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1.3 KiB
1.3 KiB
Core Components
These are the 'building blocks' out of which Evennia is built. This documentation is complementary to, and often goes deeper than, the doc-strings of each component in the API.
Basic entites
These are base pieces used to make an Evennia game. Most are long-lived and are persisted in the database.
:maxdepth: 2
Typeclasses.md
Sessions.md
Accounts.md
Objects.md
Scripts.md
Channels.md
Msg.md
Attributes.md
Nicks.md
Tags.md
Prototypes.md
Help-System.md
Permissions.md
Portal-And-Server.md
Commands
Evennia's Command system handle everything sent to the server by the user.
:maxdepth: 2
Commands.md
Command-Sets.md
Default-Commands.md
Connection-Screen.md
Batch-Processors.md
Batch-Code-Processor.md
Batch-Command-Processor.md
Inputfuncs.md
Utils and tools
Evennia provides a library of code resources to help the creation of a game.
:maxdepth: 2
Coding-Utils.md
EvEditor.md
EvForm.md
EvMenu.md
EvMore.md
EvTable.md
FuncParser.md
MonitorHandler.md
TickerHandler.md
Locks.md
Signals.md
Web components
Evennia is also its own webserver, with a website and in-browser webclient you can expand on.
:maxdepth: 2
Website.md
Webclient.md
Web-Admin.md
Webserver.md
Web-API.md
Web-Bootstrap-Framework.md