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Added an at_obj_receive hook to basic player/object script parents. This allows
e.g. room parents to react when a player enters them.
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parent
d06ac3e239
commit
eb6f82fea0
5 changed files with 22 additions and 11 deletions
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@ -476,17 +476,8 @@ def cmd_find(command):
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dbref_limits=(lowlim, highlim))
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if not results:
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return
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source_object.emit_to("Name match: %s" % results)
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source_object.emit_to("Found a unique name match: %s" % results)
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## if len(results) > 0:
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## source_object.emit_to("Name matches for: %s" % (searchstring,))
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## s = ""
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## for result in results:
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## s += " %s\n\r" % (result.get_name(fullname=True),)
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## s += "%d matches returned." % (len(results),)
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## source_object.emit_to(s)
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## else:
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## source_object.emit_to("No name matches found for: %s" % (searchstring,))
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GLOBAL_CMD_TABLE.add_command("@find", cmd_find,
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priv_tuple=("objects.info",), help_category="Building",
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auto_help_override=False)
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@ -169,9 +169,15 @@ class ObjectManager(models.Manager):
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"""
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Searches through all objects returning those which has a certain script parent.
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"""
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o_query = self.filter(script_parent__exact=script_parent)
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o_query = self.filter(script_parent__exact=script_parent)
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return o_query.exclude(type__in=[defines_global.OTYPE_GARBAGE,
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defines_global.OTYPE_GOING])
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def local_object_script_parent_search(self, script_parent, location):
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o_query = self.filter(script_parent__exact=script_parent).filter(location__iexact=location)
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return o_query.exclude(type__in=[defines_global.OTYPE_GARBAGE,
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defines_global.OTYPE_GOING])
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def list_search_object_namestr(self, searchlist, ostring, dbref_only=False,
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limit_types=False, match_type="fuzzy",
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@ -1002,6 +1002,9 @@ class Object(models.Model):
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# Execute eventual extra commands on this object after moving it
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self.scriptlink.at_after_move()
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# Perform eventual extra commands on the receiving location
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target.scriptlink.at_obj_receive(self)
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if force_look and self.is_player():
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self.execute_cmd('look')
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@ -125,6 +125,12 @@ class EvenniaBasicObject(object):
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#print "SCRIPT TEST: %s dropped %s." % (pobject, self.scripted_obj)
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pass
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def at_obj_receive(self, object=None):
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"""
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Called whenever an object is added to the contents of this object.
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"""
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pass
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def return_appearance(self, pobject=None):
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"""
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Returns a string representation of an object's appearance when LOOKed at.
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@ -99,6 +99,11 @@ class EvenniaBasicPlayer(object):
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"""
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pass
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def at_obj_receive(self, object=None):
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"""
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Called whenever an object is added to the inventory of the player.
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"""
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pass
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def at_disconnect(self):
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"""
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