You may now specify a list of ports in settings.py to listen on instead of just a straight integer value. You'll need to copy GAMEPORTS from settings.py.dist if you have an existing game.

This commit is contained in:
Greg Taylor 2007-07-15 01:16:02 +00:00
parent 270f7e7128
commit debb34aae9
2 changed files with 7 additions and 5 deletions

View file

@ -61,7 +61,6 @@ class EvenniaService(service.Service):
print '-'*50
# Load command aliases into memory for easy/quick access.
self.load_cmd_aliases()
self.port = settings.GAMEPORT
if gameconf.get_configvalue('game_firstrun') == '1':
print ' Game started for the first time, setting defaults.'
@ -69,7 +68,9 @@ class EvenniaService(service.Service):
self.start_time = time.time()
print ' %s started on port %s.' % (gameconf.get_configvalue('site_name'), self.port,)
print ' %s started on port(s):' % (gameconf.get_configvalue('site_name'),)
for port in settings.GAMEPORTS:
print ' * %s' % (port)
print '-'*50
scheduler.start_events()
@ -146,4 +147,5 @@ mud_service = EvenniaService('Evennia Server')
# Sheet sheet, fire ze missiles!
serviceCollection = service.IServiceCollection(application)
internet.TCPServer(settings.GAMEPORT, mud_service.getEvenniaServiceFactory()).setServiceParent(serviceCollection)
for port in settings.GAMEPORTS:
internet.TCPServer(port, mud_service.getEvenniaServiceFactory()).setServiceParent(serviceCollection)

View file

@ -1,6 +1,6 @@
# A list of ports to listen on.
GAMEPORTS = [4000]
# The port for the game to run on.
GAMEPORT = 4000
# The name of the server log file.
LOGFILE = 'logs/evennia.log'