mirror of
https://github.com/evennia/evennia.git
synced 2026-03-18 13:56:30 +01:00
151 lines
4.7 KiB
Python
Executable file
151 lines
4.7 KiB
Python
Executable file
from traceback import format_exc
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import time, sys
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from twisted.application import internet, service
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from twisted.internet import protocol, reactor, defer
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from twisted.python import log
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from django.db import models
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from django.db import connection
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from apps.config.models import CommandAlias
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from session import SessionProtocol
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import settings
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import scheduler
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import functions_general
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import session_mgr
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import gameconf
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import settings
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import cmdtable
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import initial_setup
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class EvenniaService(service.Service):
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class RollbackImporter(object):
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def __init__(self):
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"Creates an instance and installs as the global importer"
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self.previousModules = sys.modules.copy()
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self.realImport = __builtin__.__import__
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__builtin__.__import__ = self._import
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self.newModules = {}
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def _import(self, name, globals=None, locals=None, fromlist=[]):
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result = apply(self.realImport, (name, globals, locals, fromlist))
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self.NewModules[name] = 1
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return result
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def uninstall(self):
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for modname in self.newModules.keys():
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if not self.previousModules.has_key(modname):
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# Force reload when modname next imported
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del(sys.modules[modname])
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__builtin__.__import__ = self.realImport
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def reloadAll(self):
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pass
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def __init__(self, filename="blah"):
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log.startLogging(open(settings.LOGFILE, 'w'))
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self.cmd_alias_list = {}
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self.game_running = True
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sys.path.append('.')
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# Database-specific startup optimizations.
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if settings.DATABASE_ENGINE == "sqlite3":
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self.sqlite3_prep()
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# Wipe our temporary flags on all of the objects.
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cursor = connection.cursor()
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cursor.execute("UPDATE objects_object SET nosave_flags=''")
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print '-'*50
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# Load command aliases into memory for easy/quick access.
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self.load_cmd_aliases()
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if gameconf.get_configvalue('game_firstrun') == '1':
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print ' Game started for the first time, setting defaults.'
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initial_setup.handle_setup()
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self.start_time = time.time()
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print ' %s started on port(s):' % (gameconf.get_configvalue('site_name'),)
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for port in settings.GAMEPORTS:
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print ' * %s' % (port)
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print '-'*50
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scheduler.start_events()
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"""
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BEGIN SERVER STARTUP METHODS
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"""
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def load_cmd_aliases(self):
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"""
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Load up our command aliases.
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"""
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alias_list = CommandAlias.objects.all()
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for alias in alias_list:
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self.cmd_alias_list[alias.user_input] = alias.equiv_command
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print ' Command Aliases Loaded: %i' % (len(self.cmd_alias_list),)
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pass
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def sqlite3_prep(self):
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"""
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Optimize some SQLite stuff at startup since we can't save it to the
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database.
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"""
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cursor = connection.cursor()
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cursor.execute("PRAGMA cache_size=10000")
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cursor.execute("PRAGMA synchronous=OFF")
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cursor.execute("PRAGMA count_changes=OFF")
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cursor.execute("PRAGMA temp_store=2")
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"""
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BEGIN GENERAL METHODS
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"""
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def shutdown(self, message='The server has been shutdown. Please check back soon.'):
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functions_general.announce_all(message)
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session_mgr.disconnect_all_sessions()
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reactor.callLater(0, reactor.stop)
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def command_list(self):
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"""
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Return a string representing the server's command list.
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"""
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clist = cmdtable.ctable.keys()
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clist.sort()
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return clist
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def reload(self, session):
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"""
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Reload modules that don't have any variables that can be reset.
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For changes to the scheduler, server, or session_mgr modules, a cold
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restart is needed.
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"""
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reload_list = ['ansi', 'cmdhandler', 'commands.comsys', 'commands.general',
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'commands.privileged', 'commands.unloggedin', 'defines_global',
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'events', 'functions_db', 'functions_general', 'functions_comsys',
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'functions_help', 'gameconf', 'session', 'apps.objects.models',
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'apps.helpsys.models', 'apps.config.models']
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for mod in reload_list:
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reload(sys.modules[mod])
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session.msg("Modules reloaded.")
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functions_general.log_infomsg("Modules reloaded by %s." % (session,))
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def getEvenniaServiceFactory(self):
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f = protocol.ServerFactory()
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f.protocol = SessionProtocol
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f.server = self
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return f
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"""
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END Server CLASS
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"""
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application = service.Application('Evennia')
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mud_service = EvenniaService('Evennia Server')
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# Sheet sheet, fire ze missiles!
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serviceCollection = service.IServiceCollection(application)
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for port in settings.GAMEPORTS:
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internet.TCPServer(port, mud_service.getEvenniaServiceFactory()).setServiceParent(serviceCollection)
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