Python MUD/MUX/MUSH/MU* development system http://www.evennia.com
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2007-05-24 17:44:17 +00:00
apps Implement @wipe as per MUX. NOTE: THIS REVISION REQUIRES YOU TO RE-SYNC YOUR objects_attribute TABLE. The best way to do this is to drop your attribute table and your comsys tables, then re-sync via syncdb. This was needed due to some conflicts in namespace that I didn't want to get around with disorganized work-arounds. 2007-05-24 17:44:17 +00:00
doxygen Finalizing layout. 2007-04-03 13:43:49 +00:00
__init__.py Re-organization. 2007-04-03 13:42:51 +00:00
ABOUT Was looking for an excuse to nab revision 100 :) Updated some stuff to reflect our new Google project/code pages. 2007-04-30 20:02:11 +00:00
ansi.py Re-organization. 2007-04-03 13:42:51 +00:00
cmdhandler.py Fixing exit traversal. Was trying to be too careful for my own good in the command handler. 2007-05-23 01:49:19 +00:00
cmdtable.py Implement @wipe as per MUX. NOTE: THIS REVISION REQUIRES YOU TO RE-SYNC YOUR objects_attribute TABLE. The best way to do this is to drop your attribute table and your comsys tables, then re-sync via syncdb. This was needed due to some conflicts in namespace that I didn't want to get around with disorganized work-arounds. 2007-05-24 17:44:17 +00:00
commands_comsys.py Fix a problem with @cemit permissions. 2007-05-22 23:53:05 +00:00
commands_general.py Abstraction of generic player object searches, as should've been case from the beginning. Bad me for letting this get out of hand! In any case, this eliminated a lot of code and makes pretty much all of the commands that interact with objects a lot neater, readable, and consistent. 2007-05-24 14:22:11 +00:00
commands_privileged.py Implement @wipe as per MUX. NOTE: THIS REVISION REQUIRES YOU TO RE-SYNC YOUR objects_attribute TABLE. The best way to do this is to drop your attribute table and your comsys tables, then re-sync via syncdb. This was needed due to some conflicts in namespace that I didn't want to get around with disorganized work-arounds. 2007-05-24 17:44:17 +00:00
commands_unloggedin.py More command sanitizing checks, renamed startup script to startup.sh. 2007-04-03 20:15:54 +00:00
defines_global.py Added a HIDDEN_ATTRIBS list to defines_global.py containing a list of attributes that shouldn't show up on examined objects. 2007-05-22 15:22:25 +00:00
evennia.vhost.apache Re-organization. 2007-04-03 13:42:51 +00:00
events.py Some documentation fixups that I noticed off-hand. 2007-05-23 19:52:55 +00:00
functions_comsys.py Adding wildcard_to_regexp() to functions_general and cleaning up some imports. 2007-05-23 17:51:31 +00:00
functions_db.py Abstraction of generic player object searches, as should've been case from the beginning. Bad me for letting this get out of hand! In any case, this eliminated a lot of code and makes pretty much all of the commands that interact with objects a lot neater, readable, and consistent. 2007-05-24 14:22:11 +00:00
functions_general.py Abstraction of generic player object searches, as should've been case from the beginning. Bad me for letting this get out of hand! In any case, this eliminated a lot of code and makes pretty much all of the commands that interact with objects a lot neater, readable, and consistent. 2007-05-24 14:22:11 +00:00
functions_help.py Re-organization. 2007-04-03 13:42:51 +00:00
gameconf.py No longer need to distribute a database file. Each user will run their syncdb script and start with a clean slate. Updated installation instructions in README. 2007-04-25 19:39:15 +00:00
initial_setup.py No longer need to distribute a database file. Each user will run their syncdb script and start with a clean slate. Updated installation instructions in README. 2007-04-25 19:39:15 +00:00
INSTALL Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
LICENSE It's time to take care of the legal mumbo jumbo. We're going with a Modified Clarified Artistic License. Basically, you've got free reign of the software as long as you make any of the changes to the source you make publicly available. 2007-05-18 15:36:28 +00:00
manage.py Re-organization. 2007-04-03 13:42:51 +00:00
README * Created INSTALL; moved initial installation instructions from README 2007-05-04 16:58:56 +00:00
scheduler.py Some documentation fixups that I noticed off-hand. 2007-05-23 19:52:55 +00:00
server.py logs/evennia.log is now writing once more. Also fixed a stupid indentation error. 2007-05-24 14:49:05 +00:00
session.py Use Twisted's logging facilities. 2007-05-24 03:36:58 +00:00
session_mgr.py Converted to Twisted from asyncore. Not positive if this is just my local machine, but it seems like this backend is a bit faster. 2007-05-21 20:52:05 +00:00
settings.py.dist logs/evennia.log is now writing once more. Also fixed a stupid indentation error. 2007-05-24 14:49:05 +00:00
startup.sh Fixing a flag on twistd. As an addendum to the last commit, there is a big speed improvement, it wasn't just imagined. Check it out on the public test server at evennia.com port 4000. 2007-05-21 20:53:56 +00:00
TODO Movin the TODO list to the google code group page. 2007-04-23 15:57:34 +00:00
urls.py Minor update. 2007-04-26 02:19:49 +00:00

About Evennia
-------------
Evennia is a proof-of-concept MU* server that aims to provide a functional
base for developers. While there are quite a few codebases that do the same
(and very well in many cases), we are taking a unique spin on the problem.
Some of our flagship features include (or will one day include):

* Extensive web integration.
* The ability to build/administer through a web browser.
* Shared accounts between the website and the game.
* Optional web-based character creation.
* Extremely easy-to-manipulate SQL database back-end via Django 
  (djangoproject.com)
* Simple and easily extensible design.
* Very granular permissions. Individual and group based.

The essential points here are the web integration and the SQL backing via
Django. The Django framework has database abstraction abilities that give us
many features free, such as:

* The codebase will run transparently on MySQL, SQLite, or Postgres
* At the time of this document's writing, our SQL-backed application here
  contains 0 lines of SQL. Django's database abstraction layer is absolutely
  simple yet very powerful.
* For any model we outline for the server's use, we have the ability to
  more or less automatically generate a web-based admin interface for it with
  two lines of code. This lets you Create, Update, or Delete entries.
* On the web-based side of things, features such as automatic form validation,
  abstraction of sessions and cookies, and access to whatever game data you
  desire are all attractive.
  
Support and Development
-----------------------
Since we're so early in development, we really can't hope to offer much support.
However, if you'd like to report bugs, make suggestions, or help with the
code work, visit either or both of the following links:

* Evennia Webpage
  http://evennia.com

* Evennia Code Page
  http://code.evennia.com

* Evennia Test Game
  evennia.com port 4000