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49 lines
4.8 KiB
Markdown
49 lines
4.8 KiB
Markdown
# MTG Python Deckbuilder
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## [Unreleased]
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### Added
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- **RandomService**: New `code/web/services/random_service.py` service class wrapping seeded RNG operations with input validation and the R9 `BaseService` pattern
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- **InvalidSeedError**: New `InvalidSeedError` exception in `code/exceptions.py` for seed validation failures
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- **Random diagnostics endpoint**: `GET /api/random/diagnostics` behind `WEB_RANDOM_DIAGNOSTICS=1` flag, returning seed derivation test vectors for cross-platform consistency checks
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- **Random Mode documentation**: New `docs/random_mode/` directory with `seed_infrastructure.md`, `developer_guide.md`, and `diagnostics.md`
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- **Multi-copy / Include conflict dialog**: When a known multi-copy archetype card (e.g., Hare Apparent) is typed in the Must Include field of the New Deck modal, a popup now appears asking how many copies to include, with an optional Thrumming Stone checkbox
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- **Multi-copy / Exclude conflict dialog**: When a multi-copy archetype is selected via the Multi-Copy Package selector and the same card also appears in the Must Exclude field, a conflict popup lets you choose to keep the multi-copy (removing it from excludes) or keep the exclude (disabling the archetype selection)
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- **Budget Mode**: Full budget-aware deck building with price integration
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- Budget configuration on the New Deck modal: set a total budget cap, optional per-card ceiling, and soft/hard enforcement mode
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- Price display during building: card prices shown next to card names in list and thumbnail views throughout the build pipeline
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- Running budget counter chip updates as each build stage completes
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- Over-budget card highlight: cards exceeding the per-card ceiling are marked with a yellow/gold border
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- Basic lands excluded from all budget calculations
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- Budget summary bar in the deck summary view with under/over color coding
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- Budget badge and over-budget panel on the saved deck view
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- Pickups list page (`/decks/{name}/pickups`) sorted by priority tier
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- Pool budget filter: cards exceeding the per-card ceiling by more than the pool tolerance (default 15%, configurable per build in the New Deck modal) are excluded from the candidate pool before building begins
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- Card price shown in the hover and tap popup for all card tiles with a cached price
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- Price shown inline on each alternative card suggestion in the alternatives panel
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- Post-build budget review panel appears when the final deck total exceeds the budget cap by more than 10%; lists over-budget cards sorted by overage with up to 3 cheaper alternatives each
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- Alternatives in the review panel are matched by card type (lands suggest land alternatives, creatures suggest creature alternatives) and sorted by role similarity using shared strategy tags
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- Each alternative has a Swap button that replaces the card in the finalized deck and re-evaluates the budget live; the panel auto-dismisses when the total drops within tolerance
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- "Accept deck as-is" button in soft mode lets you bypass the review and proceed to export
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- Build complete screen shows a minimal action bar (Restart build / New build / Back) instead of the full stage ribbon
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- Controlled by `ENABLE_BUDGET_MODE` environment variable (default: enabled)
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- **Price Cache Infrastructure**: Improved price data lifecycle
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- `price` and `price_updated` columns added to parquet card database via `refresh_prices_parquet()`
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- `PRICE_AUTO_REFRESH=1`: optional daily 1 AM UTC scheduled price cache rebuild
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- `PRICE_LAZY_REFRESH=1`: background per-card price refresh for cards not updated in 7 days (default: enabled)
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- `POST /api/price/refresh`: manual price cache rebuild trigger
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- "Card Price Cache Status" section on the Setup page with last-updated date and Refresh button
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- Footer now shows the price data date alongside the Scryfall attribution
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- **Price charts**: Visual cost breakdown added to the deck summary and build complete screens
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- Donut/bar chart showing total deck spend by card role category (commander, ramp, card draw, lands, etc.)
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- Price histogram showing card count distribution across cost buckets
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- Basic lands excluded from all chart calculations
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- **Stale price warnings**: Cards with price data older than 24 hours are flagged with a subtle clock indicator (⏱) on card tiles, the hover popup, the budget review panel, and the Pickups page; if more than half the deck's prices are stale a single banner is shown instead of per-card indicators; controlled by `PRICE_STALE_WARNING_HOURS` (default: 24; set to 0 to disable)
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### Changed
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- **Create Button in New Dock Panel**: Button has been renamed to "Build Deck" for consistency with phrasing on the "Quick Build" button
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### Fixed
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- **Multi-copy include count**: Typing an archetype card in Must Include no longer adds only 1 copy — the archetype count is now respected when the dialog is confirmed
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### Removed
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_No unreleased changes yet_
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