evennia/src/server
2013-07-27 18:59:39 -05:00
..
migrations Made migrations compatible with new user model when creating from scratch. 2013-07-20 15:45:16 -05:00
portal Customized Reverse Proxy to send along host header from client. 2013-07-20 19:36:32 -05:00
__init__.py Added new process-pool runner based on AMPoule (integrated into Evennia). 2012-09-02 10:10:22 +02:00
admin.py More whitespace cleanup. 2012-03-30 23:57:04 +02:00
amp.py Fixed so reloading the server reconnects the proper sessions to the characters again. 2013-02-17 13:59:36 +01:00
caches.py Removed some references to get_profile(), fixed some spelling errors, fixed post_clear signal. 2013-07-27 18:59:39 -05:00
initial_setup.py Removed some references to get_profile(), fixed some spelling errors, fixed post_clear signal. 2013-07-27 18:59:39 -05:00
manager.py MySQL<v5.6.4 does not support millisecond precision in its DATETIME fields (as opposed to other databases). This meant that Attributes, which do rely on millisecond precision for creating their object hashes, got out of sync in a horrible way on MySQL (Issue 362). This revision fixes the problem by going to second-level precision if a too-low version of MySQL is detected (this should not be an issue since mysql does not reuse its pks anyway). 2013-05-14 19:15:58 +02:00
models.py First version with all caches seemingly working ok. Started to remove the on-model wrappers that are not handled by the idmapper metaclass. 2013-07-11 15:59:03 +02:00
oobhandler.py Some cleanups, properly marking the OOB stuff as WIP still. OOB is progressing but not yet functional or in its final form. 2013-01-07 15:47:41 +01:00
server.py Attribute cache is working, lots of other updates, but still not a cleanly updatable system. It seems the Attribute-migrations are not coming through properly. Fixed a misnamed table in the comm app. 2013-07-11 09:51:52 +02:00
serversession.py Working implementation of User->PlayerDB conversion. Superuser must be created separately. The player-create method was corrected, along with the most obvious places where the user-setup was used. One can log in and look around but it's not heavily debugged yet. 2013-07-11 18:03:07 +02:00
session.py Heavily reworked the many-char system, cleaner and more consistent by not having any persistent links on the Object side once a player has unconnected. 2013-04-09 15:59:21 +02:00
sessionhandler.py Refactored src/server, splitting out into a portal subdirectory to make it clearer what goes on which "side". 2013-05-22 18:40:16 +02:00
webserver.py Customized Reverse Proxy to send along host header from client. 2013-07-20 19:36:32 -05:00