evil people */ #define ITEM_ANTI_NEUTRAL 11 /**< Not usable by neutral people */ -#define ITEM_ANTI_MAGIC_USER 12 /**< Not usable by mages */ +#define ITEM_ANTI_SORCEROR 12 /**< Not usable by sorcerors */ #define ITEM_ANTI_CLERIC 13 /**< Not usable by clerics */ #define ITEM_ANTI_THIEF 14 /**< Not usable by thieves */ -#define ITEM_ANTI_WARRIOR 15 /**< Not usable by warriors */ +#define ITEM_ANTI_FIGHTER 15 /**< Not usable by fighters */ #define ITEM_ANTI_BARBARIAN 16 /**< Not usable by barbarians */ #define ITEM_ANTI_RANGER 17 /**< Not usable by rangers */ #define ITEM_ANTI_BARD 18 /**< Not usable by bards */ diff --git a/src/utils.h b/src/utils.h index fc48d21..8ef5d68 100644 --- a/src/utils.h +++ b/src/utils.h @@ -890,28 +890,28 @@ do \ /** Return the class abbreviation for ch. */ #define CLASS_ABBR(ch) (IS_NPC(ch) ? "--" : class_abbrevs[(int)GET_CLASS(ch)]) -/** 1 if ch is magic user class, 0 if not. */ -#define IS_MAGIC_USER(ch) (!IS_NPC(ch) && \ - (GET_CLASS(ch) == CLASS_MAGIC_USER)) +/** 1 if ch is sorceror class, 0 if not. */ +#define IS_SORCEROR(ch) (!IS_NPC(ch) && \ + (GET_CLASS(ch) == CLASS_SORCEROR)) /** 1 if ch is cleric class, 0 if not. */ #define IS_CLERIC(ch) (!IS_NPC(ch) && \ (GET_CLASS(ch) == CLASS_CLERIC)) /** 1 if ch is thief class, 0 if not. */ #define IS_THIEF(ch) (!IS_NPC(ch) && \ (GET_CLASS(ch) == CLASS_THIEF)) -/** 1 if ch is warrior class, 0 if not. */ -#define IS_WARRIOR(ch) (!IS_NPC(ch) && \ - (GET_CLASS(ch) == CLASS_WARRIOR)) -/** 1 if ch is warrior class, 0 if not. */ +/** 1 if ch is fighter class, 0 if not. */ +#define IS_FIGHTER(ch) (!IS_NPC(ch) && \ + (GET_CLASS(ch) == CLASS_FIGHTER)) +/** 1 if ch is barbarian class, 0 if not. */ #define IS_BARBARIAN(ch) (!IS_NPC(ch) && \ (GET_CLASS(ch) == CLASS_BARBARIAN)) -/** 1 if ch is warrior class, 0 if not. */ +/** 1 if ch is ranger class, 0 if not. */ #define IS_RANGER(ch) (!IS_NPC(ch) && \ (GET_CLASS(ch) == CLASS_RANGER)) -/** 1 if ch is warrior class, 0 if not. */ +/** 1 if ch is bard class, 0 if not. */ #define IS_BARD(ch) (!IS_NPC(ch) && \ (GET_CLASS(ch) == CLASS_BARD)) -/** 1 if ch is warrior class, 0 if not. */ +/** 1 if ch is druid class, 0 if not. */ #define IS_DRUID(ch) (!IS_NPC(ch) && \ (GET_CLASS(ch) == CLASS_DRUID)) @@ -1120,7 +1120,7 @@ static inline int GET_CASTER_PROF_FOR_SPELL(struct char_data *ch, int spellnum) /* Similar to 5e mods */ static inline int GET_SPELL_ABILITY_MOD(struct char_data *ch) { switch (GET_CLASS(ch)) { - case CLASS_MAGIC_USER: + case CLASS_SORCEROR: return GET_ABILITY_MOD(GET_INT(ch)); case CLASS_CLERIC: return GET_ABILITY_MOD(GET_WIS(ch));