evennia/commands_privileged.py

669 lines
21 KiB
Python

import os
import resource
from django.contrib.auth.models import User
from apps.objects.models import Object
import defines_global
import scheduler
import session_mgr
import functions_general
import functions_db
import commands_general
import ansi
"""
This file contains commands that require special permissions to use. These
are generally @-prefixed commands, but there are exceptions.
"""
def cmd_reload(cdat):
"""
Reloads all modules.
"""
session = cdat['session']
server = session.server.reload(session)
def cmd_ps(cdat):
"""
Shows the process/event table.
"""
session = cdat['session']
session.msg("-- Interval Events --")
for event in scheduler.schedule:
session.msg(" [%d/%d] %s" % (scheduler.get_event_nextfire(event),
scheduler.get_event_interval(event),
scheduler.get_event_description(event)))
session.msg("Totals: %d interval events" % (len(scheduler.schedule),))
def cmd_destroy(cdat):
"""
Destroy an object.
"""
session = cdat['session']
pobject = session.get_pobject()
args = cdat['uinput']['splitted'][1:]
switches = cdat['uinput']['root_chunk'][1:]
switch_override = False
if "override" in switches:
switch_override = True
if len(args) == 0:
session.msg("Destroy what?")
return
else:
target_obj = functions_db.standard_plr_objsearch(session, ' '.join(args))
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not target_obj:
return
if target_obj.is_player():
if pobject.id == target_obj.id:
session.msg("You can't destroy yourself.")
return
if not switch_override:
session.msg("You must use @destroy/override on players.")
return
if target_obj.is_superuser():
session.msg("You can't destroy a superuser.")
return
elif target_obj.is_going() or target_obj.is_garbage():
session.msg("That object is already destroyed.")
return
session.msg("You destroy %s." % (target_obj.get_name(),))
target_obj.destroy()
def cmd_list(cdat):
"""
Shows some game related information.
"""
session = cdat['session']
pobject = session.get_pobject()
args = cdat['uinput']['splitted'][1:]
argstr = ''.join(args)
msg_invalid = "Unknown option. Use one of: commands, flags, process"
if len(argstr) == 0:
session.msg(msg_invalid)
elif argstr == "commands":
session.msg('Commands: '+ ' '.join(session.server.command_list()))
elif argstr == "process":
loadvg = os.getloadavg()
psize = resource.getpagesize()
rusage = resource.getrusage(resource.RUSAGE_SELF)
session.msg("Process ID: %10d %10d bytes per page" % (os.getpid(), psize))
session.msg("Time used: %10d user %10d sys" % (rusage[0],rusage[1]))
session.msg("Integral mem:%10d shared %10d private%10d stack" % (rusage[3], rusage[4], rusage[5]))
session.msg("Max res mem: %10d pages %10d bytes" % (rusage[2],rusage[2] * psize))
session.msg("Page faults: %10d hard %10d soft %10d swapouts" % (rusage[7], rusage[6], rusage[8]))
session.msg("Disk I/O: %10d reads %10d writes" % (rusage[9], rusage[10]))
session.msg("Network I/O: %10d in %10d out" % (rusage[12], rusage[11]))
session.msg("Context swi: %10d vol %10d forced %10d sigs" % (rusage[14], rusage[15], rusage[13]))
elif argstr == "flags":
session.msg("Flags: "+" ".join(defines_global.SERVER_FLAGS))
else:
session.msg(msg_invalid)
def cmd_description(cdat):
"""
Set an object's description.
"""
session = cdat['session']
pobject = session.get_pobject()
args = cdat['uinput']['splitted'][1:]
eq_args = ' '.join(args).split('=')
searchstring = ''.join(eq_args[0])
if len(args) == 0:
session.msg("What do you want to describe?")
elif len(eq_args) < 2:
session.msg("How would you like to describe that object?")
else:
target_obj = functions_db.standard_plr_objsearch(session, searchstring)
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not target_obj:
return
if not pobject.controls_other(target):
session.msg(defines_global.NOCONTROL_MSG)
return
new_desc = '='.join(eq_args[1:])
session.msg("%s - DESCRIPTION set." % (target_obj,))
target_obj.set_description(new_desc)
def cmd_newpassword(cdat):
"""
Set a player's password.
"""
session = cdat['session']
pobject = session.get_pobject()
args = cdat['uinput']['splitted'][1:]
eq_args = ' '.join(args).split('=')
searchstring = ''.join(eq_args[0])
newpass = ''.join(eq_args[1:])
if len(args) == 0:
session.msg("What player's password do you want to change")
return
if len(newpass) == 0:
session.msg("You must supply a new password.")
return
target_obj = functions_db.standard_plr_objsearch(session, searchstring)
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not target_obj:
return
if not target_obj.is_player():
session.msg("You can only change passwords on players.")
elif not pobject.controls_other(target_obj):
session.msg("You do not control %s." % (target_obj.get_name(),))
else:
uaccount = target_obj.get_user_account()
if len(newpass) == 0:
uaccount.set_password()
else:
uaccount.set_password(newpass)
uaccount.save()
session.msg("%s - PASSWORD set." % (target_obj.get_name(),))
target_obj.emit_to("%s has changed your password." % (pobject.get_name(show_dbref=False),))
def cmd_password(cdat):
"""
Changes your own password.
@newpass <Oldpass>=<Newpass>
"""
session = cdat['session']
pobject = session.get_pobject()
args = cdat['uinput']['splitted'][1:]
eq_args = ' '.join(args).split('=')
oldpass = ''.join(eq_args[0])
newpass = ''.join(eq_args[1:])
if len(oldpass) == 0:
session.msg("You must provide your old password.")
elif len(newpass) == 0:
session.msg("You must provide your new password.")
else:
uaccount = User.objects.get(id=pobject.id)
if not uaccount.check_password(oldpass):
session.msg("The specified old password isn't correct.")
elif len(newpass) < 3:
session.msg("Passwords must be at least three characters long.")
return
else:
uaccount.set_password(newpass)
uaccount.save()
session.msg("Password changed.")
def cmd_name(cdat):
"""
Handle naming an object.
"""
session = cdat['session']
pobject = session.get_pobject()
args = cdat['uinput']['splitted'][1:]
eq_args = ' '.join(args).split('=')
searchstring = ''.join(eq_args[0])
if len(args) == 0:
session.msg("What do you want to name?")
elif len(eq_args) < 2:
session.msg("What would you like to name that object?")
else:
target_obj = functions_db.standard_plr_objsearch(session, searchstring)
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not target_obj:
return
if len(eq_args[1]) == 0:
session.msg("What would you like to name that object?")
else:
newname = '='.join(eq_args[1:])
session.msg("You have renamed %s to %s." % (target_obj, ansi.parse_ansi(newname, strip_formatting=True)))
target_obj.set_name(newname)
def cmd_dig(cdat):
"""
Creates a new object of type 'ROOM'.
"""
session = cdat['session']
pobject = session.get_pobject()
uinput= cdat['uinput']['splitted']
roomname = ' '.join(uinput[1:])
if roomname == '':
session.msg("You must supply a name!")
else:
# Create and set the object up.
odat = {"name": roomname, "type": 2, "location": None, "owner": pobject}
new_object = functions_db.create_object(odat)
session.msg("You create a new room: %s" % (new_object,))
def cmd_emit(cdat):
"""
Emits something to your location.
"""
session = cdat['session']
pobject = session.get_pobject()
uinput= cdat['uinput']['splitted']
message = ' '.join(uinput[1:])
if message == '':
session.msg("Emit what?")
else:
pobject.get_location().emit_to_contents(message)
def cmd_create(cdat):
"""
Creates a new object of type 'THING'.
"""
session = cdat['session']
server = session.server
pobject = session.get_pobject()
uinput= cdat['uinput']['splitted']
thingname = ' '.join(uinput[1:])
if thingname == '':
session.msg("You must supply a name!")
else:
# Create and set the object up.
odat = {"name": thingname, "type": 3, "location": pobject, "owner": pobject}
new_object = functions_db.create_object(odat)
session.msg("You create a new thing: %s" % (new_object,))
def cmd_nextfree(cdat):
"""
Returns the next free object number.
"""
session = cdat['session']
nextfree = functions_db.get_nextfree_dbnum()
if str(nextfree).isdigit():
retval = "Next free object number: #%s" % (nextfree,)
else:
retval = "Next free object number: #%s (GARBAGE)" % (nextfree.id,)
session.msg(retval)
def cmd_open(cdat):
"""
Handle the opening of exits.
Forms:
@open <Name>
@open <Name>=<Dbref>
@open <Name>=<Dbref>,<Name>
"""
session = cdat['session']
pobject = session.get_pobject()
server = cdat['server']
args = cdat['uinput']['splitted'][1:]
if len(args) == 0:
session.msg("Open an exit to where?")
return
eq_args = ' '.join(args).split('=')
exit_name = eq_args[0]
if len(exit_name) == 0:
session.msg("You must supply an exit name.")
return
# If we have more than one entry in our '=' delimited argument list,
# then we're doing a @open <Name>=<Dbref>[,<Name>]. If not, we're doing
# an un-linked exit, @open <Name>.
if len(eq_args) > 1:
# Opening an exit to another location via @open <Name>=<Dbref>[,<Name>].
comma_split = eq_args[1].split(',')
destination = functions_db.standard_plr_objsearch(session, comma_split[0])
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not destination:
return
if destination.is_exit():
session.msg("You can't open an exit to an exit!")
return
odat = {"name": exit_name, "type": 4, "location": pobject.get_location(), "owner": pobject, "home":destination}
new_object = functions_db.create_object(odat)
session.msg("You open the an exit - %s to %s" % (new_object.get_name(),destination.get_name()))
if len(comma_split) > 1:
second_exit_name = ','.join(comma_split[1:])
odat = {"name": second_exit_name, "type": 4, "location": destination, "owner": pobject, "home": pobject.get_location()}
new_object = functions_db.create_object(odat)
session.msg("You open the an exit - %s to %s" % (new_object.get_name(),pobject.get_location().get_name()))
else:
# Create an un-linked exit.
odat = {"name": exit_name, "type": 4, "location": pobject.get_location(), "owner": pobject, "home":None}
new_object = functions_db.create_object(odat)
session.msg("You open an unlinked exit - %s" % (new_object,))
def cmd_link(cdat):
"""
Sets an object's home or an exit's destination.
Forms:
@link <Object>=<Target>
"""
session = cdat['session']
pobject = session.get_pobject()
server = cdat['server']
args = cdat['uinput']['splitted'][1:]
if len(args) == 0:
session.msg("Link what?")
return
eq_args = args[0].split('=')
target_name = eq_args[0]
dest_name = '='.join(eq_args[1:])
if len(target_name) == 0:
session.msg("What do you want to link?")
return
if len(eq_args) > 1:
target_obj = functions_db.standard_plr_objsearch(session, target_name)
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not target_obj:
return
if not pobject.controls_other(target_obj):
session.msg(defines_global.NOCONTROL_MSG)
return
# If we do something like "@link blah=", we unlink the object.
if len(dest_name) == 0:
target_obj.set_home(None)
session.msg("You have unlinked %s." % (target_obj,))
return
destination = functions_db.standard_plr_objsearch(session, dest_name)
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not destination:
return
target_obj.set_home(destination)
session.msg("You link %s to %s." % (target_obj,destination))
else:
# We haven't provided a target.
session.msg("You must provide a destination to link to.")
return
def cmd_unlink(cdat):
"""
Unlinks an object.
"""
session = cdat['session']
pobject = session.get_pobject()
args = cdat['uinput']['splitted'][1:]
if len(args) == 0:
session.msg("Unlink what?")
return
else:
target_obj = functions_db.standard_plr_objsearch(session, ' '.join(args))
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not target_obj:
return
if not pobject.controls_other(target_obj):
session.msg(defines_global.NOCONTROL_MSG)
return
target_obj.set_home(None)
session.msg("You have unlinked %s." % (target_obj.get_name(),))
def cmd_teleport(cdat):
"""
Teleports an object somewhere.
"""
session = cdat['session']
pobject = session.get_pobject()
server = cdat['server']
args = cdat['uinput']['splitted'][1:]
if len(args) == 0:
session.msg("Teleport where/what?")
return
eq_args = args[0].split('=')
search_str = ''.join(args)
# If we have more than one entry in our '=' delimited argument list,
# then we're doing a @tel <victim>=<location>. If not, we're doing
# a direct teleport, @tel <destination>.
if len(eq_args) > 1:
# Equal sign teleport.
victim = functions_db.standard_plr_objsearch(session, eq_args[0])
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not victim:
return
destination = functions_db.standard_plr_objsearch(session, eq_args[1])
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not destination:
return
if victim == destination:
session.msg("You can't teleport an object inside of itself!")
return
session.msg("Teleported.")
victim.move_to(destination)
# This is somewhat kludgy right now, we'll have to find a better way
# to do it sometime else. If we can find a session in the server's
# session list matching the object we're teleporting, force it to
# look. This is going to typically be a player.
victim_session = session_mgr.session_from_object(victim)
if victim_session:
# We need to form up a new cdat dictionary to pass with the command.
# Kinda yucky I guess.
cdat2 = {"server": server, "uinput": 'look', "session": victim_session}
cmdhandler.handle(cdat2)
else:
# Direct teleport (no equal sign)
target_obj = functions_db.standard_plr_objsearch(session, search_str)
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not target_obj:
return
if target_obj == pobject:
session.msg("You can't teleport inside yourself!")
return
session.msg("Teleported.")
pobject.move_to(target_obj)
commands_general.cmd_look(cdat)
def cmd_wipe(cdat):
"""
Wipes an object's attributes, or optionally only those matching a search
string.
"""
session = cdat['session']
pobject = session.get_pobject()
args = cdat['uinput']['splitted'][1:]
attr_search = False
if len(args) == 0:
session.msg("Wipe what?")
return
# Look for a slash in the input, indicating an attribute wipe.
attr_split = args[0].split("/")
# If the splitting by the "/" character returns a list with more than 1
# entry, it's an attribute match.
if len(attr_split) > 1:
attr_search = True
# Strip the object search string from the input with the
# object/attribute pair.
searchstr = attr_split[0]
# Just in case there's a slash in an attribute name.
attr_searchstr = '/'.join(attr_split[1:])
else:
searchstr = ' '.join(args)
target_obj = functions_db.standard_plr_objsearch(session, searchstr)
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not target_obj:
return
if attr_search:
# User has passed an attribute wild-card string. Search for name matches
# and wipe.
attr_matches = target_obj.attribute_namesearch(attr_searchstr, exclude_noset=True)
if attr_matches:
for attr in attr_matches:
target_obj.clear_attribute(attr.get_name())
session.msg("%s - %d attributes wiped." % (target_obj.get_name(), len(attr_matches)))
else:
session.msg("No matching attributes found.")
else:
# User didn't specify a wild-card string, wipe entire object.
attr_matches = target_obj.attribute_namesearch("*", exclude_noset=True)
for attr in attr_matches:
target_obj.clear_attribute(attr.get_name())
session.msg("%s - %d attributes wiped." % (target_obj.get_name(), len(attr_matches)))
def cmd_set(cdat):
"""
Sets flags or attributes on objects.
"""
session = cdat['session']
pobject = session.get_pobject()
server = cdat['server']
args = cdat['uinput']['splitted'][1:]
if len(args) == 0:
session.msg("Set what?")
return
# There's probably a better way to do this. Break the arguments (minus
# the root command) up so we have two items in the list, 0 being the victim,
# 1 being the list of flags or the attribute/value pair.
eq_args = ' '.join(args).split('=')
if len(eq_args) < 2:
session.msg("Set what?")
return
victim = functions_db.standard_plr_objsearch(session, eq_args[0])
# Use standard_plr_objsearch to handle duplicate/nonexistant results.
if not victim:
return
if not pobject.controls_other(victim):
session.msg(defines_global.NOCONTROL_MSG)
return
attrib_args = eq_args[1].split(':')
if len(attrib_args) > 1:
# We're dealing with an attribute/value pair.
attrib_name = attrib_args[0].upper()
splicenum = eq_args[1].find(':') + 1
attrib_value = eq_args[1][splicenum:]
# In global_defines.py, see NOSET_ATTRIBS for protected attribute names.
if not functions_db.is_modifiable_attrib(attrib_name) and not pobject.is_superuser():
session.msg("You can't modify that attribute.")
return
if attrib_value:
# An attribute value was specified, create or set the attribute.
verb = 'set'
victim.set_attribute(attrib_name, attrib_value)
else:
# No value was given, this means we delete the attribute.
verb = 'cleared'
victim.clear_attribute(attrib_name)
session.msg("%s - %s %s." % (victim.get_name(), attrib_name, verb))
else:
# Flag manipulation form.
flag_list = eq_args[1].split()
for flag in flag_list:
flag = flag.upper()
if flag[0] == '!':
# We're un-setting the flag.
flag = flag[1:]
if not functions_db.is_modifiable_flag(flag):
session.msg("You can't set/unset the flag - %s." % (flag,))
else:
session.msg('%s - %s cleared.' % (victim.get_name(), flag.upper(),))
victim.set_flag(flag, False)
else:
# We're setting the flag.
if not functions_db.is_modifiable_flag(flag):
session.msg("You can't set/unset the flag - %s." % (flag,))
else:
session.msg('%s - %s set.' % (victim.get_name(), flag.upper(),))
victim.set_flag(flag, True)
def cmd_find(cdat):
"""
Searches for an object of a particular name.
"""
session = cdat['session']
server = cdat['server']
searchstring = ' '.join(cdat['uinput']['splitted'][1:])
pobject = session.get_pobject()
can_find = pobject.user_has_perm("genperms.builder")
if searchstring == '':
session.msg("No search pattern given.")
return
results = functions_db.global_object_name_search(searchstring)
if len(results) > 0:
session.msg("Name matches for: %s" % (searchstring,))
for result in results:
session.msg(" %s" % (result.get_name(fullname=True),))
session.msg("%d matches returned." % (len(results),))
else:
session.msg("No name matches found for: %s" % (searchstring,))
def cmd_wall(cdat):
"""
Announces a message to all connected players.
"""
session = cdat['session']
wallstring = ' '.join(cdat['uinput']['splitted'][1:])
pobject = session.get_pobject()
if wallstring == '':
session.msg("Announce what?")
return
message = "%s shouts \"%s\"" % (session.get_pobject().get_name(), wallstring)
functions_general.announce_all(message)
def cmd_shutdown(cdat):
"""
Shut the server down gracefully.
"""
session = cdat['session']
server = cdat['server']
pobject = session.get_pobject()
session.msg('Shutting down...')
print 'Server shutdown by %s' % (pobject.get_name(show_dbref=False),)
server.shutdown()