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channels
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Implemented @cdesc as per Issue 65.
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2009-10-15 14:01:48 +00:00 |
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commands
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Added an at_obj_receive hook to basic player/object script parents. This allows
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2009-10-25 15:25:15 +00:00 |
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config
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Added @setcmdalias for creating aliases for commands (l -> look etc). Also moved the hard-coded defaults to settings.py instead.
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2009-10-16 21:04:07 +00:00 |
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genperms
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- Implemented permission system management inside the game
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2009-10-03 14:40:34 +00:00 |
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helpsys
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Expanded @emit with more functionality.
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2009-10-15 17:31:44 +00:00 |
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imc2
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- Implemented permission system management inside the game
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2009-10-03 14:40:34 +00:00 |
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irc
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- Implemented permission system management inside the game
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2009-10-03 14:40:34 +00:00 |
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objects
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Added an at_obj_receive hook to basic player/object script parents. This allows
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2009-10-25 15:25:15 +00:00 |
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script_parents
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Added an at_obj_receive hook to basic player/object script parents. This allows
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2009-10-25 15:25:15 +00:00 |
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util
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Added extrapolated "name_exists" function.
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2009-01-13 07:21:41 +00:00 |
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__init__.py
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Committin a 'working' checkpoint before I break more stuff.
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2008-06-15 19:06:31 +00:00 |
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alias_mgr.py
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Add the home command.
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2009-04-06 22:07:41 +00:00 |
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ansi.py
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Added a command batch processor to Evennia. The @batchprocess is a super-user only command that reads normal Evennia-commands
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2009-09-04 08:01:43 +00:00 |
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cmdhandler.py
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Many small but useful bug fixes in various modules.
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2009-10-20 20:38:24 +00:00 |
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cmdtable.py
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Largely rewrote and refactored the help system.
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2009-10-14 18:15:15 +00:00 |
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comsys.py
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- Implemented permission system management inside the game
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2009-10-03 14:40:34 +00:00 |
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config_defaults.py
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Patched the batch-processor's interactive mode so it will not abort if it processes an object/script parent that changes the player's state. Also added a variable BATCH_IMPORT_PATH to config so one can keep all batch scripts in one location and don't have to write the full path to get them. Default is the new directory game/gamesrc/world.
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2009-10-20 22:21:01 +00:00 |
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defines_global.py
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Implemented locks.
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2009-10-05 20:04:15 +00:00 |
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events.py
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* Implemented @chperm - a command for viewing and setting individual permissions on a user without using the admin interface. I consider expanding this later with a group handling method as well (@chgroup). The command supports viewing all permissions available in the game, viewing those set on a user, add and delete a permission. No refactoring of the permission models (moving them into their respective application) has been done yet.
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2009-10-01 23:28:58 +00:00 |
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exceptions_generic.py
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Committin a 'working' checkpoint before I break more stuff.
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2008-06-15 19:06:31 +00:00 |
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flags.py
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Fixed startup.bat to work again since the creation of the 'src' folder. Forgot to update the path. Also updated Windows 'Getting Started' guide on evennia.com to be more verbose.
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2008-12-14 00:02:11 +00:00 |
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initial_setup.py
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Added @setcmdalias for creating aliases for commands (l -> look etc). Also moved the hard-coded defaults to settings.py instead.
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2009-10-16 21:04:07 +00:00 |
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locks.py
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Added VisibleKey, allowing objects to be locked so they are not visible by normal look command.
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2009-10-22 19:44:16 +00:00 |
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logger.py
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Addition of a re-usable CommandTable class. We still have two global command tables that are now instances of this class. Game developers will use methods on CommandTable to add their own commands without modifying the base server code.
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2008-12-14 01:49:37 +00:00 |
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scheduler.py
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* Implemented @chperm - a command for viewing and setting individual permissions on a user without using the admin interface. I consider expanding this later with a group handling method as well (@chgroup). The command supports viewing all permissions available in the game, viewing those set on a user, add and delete a permission. No refactoring of the permission models (moving them into their respective application) has been done yet.
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2009-10-01 23:28:58 +00:00 |
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scripthandler.py
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- Made many small bugfixes to the @parent and @create functions as well as their underlying methods.
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2009-04-25 20:51:12 +00:00 |
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server.py
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* Fixed bug in @reload that had modules reload in random order (causing custom user modules to not overwrite default ones properly).
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2009-09-28 20:45:36 +00:00 |
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session.py
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Fix issue #77, dealing with clearing objects out of a room being @dest'd.
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2009-10-24 03:49:14 +00:00 |
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session_mgr.py
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Largely rewrote and refactored the help system.
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2009-10-14 18:15:15 +00:00 |
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statetable.py
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Changed the name of the default state-help command 'info' to 'statehelp' to avoid clashing with the standard info channel.
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2009-10-15 11:30:44 +00:00 |