evennia/src
2009-04-06 17:15:35 +00:00
..
commands Adjust some function names in the script parents to be at_ instead of a_. Also re-designed the scheduling system to be a lot more pythonic and easy to use. Utilizes classes to represent events. Much easier to plug in events from within the game directory now as well. 2009-04-06 16:19:07 +00:00
config Fix the admin displays for most of the models. ConfigValue is being weird for some reason, though. 2009-01-18 04:54:05 +00:00
genperms Starting here, trunk is broken pending re-organizations. Check out the previous revision if you'd like to tinker. 2008-12-15 04:00:25 +00:00
helpsys Move standard_objsearch to Objects.search_for_object. Also make sure @alias only accepts alphanumeric strings. 2009-01-25 03:11:52 +00:00
objects Clean up some of the methods on the script parent system. I have no idea why I was being silly and passing things around through dictionaries. Yick. Also added a at_player_creation method to basicplayer.py that is triggered after player objects are created and ready to go, but before they are logged in. 2009-03-30 00:54:05 +00:00
script_parents Adjust some function names in the script parents to be at_ instead of a_. Also re-designed the scheduling system to be a lot more pythonic and easy to use. Utilizes classes to represent events. Much easier to plug in events from within the game directory now as well. 2009-04-06 16:19:07 +00:00
util Added extrapolated "name_exists" function. 2009-01-13 07:21:41 +00:00
__init__.py Committin a 'working' checkpoint before I break more stuff. 2008-06-15 19:06:31 +00:00
alias_mgr.py Huge overhaul in the way objects and sessions are used with commands. We now pass all commands through objects (aside from unlogged commands), which means session.msg() is now deprecated for any use other than unlogged out. 2009-01-24 20:30:46 +00:00
ansi.py Huge overhaul in the way objects and sessions are used with commands. We now pass all commands through objects (aside from unlogged commands), which means session.msg() is now deprecated for any use other than unlogged out. 2009-01-24 20:30:46 +00:00
cmdhandler.py Clean up some of the methods on the script parent system. I have no idea why I was being silly and passing things around through dictionaries. Yick. Also added a at_player_creation method to basicplayer.py that is triggered after player objects are created and ready to go, but before they are logged in. 2009-03-30 00:54:05 +00:00
cmdtable.py Revamp how commands are loaded. This will now allow for easy addition of custom commands and over-riding existing Evennia-supplied commands. 2009-01-27 15:21:15 +00:00
comsys.py Huge overhaul in the way objects and sessions are used with commands. We now pass all commands through objects (aside from unlogged commands), which means session.msg() is now deprecated for any use other than unlogged out. 2009-01-24 20:30:46 +00:00
config_defaults.py Revamp how commands are loaded. This will now allow for easy addition of custom commands and over-riding existing Evennia-supplied commands. 2009-01-27 15:21:15 +00:00
defines_global.py Moving constants over to the new flags module. 2008-06-15 20:41:58 +00:00
events.py Prevent an error in @ps being used before the events have triggered the first time. 2009-04-06 17:15:35 +00:00
exceptions_generic.py Committin a 'working' checkpoint before I break more stuff. 2008-06-15 19:06:31 +00:00
flags.py Fixed startup.bat to work again since the creation of the 'src' folder. Forgot to update the path. Also updated Windows 'Getting Started' guide on evennia.com to be more verbose. 2008-12-14 00:02:11 +00:00
initial_setup.py I have imported and dumped the MUX2 help files into a fixture in game/docs/help_files.json. These are now loaded on the first game's run. As we update help files and dumpdata/commit them, game admins may use the new 'update_help' manage.py command to update their copy of help files. For example: python manage.py update_helpfiles. Those with a current checkout of the source may want to do this now. 2009-01-24 03:06:18 +00:00
logger.py Addition of a re-usable CommandTable class. We still have two global command tables that are now instances of this class. Game developers will use methods on CommandTable to add their own commands without modifying the base server code. 2008-12-14 01:49:37 +00:00
scheduler.py Prevent an error in @ps being used before the events have triggered the first time. 2009-04-06 17:15:35 +00:00
scripthandler.py Beginnings of @parent, the in-game tie-in for the scripting system. Can now list the currently cached scripts via @parent/showcache, and clear the cache via @parent/clearcache. 2008-12-16 03:36:49 +00:00
server.py Adjust some function names in the script parents to be at_ instead of a_. Also re-designed the scheduling system to be a lot more pythonic and easy to use. Utilizes classes to represent events. Much easier to plug in events from within the game directory now as well. 2009-04-06 16:19:07 +00:00
session.py Trap some more odd errors to assist in my tracking down their origin. 2009-03-26 14:03:41 +00:00
session_mgr.py Huge overhaul in the way objects and sessions are used with commands. We now pass all commands through objects (aside from unlogged commands), which means session.msg() is now deprecated for any use other than unlogged out. 2009-01-24 20:30:46 +00:00