mirror of
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469 lines
17 KiB
Markdown
469 lines
17 KiB
Markdown
# Version Control
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Version control software allows you to track the changes you make to your code, as well as being
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able to easily backtrack these changes, share your development efforts and more.
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It's strongly recommended that you put your game code under version control. Version
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control is also the way to contribue to Evennia itself.
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For an introduction to the concept, start with the Wikipedia article
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[here](https://en.wikipedia.org/wiki/Version_control). Evennia uses the version
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control system [Git](https://git-scm.com/) and this is what will be covered
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henceforth. Note that this page primarily shows commands for Linux, but the
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syntax should be the same for Windows and Mac.
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For more help on using Git, please refer to the [Official GitHub
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documentation](https://help.github.com/articles/set-up-git#platform-all).
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## Setting up Git
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You can find expanded instructions for
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installation [here](https://git-scm.com/book/en/Getting-Started-Installing-Git).
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### Step 1: Install Git
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- **Fedora Linux**
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yum install git-core
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- **Debian Linux** _(Ubuntu, Linux Mint, etc.)_
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apt-get install git
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- **Windows**: It is recommended to use [Git for Windows](https://gitforwindows.org/).
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- **Mac**: Mac platforms offer two methods for installation, one via MacPorts, which you can find
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out about [here](https://git-scm.com/book/en/Getting-Started-Installing-Git#Installing-on-Mac), or
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you can use the [Git OSX Installer](https://sourceforge.net/projects/git-osx-installer/).
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### Step 2: Define user/e-mail Settings for Git
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To avoid a common issue later, you will need to set a couple of settings; first you will need to
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tell Git your username, followed by your e-mail address, so that when you commit code later you will
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be properly credited.
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> Note that your commit information will be visible to everyone if you ever contribute to Evennia or
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use an online service like github to host your code. So if you are not comfortable with using your
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real, full name online, put a nickname here.
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1. Set the default name for git to use when you commit:
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git config --global user.name "Your Name Here"
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2. Set the default email for git to use when you commit:
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git config --global user.email "your_email@example.com"
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## Putting your game folder under version control
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> Note: The game folder's version control is completely separate from Evennia's repository.
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After you have set up your game you will have created a new folder to host your particular game
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(let's call this folder `mygame` for now).
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This folder is *not* under version control at this point.
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git init mygame
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Your mygame folder is now ready for version control! Add all the content and make a first
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commit:
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cd mygame
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git add *
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git commit -a -m "Initial commit"
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In turn these commands:
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- Move us into the `mygame` folder
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- Tell `git` that everything `*` means everything) in this folder should be put
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under version control.
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- _Commit_ all (`-a`) those newly added files to git and add a message `-m` so you remember
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what you did at this point. Doing a commit is like saving a snapshot of the
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current state of everything.
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Read on for details!
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### Tracking files
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When working on your code or fix bugs in your local branches you may end up creating new files. If
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you do you must tell Git to track them by using the add command.
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git add <filename>
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You only need to do this once per file.
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git status
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will show if you have any modified, added or otherwise changed files. Some
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files, like database files, logs and temporary PID files are usually *not*
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tracked in version control. These should either not show up or have a question
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mark in front of them.
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```{note}
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You will notice that some files are not covered by your git version control,
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notably your settings file (`mygame/server/conf/settings.py`) and your sqlite3
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database file `mygame/server/evennia.db3`. What is auto-ignored by is controlled
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by the hidden file `mygame/.gitignore`. Evennia creates this file as part of
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the creation of your game directory. Everything matched in this file will be
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ignored by git. If you want to, for example, include your settings file for
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collaborators to access, remove that entry in `.gitignore`.
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```
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```{warning}
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You should *never* put your sqlite3 database file into git by removing its entry
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in `.gitignore`. GIT is for backing up your code, not your database. That way
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lies madness and a good chance you'll confuse yourself so that after a few
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commits and reverts don't know what is in your database or not. If you want to
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backup your database, do so by simply copying the file on your hard drive to a
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backup-name.
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```
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### Committing your Code
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_Committing_ your code means storing the current snapshot of your code within
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git. This creates a "save point" or "history" of your development process. You
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can later jump back and forth in your history, for example to figure out just
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when a bug was introduced or see what results the code used to produce compared
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to now. Or just wiping everything since the last commit, if you did something
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stupid.
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It's usually a good idea to commit your changes often. Committing is fast and
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local only - you will never commit anything online at this point. To commit your
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changes, use
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git commit --all
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Also `-a` works. This will open a text editor for you to describe your change.
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Be brief but informative in your message - you'll appreciate it later. When you
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save and close the editor, the commit will be saved. You can create the message
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directly with
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git commit -a -m "This fixes a bug in the combat code."
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### Changing your mind
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If you have non-committed changes that you realize you want to throw away, you
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'check out' the file you want - this will re-load it from the last committed
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state:
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git checkout <file_to_revert>
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git checkout foo/bar/dummy.py
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If you want to revert _all_ changes you did since last commit, do
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git checkout .
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(that is, add a single `.` at the end).
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### Pushing your code online
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So far your code is only located on your private machine. A good idea is to back
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it up online. The easiest way to do this is to push it to your own remote
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repository on GitHub.
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```{important}
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Just to avoid confusion, be aware that Github's documentation has changed to
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calling the primary branch 'main' rather than 'master'. While Evennia still
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uses 'master' branch (and this is what we refer to below), you can use either
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name for your personal primary branch - they are equivalent.
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```
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1. Make sure you have your game directory setup under git version control as
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described in the previous section. Make sure to commit any changes you did.
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2. Create a new, empty repository on Github. Github explains how
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[here](https://help.github.com/articles/create-a-repo/) (do *not* "Initialize
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the repository with a README" or else you'll create unrelated histories).
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3. From your local game dir, do `git remote add origin <github URL>` where
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`<github URL>` is the URL to your online repo. This tells your game dir that
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it should be pushing to the remote online dir.
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4. `git remote -v` to verify the online dir.
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5. `git push origin master` (or `git push origin main`) now pushes your game dir
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online so you can see it on github.com.
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You can commit your work locally (`git commit --all -m "Make a change that
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..."`) as many times as you want. When you want to push those changes to your
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online repo, you do `git push`. You can also `git clone <url_to_online_repo>`
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from your online repo to somewhere else (like your production server) and
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henceforth do `git pull` to update that to the latest thing you pushed.
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Note that GitHub's repos are, by default publicly visible by all. Creating a
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publicly visible online clone might not be what you want for all parts of your
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development process - you may prefer a more private venue when sharing your
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revolutionary work with your team. If that's the case you can change your
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repository to "Private" in the github settings. Then your code will only be
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visible to those you specifically grant access.
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## Forking Evennia
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This helps you set up an online *fork* of the main Evennia repository so you can
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easily commit fixes and help with upstream development. You can do this step
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also if you _didn't_ put your game dir under version control like in the
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previous section - the evennia repo and your game dir repo are completely
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separate.
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### Step 1: Fork the evennia/master repository
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> Before proceeding with the following step, make sure you have registered and
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> created an account on [GitHub.com](https://github.com/). This is necessary in order to create a fork
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of Evennia's master repository, and to push your commits to your fork either for
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yourself or for contributing to
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Evennia.
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A _fork_ is a clone of the master repository that you can make your own commits
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and changes to. At the top of [this page](https://github.com/evennia/evennia),
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click the "Fork" button, as it appears below.
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### Step 2: Clone your online fork of Evennia
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The fork only exists online as of yet. In a terminal, change your directory to
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the folder you wish to develop in. From this directory run the following
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command:
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git clone https://github.com/yourusername/evennia.git
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This will download your fork to your computer. It creates a new folder
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`evennia/` at your current location.
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### Step 3: Configure remotes
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Your Evennia-fork is now separate from upstream, 'official' Evennia. You will
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want to set it up so that you can easily sync our updates and changes to your
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fork.
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We do this by setting up a new _remote_. We actually already have one remote,
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that is our own github form of Evennia. This got created when you cloned the
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repo and defaults to being called `origin`.
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We will now create a new remote called `upstream`.
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cd evennia
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git remote add upstream https://github.com/evennia/evennia.git
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This adds a remote to the main evennia repo.
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If you also want to access Evennia's `develop` branch (the bleeding edge
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development) do the following:
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git fetch upstream develop
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git checkout develop
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Use
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git checkout master
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git checkout develop
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to switch between the branches. If you want to contribute a fix, ask first which
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branch to use. Normally `master` is for bug fixes and `develop` is for new
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features, but late in the development of a new Evennia version, all changes
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often go into `develop`.
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## Working with your Evennia fork
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_Branches_ are stand-alone editions of the same code. You make a commit to a
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branch. Switching to a branch will change the code on-disk. You can easily
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make a new branch off a parent branch, and then merge it back into the same
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branch later (or throw it away). This is a very common way to work on new
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features in safety and isolation.
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### Updating to latest Evennia
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When Evennia's official repository updates, first make sure to commit all your
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changes to your branch and then checkout the "clean" master branch:
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git checkout master
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git pull upstream master
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Or, if you are working against Evennia's development branch:
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git checkout develop
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git pull upstream develop
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The `pull` command will fetch all the changes from the "upstream" remote and
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merge it into your local master/develop branch. It should now be a perfect copy
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of the latest Evennia changes.
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### Making changes
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As a rule of thumb you should _never_ work directly in Evennia's `master` or
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`develop` branches. Instead you make a _new_ branch off the branch you want
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and change _that_.
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git checkout master (or develop)
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check checkout -b strange_bug
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You now have a new branch `strange_bug` that is an exact replica of the branch you
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had checked out when you created it. Here you can now make your own
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modifications.
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git branches
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will show you which branches are available and which one you are currently
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using. Use `git checkout <branch>` to move between them, but remember to commit
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your changes before you do.
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You often want to make sure also your work-branch has the latest upstream
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changes. To do this, you need to first update your copy of the
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`master`/`develop` branch and then _merge_ those changes into your work branch.
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Make sure you have committed everything first!
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git commit -a -m "My latest changes ..." # on your strange_bug branch
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git checkout master (or develop)
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git pull upstream develop
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git checkout strange_bug
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git merge master (or develop)
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If everything went well, your `strange_bug` branch will now have the latest version
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of Evennia merged with whatever changes you have done.
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Now work away on your code and commit with reasonable commit messages
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git commit -a -m "Fixed the issue in ..."
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git commit -a -m "Adding unit tests. This resolves #123."
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Use
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git diff
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to see what you changed since last commit, and
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git log
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to see past commits (including those made by Evennia upstream, remember that
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your branch is a copy of the upstream one, including its history!)
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## Sharing your Evennia fixes on Github
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Up to this point your `strange_bug` branch only exists on your local computer. No
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one else can see it. If you want a copy of this branch to also appear in your
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online fork on GitHub, make sure to have checked out your "myfixes" branch and
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then run the following:
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git push -u origin strange_bug
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You only need to do this once, the `-u` makes this the default push-location. In
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the future, you can just push things online like this:
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git push
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### Troubleshooting
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If you hadn't setup a public key on GitHub or aren't asked for a
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username/password, you might get an error `403: Forbidden Access` at this stage.
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In that case, some users have reported that the workaround is to create a file
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`.netrc` under your home directory and add your github credentials there:
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```bash
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machine github.com
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login <my_github_username>
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password <my_github_password>
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```
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## Making an Evennia Pull Request
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If you think that the fixes you did in your `strange_bug` branch should be a
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part of the regular Evennia, you should create a _Pull Request_ (PR). This is a
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call for the Evennia maintainer to pull your change into an upstream branch.
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> It is wise to make separate branches for every fix or series of fixes you want
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to contribute.
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Assuming you have followed the instructions above and have pushed your changes
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online, [create a pull request](https://github.com/evennia/evennia/pulls) and
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follow the instructions. Make sure to specifically select your `strange_bug`
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branch to be the source of the merge and use the branch you based that branch
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off (`master` or `develop`) as the target.
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Evennia developers will then be able to examine your request and merge it if
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it's deemed suitable. They may also come back with feedback and request you do
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some changes.
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Once approved and merged, your change will now be available in the upstream
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branch:
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git checkout master (or develope)
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git pull upstream master (or develop)
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Since your changes are now in upstream, your local `strange_bug` branch is now
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superfluous and should be deleted:
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git branch -D strange_bug
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You can also safely delete your online `strange_bug` branch in your fork
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(you can do this from the PR page on github).
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## GIT tips and tricks
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Some of the GIT commands can feel a little long and clunky if you need to do them often. Luckily you
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can create aliases for those. Here are some useful commands to run:
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```
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# git st
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# - view brief status info
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git config --global alias.st 'status -s'
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```
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Above, you only need to ever enter the `git config ...` command once - you have then added the new
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alias. Afterwards, just do `git st` to get status info. All the examples below follow the same
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template.
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```
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# git cl
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# - clone a repository
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git config --global alias.cl clone
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```
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```
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# git cma "commit message"
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# - commit all changes without opening editor for message
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git config --global alias.cma 'commit -a -m'
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```
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```
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# git ca
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# - amend text to your latest commit message
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git config --global alias.ca 'commit --amend'
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```
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```
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# git fl
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# - file log; shows diffs of files in latest commits
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git config --global alias.fl 'log -u'
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```
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```
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# git co [branchname]
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# - checkout
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git config --global alias.co checkout
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```
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```
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# git br <branchname>
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# - create branch
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git config --global alias.br branch
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```
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```
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# git ls
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# - view log tree
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git config --global alias.ls 'log --pretty=format:"%C(green)%h\ %C(yellow)[%ad]%Cred%d\
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%Creset%s%Cblue\ [%cn]" --decorate --date=relative --graph'
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```
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```
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# git diff
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# - show current uncommitted changes
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git config --global alias.diff 'diff --word-diff'
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```
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```
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# git grep <query>
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# - search (grep) codebase for a search criterion
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git config --global alias.grep 'grep -Ii'
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```
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To get a further feel for GIT there is also [a good YouTube talk about it](https://www.youtube.com/watch?v=1ffBJ4sVUb4#t=1m58s) - it's a bit long but it will help you understand the underlying ideas behind GIT
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(which in turn makes it a lot more intuitive to use).
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