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8 lines
No EOL
1.3 KiB
Markdown
This is to be my [Evennia](http://www.evennia.com/) dev blog, but it will also cover various other musings concerning programming in general and mud designing in particular. Whereas the Evennia [mailing list](https://groups.google.com/forum/#%21forum/evennia) remains the main venue for discussion, I will probably use this blog for announcing features too.
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Some background:
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Evennia is a Python MUD/MUX/MU* server. More correct is probably to call it a "MUD-building system". The developer codes their entire game using normal Python modules. All development is done with the full power of Python - gritty stuff like database operations and network communication are hidden away behind custom classes that you can treat and modify mostly like any Python primitives.
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Since the server is based on the [Twisted](http://twistedmatrix.com/trac/) and [Django](https://www.djangoproject.com/) technologies we can offer many modern features out of the box. Evennia is for example its own web server and comes with both its own website and an "comet"-style browser mud client. But before this turns into even more of a sales pitch, I'll just just direct you to the evennia website if you want to know more. :)
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I, Griatch, took over the development of Evennia from the original author, Greg Taylor, in 2010. |