evennia/src/utils
2013-02-03 00:25:06 +01:00
..
dummyrunner Fixes a bug in scriptmanager. Resolves Issue 259. 2012-09-25 07:42:52 +02:00
idmapper Correctly flushes entire SharedMemoryModel class hierarchy. 2013-01-11 01:14:28 -08:00
__init__.py Some minor cleanups. 2013-02-01 21:51:38 +01:00
ansi.py Some more minor fixes. 2012-12-12 01:18:49 +01:00
batchprocessors.py Cleaned and updated the i18n strings for various server-core system. Removed i18n for all strings that are only visible on stdout or in logs. Still missing i18n on certain specific things such as model field help and attribute warnings. Updated Swedish translation to match. 2012-06-14 02:43:35 +02:00
create.py Can now log in to a character selection screen. Lots more testing required before one-char-per-session works. 2013-02-03 00:25:06 +01:00
debug.py Run Migrate. Implemented @search functionality with limits as per MUX (as part of the @find command). Added some more channel-related commands and changed locks for channels to have a "control" lock type rather than "admin". The migration converts this in existing channels.. 2011-04-20 22:40:27 +00:00
evennia-mode.el Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay). 2011-09-03 10:22:19 +00:00
gametime.py Minor cleanups of code. 2012-06-10 11:16:00 +02:00
logger.py Shifting ProcPool out of src and into a contrib, using the service plugin system. 2012-09-22 20:40:30 +02:00
search.py Fixed erroneous global_search keyword in a few places in the code due to the API having changed. Resolves issue 276. 2012-10-14 12:06:42 +02:00
test_utils.py Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired. 2011-04-23 11:54:08 +00:00
text2html.py Implemented ansi-colour backgrounds in webclient. Added a new @color command for displaying colour spaces. Also changed a number of other features outlined in Issue 309. 2012-10-24 21:41:07 +02:00
utils.py Added a give command to the default command set. As part of this also fixed some bugs in how object typeclasses were compared. 2012-12-08 17:11:22 +01:00