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123 lines
6.2 KiB
Markdown
123 lines
6.2 KiB
Markdown
# Smart Land Bases
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Automatically adjust land count and basic-to-dual ratios based on your commander's speed and how color-intensive your spells are.
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---
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## Overview
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By default every deck gets exactly 35 lands regardless of CMC curve or color density. Smart Lands replaces that fixed number with a profile-driven calculation that asks three questions:
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1. **How fast is the deck?** (commander CMC + pool average → speed category)
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2. **How color-intensive are your spells?** (double-pip and triple-or-more-pip counts by color)
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3. **How many colors does the deck run?** (1-color gets more basics; 5-color gets more fixing)
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From those three signals it picks a **land count** (33–39), a **basics count**, and an **ETB tapped tolerance**, then passes those targets to every existing land-selection step — no other logic changes.
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Enable Smart Land Bases per-build via the **Smart Land Bases** checkbox in the Preferences section of the New Deck modal (checked by default). Disable it for a single build by unchecking the box.
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---
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## Speed Categories & Land Counts
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Smart Lands applies a **speed offset** to your configured ideal land count rather than overwriting it with a fixed number.
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| Speed | Effective CMC | Offset from your ideal | Example (ideal = 40) |
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|-------|--------------|------------------------|----------------------|
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| Fast | < 3.0 | −2 | 38 |
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| Mid | 3.0 – 4.0 | ±0 | 40 |
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| Slow | > 4.0 | +2 to +4 (scales with color count) | 42–44 |
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**Effective CMC** is a weighted blend: `commander_cmc × 0.6 + pool_avg_cmc × 0.4`. This means a 1-CMC commander leading a mid-range pool will show an effective CMC around 1.9, which still lands firmly in the "fast" band.
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---
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## Land Profiles
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### Basics-Heavy
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Recommended for 1–2 color decks and decks with low pip density (< 5 double-pip cards, 0 triple-or-more-pip cards). Also forced automatically for budget builds with < $50 allocated to lands in 3+ color decks.
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- **Basics**: ~60% of land target
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- **ETB tapped tolerance**: reduced by 4 percentage points vs. bracket default
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- **Good for**: mono-color aggro, 2-color tempo, budget lists
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### Balanced (Mid)
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The default for 2–3 color decks with moderate pip density. Keeps existing bracket-level ETB tapped thresholds unchanged.
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- **Basics**: current default ratio
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- **ETB tapped tolerance**: bracket default (unchanged)
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- **Good for**: most 2–3 color Commander decks
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### Fixing-Heavy
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Triggered by 3+ colors with high pip density (≥ 15 double-pip cards or ≥ 3 triple-or-more-pip cards), or automatically for 5-color decks.
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- **Basics**: `color_count × 2` (minimal, roughly 6–10)
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- **ETB tapped tolerance**: raised by 4 percentage points vs. bracket default (slow decks can afford tapped sources)
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- **Good for**: 4–5 color goodstuff, high-pip Grixis/Abzan builds, decks relying on colored activations
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---
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## Pip Density
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Pips are the colored mana symbols in a card's mana cost. Smart Lands counts them per color across your full card pool:
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- **Single-pip**: one symbol of a color (e.g., `{1}{W}`)
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- **Double-pip**: two symbols of the same color on one card (e.g., `{W}{W}`)
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- **Triple-or-more-pip**: three or more symbols of the same color on one card (e.g., `{B}{B}{B}` or `{5}{R}{R}{R}`)
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Cards with pips outside your commander's color identity are ignored (they would never be selected). Lands are excluded from pip counting.
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When pip density pushes the profile away from the color-count default, the build summary explains this in the **Smart Lands** notice.
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---
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## Build Summary Notice
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After each build, the **Land Summary** section shows a **Smart Lands** banner when the analysis ran:
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> **Smart Lands** adjusted your land targets: **35 lands** / **8 basics** — **Fixing-heavy (extensive duals/fetches)** profile, Mid-paced deck.
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The **Why:** section explains in plain English what drove the decision — single color, 5-color identity, heavy pip density, light pip density, or moderate pip density based on color count. Double-pip and triple-or-more-pip counts are only shown when pip density was the deciding factor.
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---
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## Overrides
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| Variable | Values | Effect |
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|----------|--------|--------|
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| `LAND_PROFILE` | `basics`, `mid`, `fixing` | Force a specific profile, skip auto-detection. |
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| `LAND_COUNT` | integer (e.g. `36`) | Force total land count, skip curve calculation. |
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Env overrides are applied **after** the analysis, so they always win over the calculated values. For headless/CLI builds these are the primary way to control land behaviour.
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---
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## Budget Interaction
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When [Budget Mode](budget_mode.md) is active and the land budget is under $50 with 3+ colors, the profile is automatically overridden to `basics-heavy` and a warning is logged. This prevents the tool from recommending expensive fetch/shock lands you cannot afford. Override with `LAND_PROFILE=mid` if needed.
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---
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## Slot Earmarking
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After Smart Lands sets the land target, it proportionally scales down non-land ideal counts (creatures, ramp, removal, etc.) so they fit within the remaining 99 − `land_target` deck slots. This prevents spell phases from consuming land slots before lands get a chance to fill them.
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For example, with a 43-land target the non-land budget is 56 slots. If the combined non-land ideals sum to 63, each category is scaled down proportionally (e.g. 25 creatures → 22, 10 removal → 9, etc.).
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A **backfill** step at the end of all land phases adds basics from the color identity if any land phase still falls short — so the deck always reaches the configured target.
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---
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## Notes
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- Smart Lands only adjusts **counts** — the existing land-selection steps (duals, fetches, triples, ETB optimization, etc.) run unchanged on the updated targets.
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- Colorless commanders fall back to `mid` profile with 35 lands (no color identity to analyze).
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- If the analysis fails for any reason, it silently falls back to `mid` profile and fixed 35-land target — builds are never blocked.
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---
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## See Also
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- [Build Wizard](build_wizard.md) — land base options in the context of the full build workflow
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- [Budget Mode](budget_mode.md) — price filtering that affects which lands are available in the pool
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- [Quick Build & Skip Controls](quick_build_skip_controls.md) — skip specific land stages if you want to handle lands manually
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