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Evennia Starting Tutorial (Part 4)
sidebar:: Tutorial Parts
Part 1: `What we have <../Part1/Starting-Part1.html>`_
A tour of Evennia and how to use the tools, including an introduction to Python.
Part 2: `What we want <../Part2/Starting-Part2.html>`_
Planning our tutorial game and what to think about when planning your own in the future.
Part 3: `How we get there <../Part3/Starting-Part3.html>`_
Getting down to the meat of extending Evennia to make our game to make a tech-demo
**Part 4: Using what we created**
Using the tech-demo and world content to go with our code
Part 5: `Showing the world <../Part5/Starting-Part5.html>`_
Taking our new game online and let players try it out
We now have the code underpinnings of everything we need. We have also tested the various components and has a simple tech-demo to show it all works together. But there is no real coherence to it at this point - we need to actually make a world. In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand and batchcode processors.
TODO