mirror of
https://github.com/evennia/evennia.git
synced 2026-03-30 12:37:16 +02:00
Working implementation of User->PlayerDB conversion. Superuser must be created separately. The player-create method was corrected, along with the most obvious places where the user-setup was used. One can log in and look around but it's not heavily debugged yet.
This commit is contained in:
parent
c94472492a
commit
46d1c48a38
8 changed files with 81 additions and 196 deletions
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@ -4,7 +4,6 @@ Commands that are available from the connect screen.
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import re
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import traceback
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from django.conf import settings
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from django.contrib.auth.models import User
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from src.players.models import PlayerDB
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from src.objects.models import ObjectDB
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from src.server.models import ServerConfig
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@ -68,7 +67,7 @@ class CmdUnconnectedConnect(MuxCommand):
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player = PlayerDB.objects.get_player_from_name(playername)
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pswd = None
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if player:
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pswd = player.user.check_password(password)
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pswd = player.check_password(password)
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if not (player and pswd):
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# No playername or password match
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@ -142,7 +141,7 @@ class CmdUnconnectedCreate(MuxCommand):
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return
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# strip excessive spaces in playername
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playername = re.sub(r"\s+", " ", playername).strip()
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if PlayerDB.objects.filter(user__username__iexact=playername) or User.objects.filter(username__iexact=playername):
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if PlayerDB.objects.filter(username__iexact=playername):
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# player already exists (we also ignore capitalization here)
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session.msg("Sorry, there is already a player with the name '%s'." % playername)
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return
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@ -34,7 +34,6 @@ class ObjectManager(TypedObjectManager):
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get_dbref_range
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object_totals
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typeclass_search
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get_object_with_user
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get_object_with_player
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get_objs_with_key_and_typeclass
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get_objs_with_attr
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@ -52,29 +51,8 @@ class ObjectManager(TypedObjectManager):
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# ObjectManager Get methods
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#
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# user/player related
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# player related
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@returns_typeclass
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def get_object_with_user(self, user):
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"""
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Matches objects with obj.player.user matching the argument.
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A player<->user is a one-to-relationship, so this always
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returns just one result or None.
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user - may be a user object or user id.
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"""
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dbref = self.dbref(user)
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if dbref:
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try:
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return self.get(db_player__user__id=dbref)
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except self.model.DoesNotExist:
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pass
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try:
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return self.get(db_player__user=user)
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except self.model.DoesNotExist:
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return None
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# This returns typeclass since get_object_with_user and get_dbref does.
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@returns_typeclass
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def get_object_with_player(self, ostring, exact=True, candidates=None):
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"""
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@ -92,9 +70,9 @@ class ObjectManager(TypedObjectManager):
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# not a dbref. Search by name.
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cand_restriction = candidates and Q(pk__in=[_GA(obj, "id") for obj in make_iter(candidates) if obj]) or Q()
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if exact:
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return self.filter(cand_restriction & Q(db_player__user__username__iexact=ostring))
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return self.filter(cand_restriction & Q(db_player__username__iexact=ostring))
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else: # fuzzy matching
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ply_cands = self.filter(cand_restriction & Q(playerdb__user__username__istartswith=ostring)).values_list("db_key", flat=True)
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ply_cands = self.filter(cand_restriction & Q(playerdb__username__istartswith=ostring)).values_list("db_key", flat=True)
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if candidates:
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index_matches = string_partial_matching(ply_cands, ostring, ret_index=True)
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return [obj for ind, obj in enumerate(make_iter(candidates)) if ind in index_matches]
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@ -141,6 +141,7 @@ class UserAdmin(BaseUserAdmin):
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{'fields': ('username', 'password1', 'password2', 'email'),
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'description':"<i>These account details are shared by the admin system and the game.</i>"},),)
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# TODO! Remove User reference!
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def save_formset(self, request, form, formset, change):
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"Run all hooks on the player object"
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super(UserAdmin, self).save_formset(request, form, formset, change)
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@ -3,8 +3,8 @@ The managers for the custom Player object and permissions.
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"""
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import datetime
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from functools import update_wrapper
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from django.contrib.auth.models import UserManager
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from functools import update_wrapper
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from src.typeclasses.managers import returns_typeclass_list, returns_typeclass, TypedObjectManager
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from src.utils import logger
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__all__ = ("PlayerManager",)
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@ -13,53 +13,6 @@ __all__ = ("PlayerManager",)
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# Player Manager
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#
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def returns_player_list(method):
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"""
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decorator that makes sure that a method
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returns a Player object instead of a User
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one (if you really want the User object, not
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the player, use the player's 'user' property)
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"""
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def func(self, *args, **kwargs):
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"This *always* returns a list."
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match = method(self, *args, **kwargs)
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if not match:
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return []
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try:
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match = list(match)
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except TypeError:
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match = [match]
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players = []
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for user in match:
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try:
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players.append(user.get_profile())
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except Exception:
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# there is something wrong with get_profile. But
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# there is a 1-1 relation between Users-Players, so we
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# try to go the other way instead.
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from src.players.models import PlayerDB
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match = PlayerDB.objects.filter(user__id=user.id)
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if match:
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players.append(match[0])
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else:
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logger.log_trace("No connection User<->Player, maybe database was partially reset?")
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return players
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return update_wrapper(func, method)
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def returns_player(method):
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"""
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Decorator: Always returns a single result or None.
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"""
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def func(self, *args, **kwargs):
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"decorator"
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rfunc = returns_player_list(method)
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match = rfunc(self, *args, **kwargs)
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if match:
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return match[0]
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else:
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return None
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return update_wrapper(func, method)
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class PlayerManager(TypedObjectManager, UserManager):
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"""
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This PlayerManager implements methods for searching
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@ -87,7 +40,7 @@ class PlayerManager(TypedObjectManager, UserManager):
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"""
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def num_total_players(self):
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"""
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Returns the total number of registered users/players.
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Returns the total number of registered players.
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"""
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return self.count()
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@ -99,7 +52,6 @@ class PlayerManager(TypedObjectManager, UserManager):
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return self.filter(db_is_connected=True)
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@returns_typeclass_list
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@returns_player_list
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def get_recently_created_players(self, days=7):
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"""
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Returns a QuerySet containing the player User accounts that have been
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@ -108,13 +60,12 @@ class PlayerManager(TypedObjectManager, UserManager):
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end_date = datetime.datetime.now()
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tdelta = datetime.timedelta(days)
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start_date = end_date - tdelta
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return User.objects.filter(date_joined__range=(start_date, end_date))
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return self.filter(date_joined__range=(start_date, end_date))
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@returns_typeclass_list
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@returns_player_list
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def get_recently_connected_players(self, days=7):
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"""
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Returns a QuerySet containing the player User accounts that have been
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Returns a QuerySet containing the player accounts that have been
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connected within the last <days> days.
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days - number of days backwards to check
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@ -122,33 +73,31 @@ class PlayerManager(TypedObjectManager, UserManager):
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end_date = datetime.datetime.now()
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tdelta = datetime.timedelta(days)
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start_date = end_date - tdelta
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return User.objects.filter(last_login__range=(
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return self.filter(last_login__range=(
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start_date, end_date)).order_by('-last_login')
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@returns_typeclass
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@returns_player
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def get_player_from_email(self, uemail):
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"""
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Returns a player object when given an email address.
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"""
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return User.objects.filter(email__iexact=uemail)
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return self.filter(email__iexact=uemail)
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@returns_typeclass
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@returns_player
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def get_player_from_uid(self, uid):
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"""
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Returns a player object based on User id.
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"""
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try:
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return User.objects.get(id=uid)
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except User.model.DoesNotExist:
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return self.get(id=uid)
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except self.model.DoesNotExist:
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return None
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@returns_typeclass
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def get_player_from_name(self, uname):
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"Get player object based on name"
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try:
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return self.get(user__username__iexact=uname)
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return self.get(username__iexact=uname)
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except self.model.DoesNotExist:
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return None
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@ -165,7 +114,7 @@ class PlayerManager(TypedObjectManager, UserManager):
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matches = self.filter(id=dbref)
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if matches:
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return matches
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return self.filter(user__username__iexact=ostring)
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return self.filter(username__iexact=ostring)
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def swap_character(self, player, new_character, delete_old_character=False):
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"""
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@ -25,20 +25,20 @@ def create_config_values():
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ServerConfig.objects.conf("site_name", settings.SERVERNAME)
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ServerConfig.objects.conf("idle_timeout", settings.IDLE_TIMEOUT)
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def get_god_user():
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def get_god_player():
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"""
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Creates the god user.
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"""
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PlayerDB = get_user_model()
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try:
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god_user = PlayerDB.objects.get(id=1)
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god_player = PlayerDB.objects.get(id=1)
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except PlayerDB.DoesNotExist:
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txt = "\n\nNo superuser exists yet. The superuser is the 'owner' account on the"
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txt += "\nEvennia server; a good safety fallback. Create a new superuser using the command"
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txt += "\nEvennia server. Create a new superuser using the command"
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txt += "\n\n python manage.py createsuperuser"
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txt += "\n\nFollow the prompts, then restart the server."
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raise Exception(txt)
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return god_user
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return god_player
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def create_objects():
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"""
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@ -49,22 +49,26 @@ def create_objects():
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# Set the initial User's account object's username on the #1 object.
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# This object is pure django and only holds name, email and password.
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god_user = get_god_user()
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god_player = get_god_player()
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# Create a Player 'user profile' object to hold eventual
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# mud-specific settings for the bog standard User object. This is
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# accessed by user.get_profile() and can also store attributes.
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# It also holds mud permissions, but for a superuser these
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# have no effect anyhow.
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character_typeclass = settings.BASE_CHARACTER_TYPECLASS
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player_typeclass = settings.BASE_PLAYER_TYPECLASS
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# Create the Player object as well as the in-game god-character
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# for user #1. We can't set location and home yet since nothing
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# run all creation hooks on god_player (we must do so manually since the manage.py command does not)
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god_player.typeclass_path = player_typeclass
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god_player.basetype_setup()
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god_player.at_player_creation()
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god_player.locks.add("examine:perm(Immortals);edit:false();delete:false();boot:false();msg:all()")
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# Create the in-game god-character for player #1. We can't set location and home yet since nothing
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# exists. Also, all properties (name, email, password, is_superuser)
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# is inherited from the user so we don't specify it again here.
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god_player = create.create_player(god_user.username, None, None, user=god_user)
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god_character = create.create_object(character_typeclass, key=god_user.username)
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character_typeclass = settings.BASE_CHARACTER_TYPECLASS
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god_character = create.create_object(character_typeclass, key=god_player.username)
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god_character.id = 1
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god_character.db.desc = _('This is User #1.')
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@ -132,7 +136,7 @@ def create_channels():
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return
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# connect the god user to all these channels by default.
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goduser = get_god_user()
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goduser = get_god_player()
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from src.comms.models import PlayerChannelConnection
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PlayerChannelConnection.objects.create_connection(goduser, pchan)
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PlayerChannelConnection.objects.create_connection(goduser, ichan)
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@ -77,17 +77,16 @@ class ServerSession(Session):
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player - the player associated with the session
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"""
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self.player = player
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self.user = player.user
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self.uid = self.user.id
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self.uname = self.user.username
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self.uid = self.player.id
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self.uname = self.player.username
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self.logged_in = True
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self.conn_time = time.time()
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self.puid = None
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self.puppet = None
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# Update account's last login time.
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self.user.last_login = datetime.now()
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self.user.save()
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self.player.last_login = datetime.now()
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self.player.save()
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def at_disconnect(self):
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"""
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@ -97,7 +96,7 @@ class ServerSession(Session):
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sessid = self.sessid
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player = self.player
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_GA(player.dbobj, "unpuppet_object")(sessid)
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uaccount = _GA(player.dbobj, "user")
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uaccount = player.dbobj
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uaccount.last_login = datetime.now()
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uaccount.save()
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# calling player hook
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@ -22,7 +22,6 @@ Models covered:
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Players
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"""
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from django.conf import settings
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from django.contrib.auth.models import User
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from django.db import IntegrityError
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from src.utils.idmapper.models import SharedMemoryModel
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from src.utils import utils, logger
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@ -387,49 +386,32 @@ channel = create_channel
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# Player creation methods
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#
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def create_player(name, email, password,
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user=None,
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def create_player(key, email, password,
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typeclass=None,
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is_superuser=False,
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locks=None, permissions=None,
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player_dbobj=None, report_to=None):
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report_to=None):
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"""
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This creates a new player, handling the creation of the User
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object and its associated Player object.
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This creates a new player.
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If player_dbobj is given, this player object is used instead of
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creating a new one. This is called by the admin interface since it
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needs to create the player object in order to relate it automatically
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to the user.
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key - the player's name. This should be unique.
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email - email on valid addr@addr.domain form.
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password - password in cleartext
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is_superuser - wether or not this player is to be a superuser
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locks - lockstring
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permission - list of permissions
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report_to - an object with a msg() method to report errors to. If
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not given, errors will be logged.
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If create_character is
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True, a game player object with the same name as the User/Player will
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also be created. Its typeclass and base properties can also be given.
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Returns the new game character, or the Player obj if no
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character is created. For more info about the typeclass argument,
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see create_objects() above.
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Note: if user is supplied, it will NOT be modified (args name, email,
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passw and is_superuser will be ignored). Change those properties
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directly on the User instead.
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If no permissions are given (None), the default permission group
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as defined in settings.PERMISSION_PLAYER_DEFAULT will be
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assigned. If permissions are given, no automatic assignment will
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occur.
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Will return the Player-typeclass or None/raise Exception if the
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Typeclass given failed to load.
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Concerning is_superuser:
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A superuser should have access to everything
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in the game and on the server/web interface. The very first user
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created in the database is always a superuser (that's using
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django's own creation, not this one).
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Usually only the server admin should need to be superuser, all
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other access levels can be handled with more fine-grained
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permissions or groups.
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Since superuser overrules all permissions, we don't
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set any in this case.
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permissions or groups. A superuser bypasses all lock checking
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operations and is thus not suitable for play-testing the game.
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"""
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global _PlayerDB, _Player
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@ -440,48 +422,28 @@ def create_player(name, email, password,
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if not email:
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email = "dummy@dummy.com"
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if user:
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new_user = user
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email = user.email
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if user:
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conflict_check = User.objects.filter(username__iexact=user.username)
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conflict_check = len(conflict_check) > 1
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else:
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conflict_check = User.objects.filter(username__iexact=name)
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if conflict_check:
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raise ValueError("A user with this name already exists.")
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if not user:
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if is_superuser:
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new_user = User.objects.create_superuser(name, email, password)
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else:
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new_user = User.objects.create_user(name, email, password)
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if _PlayerDB.objects.filter(username__iexact=key):
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raise ValueError("A Player with this name already exists.")
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try:
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# create the correct Player object
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if is_superuser:
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new_db_player = _PlayerDB.objects.create_superuser(key, email, password)
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else:
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new_db_player = _PlayerDB.objects.create_user(key, email, password)
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if not typeclass:
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||||
typeclass = settings.BASE_PLAYER_TYPECLASS
|
||||
elif isinstance(typeclass, _PlayerDB):
|
||||
# this is already an objectdb instance, extract its typeclass
|
||||
# this is an PlayerDB instance, extract its typeclass path
|
||||
typeclass = typeclass.typeclass.path
|
||||
elif isinstance(typeclass, _Player) or utils.inherits_from(typeclass, _Player):
|
||||
# this is already an object typeclass, extract its path
|
||||
# this is Player object typeclass, extract its path
|
||||
typeclass = typeclass.path
|
||||
if player_dbobj:
|
||||
try:
|
||||
_GA(player_dbobj, "dbobj")
|
||||
new_db_player = player_dbobj.dbobj
|
||||
except AttributeError:
|
||||
new_db_player = player_dbobj
|
||||
# use the typeclass from this object
|
||||
typeclass = new_db_player.typeclass_path
|
||||
else:
|
||||
new_user = User.objects.get(username=new_user.username)
|
||||
new_db_player = _PlayerDB(db_key=name, user=new_user)
|
||||
new_db_player.save()
|
||||
# assign the typeclass
|
||||
typeclass = utils.to_unicode(typeclass)
|
||||
new_db_player.typeclass_path = typeclass
|
||||
|
||||
# assign the typeclass
|
||||
typeclass = utils.to_unicode(typeclass)
|
||||
new_db_player.typeclass_path = typeclass
|
||||
|
||||
# this will either load the typeclass or the default one
|
||||
new_player = new_db_player.typeclass
|
||||
|
|
@ -500,34 +462,27 @@ def create_player(name, email, password,
|
|||
# call hook method (may override default permissions)
|
||||
new_player.at_player_creation()
|
||||
|
||||
print
|
||||
# custom given arguments potentially overrides the hook
|
||||
if permissions:
|
||||
new_player.permissions = permissions
|
||||
elif not new_player.permissions:
|
||||
new_player.permissions = settings.PERMISSION_PLAYER_DEFAULT
|
||||
|
||||
if locks:
|
||||
new_player.locks.add(locks)
|
||||
|
||||
return new_player
|
||||
|
||||
except Exception:
|
||||
# a failure in creating the character
|
||||
if not user:
|
||||
# in there was a failure we clean up everything we can
|
||||
logger.log_trace()
|
||||
try:
|
||||
new_user.delete()
|
||||
except Exception:
|
||||
pass
|
||||
try:
|
||||
new_player.delete()
|
||||
except Exception:
|
||||
pass
|
||||
try:
|
||||
del new_player
|
||||
except Exception:
|
||||
pass
|
||||
# a failure in creating the player; we try to clean
|
||||
# up as much as we can
|
||||
logger.log_trace()
|
||||
try:
|
||||
new_player.delete()
|
||||
except Exception:
|
||||
pass
|
||||
try:
|
||||
del new_player
|
||||
except Exception:
|
||||
pass
|
||||
raise
|
||||
|
||||
# alias
|
||||
|
|
|
|||
|
|
@ -16,11 +16,11 @@ the database model and call its 'objects' property.
|
|||
Also remember that all commands in this file return lists (also if
|
||||
there is only one match) unless noted otherwise.
|
||||
|
||||
Example: To reach the search method 'get_object_with_user'
|
||||
Example: To reach the search method 'get_object_with_player'
|
||||
in src/objects/managers.py:
|
||||
|
||||
> from src.objects.models import ObjectDB
|
||||
> match = Object.objects.get_object_with_user(...)
|
||||
> match = Object.objects.get_object_with_player(...)
|
||||
|
||||
|
||||
"""
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue