evennia/src/comms
2012-01-28 20:12:59 +01:00
..
imc2lib Implemented xterm256 colours. If not supported by client, converts to normal ANSI, as per kaViir's snippet. Integrates into Evennia's normal ansi parser and collaborates with TTYPE protocol to determine if the client supports it. 2011-11-20 14:56:07 +01:00
migrations Database schema has changed. Run migrations if you use South. Started work on tidying up admin interface. 2011-09-14 22:34:10 +02:00
__init__.py Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch 2010-08-29 18:46:58 +00:00
admin.py Worked with admin interface, cleaning up and adding functionality. There are still some strange behaviour that makes e.g. the presence of inlines to auto-create empty database objects for some strange reason. Inlines are turned off at the moment (so there is no convenient way to add attributes from the admin interface at this time). Creating players now work, but one needs to create all three components (User, Player, Character) in one go and tie them together. The User-admin form was changed to also support multi-word usernames (django default didn't allow spaces). 2011-10-02 22:37:07 +02:00
channelhandler.py Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired. 2011-04-23 11:54:08 +00:00
imc2.py Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay). 2011-09-03 10:22:19 +00:00
irc.py Added RSS feed support to Evennia. This uses the @rss2chan command to tie a feed to an in-game channel. Updates to the feed will henceforth be echoed to the channel. The reader requires the python-feedreader package to be installed. 2012-01-28 20:12:59 +01:00
managers.py Obs:Migrate. Made Comm system more generic, including the ability to connect arbitrary protocols to channels. Re-worked the IRC connectivity system - you can now again communicate between IRC and in-game evennia channels. 2011-04-10 12:39:07 +00:00
models.py Tidying up the admin interface by adding more verbose and helpful names to database fields as well as adding more help texts. The ObjectAdmin still gives tracebacks. 2011-10-02 01:21:03 +02:00
rss.py Added RSS feed support to Evennia. This uses the @rss2chan command to tie a feed to an in-game channel. Updates to the feed will henceforth be echoed to the channel. The reader requires the python-feedreader package to be installed. 2012-01-28 20:12:59 +01:00