mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 21:06:30 +01:00
142 lines
9.6 KiB
Markdown
142 lines
9.6 KiB
Markdown
# Links
|
|
|
|
*A list of resources that may be useful for Evennia users and developers.*
|
|
|
|
## Official Evennia resources
|
|
|
|
- [evennia.com](https://www.evennia.com) - Main Evennia portal page. Links to all corners of Evennia.
|
|
- [Evennia's manual on ReadTheDocs](https://readthedocs.org/projects/evennia/) - Read and download
|
|
offline in html, PDF or epub formats.
|
|
- [Evennia development blog](https://evennia.blogspot.com/) - Musings from the lead developer.
|
|
- [Evennia on GitHub](https://github.com/evennia/evennia) - Download code and read documentation.
|
|
- [Evennia on Open Hub](https://www.openhub.net/p/6906)
|
|
- [Evennia on OpenHatch](https://openhatch.org/projects/Evennia)
|
|
- [Evennia on PyPi](https://pypi.python.org/pypi/Evennia-MUD-Server/)
|
|
|
|
## Evennia Community
|
|
|
|
- [Evennia Game Index](http://games.evennia.com/) - An automated listing of Evennia games.
|
|
- [Evennia official Discord channel](https://discord.gg/AJJpcRUhtF)
|
|
- [Evennia official forums](https://github.com/evennia/evennia/discussions) on Github Discussions.
|
|
- [Evennia subreddit](https://www.reddit.com/r/Evennia/)
|
|
|
|
## Third-party Evennia tools
|
|
|
|
- [Discord relay](https://github.com/InspectorCaracal/evennia-things/tree/main/discord_relay) - Two-way chat relays between Evennia channels and Discord channels.
|
|
- [docker-compose for Evennia](https://github.com/gtaylor/evennia-docker) - A quick-install setup for running Evennia in a [Docker container](https://www.docker.com/). (See [the official Evennia docs](https://www.evennia.com/docs/latest/Running-Evennia-in-Docker.html) for more details on running Evennia with Docker.)
|
|
- [Evcolor](https://github.com/taladan/Pegasus/blob/origin/world/utilities/evcolor) - Optional coloration for Evennia unit-test output.
|
|
- [Evennia-wiki](https://github.com/vincent-lg/evennia-wiki) - An Evennia-specific Wiki for your website.
|
|
- [nextRPI](https://github.com/cluebyte/nextrpi) - A github project for making a toolbox for people to make [RPI](https://www.topmudsites.com/forums/showthread.php?t=4804)-style Evennia games.
|
|
- [Paxboards](https://github.com/aurorachain/paxboards) - Evennia bulletin board system (both for telnet/web).
|
|
- [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin) an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine.
|
|
- [vim-evennia](https://github.com/amfl/vim-evennia) - A mode for editing batch-build files (`.ev`) files in the [vim](https://www.vim.org/) text editor (Emacs users can use [evennia-
|
|
mode.el](https://github.com/evennia/evennia/blob/master/evennia/utils/evennia-mode.el)).
|
|
- [The world of Cool battles sources](https://github.com/FlutterSprite/coolbattles) - Open source turn-based battle system for an older version of Evennia.
|
|
- [Other Evennia-related repos on github](https://github.com/search?p=1&q=evennia)
|
|
|
|
----
|
|
|
|
## Evennia-Based Projects
|
|
|
|
### Code bases
|
|
- [Arx sources](https://github.com/Arx-Game/arxcode) - Open-source code release of the very popular [Arx](https://play.arxmush.org/) Evennia game. [Here are instructions for installing](https://www.evennia.com/docs/1.0-dev/Howtos/Arxcode-Installation.html)
|
|
- [Encarnia sources](https://github.com/whitehorse-io/encarnia) - An open-sourced game dir for an older version of Evennia with things like races, combat etc. [Summary here](https://www.reddit.com/r/MUD/comments/6z6s3j/encarnia_an_evennia_python_mud_code_base_with/).
|
|
- [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON 27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and challenges [used during the conference](https://dcdark.net/home#).
|
|
- [Muddery](https://github.com/muddery/muddery) - A mud framework under development, based on an older fork of Evennia. It has some specific design goals for building and extending the game based on input files.
|
|
|
|
### Other
|
|
|
|
- [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the _Blackbirds_ Evennia game project.
|
|
- [Evennia for MUSHers](https://musoapbox.net/topic/1150/evennia-for-mushers) - An article describing Evennia for those used to the MUSH way of doing things.
|
|
- *[Language Understanding for Text games using Deep reinforcement learning](http://news.mit.edu/2015/learning-language-playing-computer-games-0924#_msocom_1)*
|
|
([PDF](https://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf)) - MIT research paper using Evennia to train AIs.
|
|
|
|
----
|
|
|
|
## General MU* resources
|
|
|
|
### Tools
|
|
|
|
- [ROM area reader](https://github.com/ctoth/area_reader) - Parser for converting ROM area files to Python objects.
|
|
|
|
### Informational
|
|
|
|
- [Imaginary Realities unofficial archive](http://tharsis-gate.org/articles/imaginary.html) - An e-magazine on game and MUD design that has several articles about Evennia.
|
|
- [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in particular moo).
|
|
- [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD telnet protocols.
|
|
- [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation.
|
|
- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-ship-damned-thing/) - Greg Taylor gives good advice on mud design.
|
|
- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) - Contains a very useful list of things to think about when starting your new MUD.
|
|
- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about when designing a virtual multiplayer world (Raph is known for *Ultima Online* among other things).
|
|
|
|
### Community
|
|
|
|
- [Grapevine](https://grapevine.haus/) - MUD listings and inter-game chat network
|
|
- [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack channel](https://slack.mudcoders.com/) with discussions on MUD development.
|
|
- [MudBytes](http://www.mudbytes.net/) - MUD listing and forums
|
|
- [MudConnector](http://www.mudconnect.com/) - MUD listing and forums
|
|
- [MudLab](http://mudlab.org/) - MUD design discussion forum
|
|
- [MuSoapbox](https://musoapbox.net/) - MU* forum mainly focused on MUSH-type gaming.
|
|
- [Top Mud Sites](http://www.topmudsites.com/) - MUD listing and forums
|
|
|
|
----
|
|
|
|
## General Game-Dev Resources
|
|
|
|
### Tools
|
|
|
|
- [GIT](https://git-scm.com/)
|
|
- [Documentation](https://git-scm.com/documentation)
|
|
- [Learn GIT in 15 minutes](https://try.github.io/levels/1/challenges/1) (interactive tutorial)
|
|
|
|
### Frameworks
|
|
|
|
- [Django's homepage](https://www.djangoproject.com/)
|
|
- [Documentation](https://docs.djangoproject.com/en)
|
|
- [Code](https://code.djangoproject.com/)
|
|
- [Twisted homepage](https://twistedmatrix.com/)
|
|
- [Documentation](https://twistedmatrix.com/documents/current/core/howto/index.html)
|
|
- [Code](https://twistedmatrix.com/trac/browser)
|
|
|
|
### Learning Python
|
|
|
|
- [Python Website](https://www.python.org/)
|
|
- [Documentation](https://www.python.org/doc/)
|
|
- [Tutorial](https://docs.python.org/tut/tut.html)
|
|
- [Library Reference](https://docs.python.org/lib/lib.html)
|
|
- [Language Reference](https://docs.python.org/ref/ref.html)
|
|
- [Python tips and tricks](https://www.siafoo.net/article/52)
|
|
- [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) - free online programming curriculum for different skill levels
|
|
|
|
### Blogs
|
|
|
|
- [Lost Garden](https://lostgarden.home.blog/) - A game development blog with long and interesting articles (not MUD-specific)
|
|
- [What Games Are](http://whatgamesare.com/) - A blog about general game design (not MUD-specific)
|
|
- [The Alexandrian](https://thealexandrian.net/) - A blog about tabletop roleplaying and board games, but with lots of general discussion about rule systems and game balance that could be applicable also for MUDs.
|
|
|
|
### Literature
|
|
|
|
- Richard Bartle *Designing Virtual Worlds*
|
|
([amazon page](https://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167)) -
|
|
Essential reading for the design of any persistent game
|
|
world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as
|
|
relevant now as when it came out. Covers everything you need to know and then some.
|
|
|
|
When the rights to Designing Virtual Worlds returned to him, Richard Bartle
|
|
made the PDF of his Designing Virtual Worlds freely available through his own
|
|
website ([Designing Virtual Worlds](https://mud.co.uk/dvw/)). A direct link to
|
|
the PDF can be found [here](https://mud.co.uk/richard/DesigningVirtualWorlds.pdf).
|
|
- David M. Beazley *Python Essential Reference (4th ed)*
|
|
([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) -
|
|
Our recommended book on Python; it not only efficiently summarizes the language but is also
|
|
an excellent reference to the standard library for more experienced Python coders.
|
|
- Luciano Ramalho, *Fluent Python*
|
|
([O'Reilly page](https://shop.oreilly.com/product/0636920032519.do)) -
|
|
This is an excellent book for experienced Python coders willing to take their code to the next level.
|
|
A great read with a lot of useful info also for veteran Pythonistas.
|
|
- Richard Cantillon *An Essay on Economic Theory*
|
|
([free pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English
|
|
translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern
|
|
economic theory. Written in 1730 but the translation is annotated and the essay is actually very
|
|
easy to follow also for a modern reader. Required reading if you think of implementing a sane game
|
|
economic system.
|