evennia/docs/source/Contribs/Contrib-Talking-Npc.md
2022-01-08 00:58:56 +01:00

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# Talkative NPC example
Contribution - Griatch 2011, grungies1138, 2016
This is a static NPC object capable of holding a simple menu-driven
conversation. It's just meant as an example.
## Installation
Create the NPC by creating an object of typeclass `contrib.tutorials.talking_npc.TalkingNPC`,
For example:
create/drop John : contrib.tutorials.talking_npc.TalkingNPC
Use `talk` in the same room as the NPC to start a conversation.
If there are many talkative npcs in the same room you will get to choose which
one's talk command to call (Evennia handles this automatically).
This use of EvMenu is very simplistic; See EvMenu for a lot more complex
possibilities.
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