evennia/docs/source/Howto/Starting/Part4/Starting-Part4.md
2020-07-31 18:40:48 +02:00

1.1 KiB

Evennia Starting Tutorial (Part 4)


  Part 1: `What we have <./Starting-Part1.html>`_
    A tour of Evennia and how to use the tools, including an introduction to Python.
  Part 2: `What we want <./Starting-Part2.html>`_
    Planning our tutorial game and what to think about when planning your own in the future.
  Part 3: `How we get there <./Starting-Part3.html>`_ 
       Getting down to the meat of extending Evennia to make our game to make a tech-demo
  **Part 4: Using what we created**
    Using the tech-demo and world content to go with our code
  Part 5: `Showing the world <./Starting-Part5.html>`_
    Taking our new game online and let players try it out

We now have the code underpinnings of everything we need. We have also tested the various components and has a simple tech-demo to show it all works together. But there is no real coherence to it at this point - we need to actually make a world. In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand and batchcode processors.