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374 lines
18 KiB
Markdown
374 lines
18 KiB
Markdown
# Changelog
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## Evennia 0.9 (2018-2019)
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Update to Python 3
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- Use `python3 -m venv <myenvname>`
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- Use `python3 -m pdb <script>` for debugging
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### Commands
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- Removed default `@delaccount` command, incorporating as `@account/delete` instead. Added confirmation
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question.
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- Add new `@force` command to have another object perform a command.
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- Add the Portal uptime to the `@time` command.
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- Make the `@link` command first make a local search before a global search.
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### Web
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Web/Django standard initiative (@strikaco)
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- Features
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- Adds a series of web-based forms and generic class-based views
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- Accounts
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- Register - Enhances registration; allows optional collection of email address
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- Form - Adds a generic Django form for creating Accounts from the web
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- Characters
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- Create - Authenticated users can create new characters from the website (requires associated form)
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- Detail - Authenticated and authorized users can view select details about characters
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- List - Authenticated and authorized users can browse a list of all characters
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- Manage - Authenticated users can edit or delete owned characters from the web
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- Form - Adds a generic Django form for creating characters from the web
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- Channels
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- Detail - Authorized users can view channel logs from the web
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- List - Authorized users can browse a list of all channels
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- Help Entries
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- Detail - Authorized users can view help entries from the web
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- List - Authorized users can browse a list of all help entries from the web
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- Navbar changes
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- Characters - Link to character list
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- Channels - Link to channel list
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- Help - Link to help entry list
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- Puppeting
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- Users can puppet their own characters within the context of the website
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- Dropdown
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- Link to create characters
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- Link to manage characters
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- Link to quick-select puppets
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- Link to password change workflow
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- Functions
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- Updates Bootstrap to v4 stable
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- Enables use of Django Messages framework to communicate with users in browser
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- Implements webclient/website `_shared_login` functionality as Django middleware
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- 'account' and 'puppet' are added to all request contexts for authenticated users
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- Adds unit tests for all web views
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- Cosmetic
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- Prettifies Django 'forgot password' workflow (requires SMTP to actually function)
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- Prettifies Django 'change password' workflow
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- Bugfixes
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- Fixes bug on login page where error messages were not being displayed
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### Prototypes
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- `evennia.prototypes.save_prototype` now takes the prototype as a normal
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argument (`prototype`) instead of having to give it as `**prototype`.
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- `evennia.prototypes.search_prototype` has a new kwarg `require_single=False` that
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raises a KeyError exception if query gave 0 or >1 results.
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- `evennia.prototypes.spawner` can now spawn by passing a `prototype_key`
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### Typeclasses
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- Add new methods on all typeclasses, useful specifically for object handling from the website/admin:
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+ `web_get_admin_url()`: Returns the path to the object detail page in the Admin backend.
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+ `web_get_create_url()`: Returns the path to the typeclass' creation page on the website, if implemented.
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+ `web_get_absolute_url()`: Returns the path to the object's detail page on the website, if implemented.
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+ `web_get_update_url()`: Returns the path to the object's update page on the website, if implemented.
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+ `web_get_delete_url()`: Returns the path to the object's delete page on the website, if implemented.
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- All typeclasses have new helper class method `create`, which encompasses useful functionality
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that used to be embedded for example in the respective `@create` or `@connect` commands.
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- DefaultAccount now has new class methods implementing many things that used to be in unloggedin
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commands (these can now be customized on the class instead):
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+ `is_banned()`: Checks if a given username or IP is banned.
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+ `get_username_validators`: Return list of validators for username validation (see
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`settings.AUTH_USERNAME_VALIDATORS`)
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+ `authenticate`: Method to check given username/password.
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+ `normalize_username`: Normalizes names so (for Unicode environments) users cannot mimic existing usernames by replacing select characters with visually-similar Unicode chars.
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+ `validate_username`: Mechanism for validating a username based on predefined Django validators.
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+ `validate_password`: Mechanism for validating a password based on predefined Django validators.
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+ `set_password`: Apply password to account, using validation checks.
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### Utils
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- `evennia` launcher now fully handles all django-admin commands, like running tests in parallel.
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- `evennia.utils.create.account` now also takes `tags` and `attrs` keywords.
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- Added many more unit tests.
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### Server
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- Convert ServerConf model to store its values as a Picklefield (same as Attributes) instead of using a custom solution.
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### Utils
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- Swap argument order of `evennia.set_trace` to `set_trace(term_size=(140, 40), debugger='auto')`
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since the size is more likely to be changed on the command line.
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- `utils.to_str(text, session=None)` now acts as the old `utils.to_unicode` (which was removed).
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This converts to the str() type (not to a byte-string as in Evennia 0.8), trying different
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encodings. This function will also force-convert any object passed to it into a string (so
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`force_string` flag was removed and assumed always set).
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- `utils.to_bytes(text, session=None)` replaces the old `utils.to_str()` functionality and converts
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str to bytes.
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## Evennia 0.8 (2018)
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### Requirements
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- Up requirements to Django 1.11.x, Twisted 18 and pillow 5.2.0
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- Add `inflect` dependency for automatic pluralization of object names.
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### Server/Portal
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- Removed `evennia_runner`, completely refactor `evennia_launcher.py` (the 'evennia' program)
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with different functionality).
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- Both Portal/Server are now stand-alone processes (easy to run as daemon)
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- Made Portal the AMP Server for starting/restarting the Server (the AMP client)
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- Dynamic logging now happens using `evennia -l` rather than by interactive mode.
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- Made AMP secure against erroneous HTTP requests on the wrong port (return error messages).
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- The `evennia istart` option will start/switch the Server in foreground (interactive) mode, where it logs
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to terminal and can be stopped with Ctrl-C. Using `evennia reload`, or reloading in-game, will
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return Server to normal daemon operation.
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- For validating passwords, use safe Django password-validation backend instead of custom Evennia one.
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- Alias `evennia restart` to mean the same as `evennia reload`.
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### Prototype changes
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- New OLC started from `olc` command for loading/saving/manipulating prototypes in a menu.
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- Moved evennia/utils/spawner.py into the new evennia/prototypes/ along with all new
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functionality around prototypes.
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- A new form of prototype - database-stored prototypes, editable from in-game, was added. The old,
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module-created prototypes remain as read-only prototypes.
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- All prototypes must have a key `prototype_key` identifying the prototype in listings. This is
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checked to be server-unique. Prototypes created in a module will use the global variable name they
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are assigned to if no `prototype_key` is given.
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- Prototype field `prototype` was renamed to `prototype_parent` to avoid mixing terms.
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- All prototypes must either have `typeclass` or `prototype_parent` defined. If using
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`prototype_parent`, `typeclass` must be defined somewhere in the inheritance chain. This is a
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change from Evennia 0.7 which allowed 'mixin' prototypes without `typeclass`/`prototype_key`. To
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make a mixin now, give it a default typeclass, like `evennia.objects.objects.DefaultObject` and just
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override in the child as needed.
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- Spawning an object using a prototype will automatically assign a new tag to it, named the same as
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the `prototype_key` and with the category `from_prototype`.
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- The spawn command was extended to accept a full prototype on one line.
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- The spawn command got the /save switch to save the defined prototype and its key
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- The command spawn/menu will now start an OLC (OnLine Creation) menu to load/save/edit/spawn prototypes.
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### EvMenu
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- Added `EvMenu.helptext_formatter(helptext)` to allow custom formatting of per-node help.
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- Added `evennia.utils.evmenu.list_node` decorator for turning an EvMenu node into a multi-page listing.
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- A `goto` option callable returning None (rather than the name of the next node) will now rerun the
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current node instead of failing.
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- Better error handling of in-node syntax errors.
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- Improve dedent of default text/helptext formatter. Right-strip whitespace.
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- Add `debug` option when creating menu - this turns off persistence and makes the `menudebug`
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command available for examining the current menu state.
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### Webclient
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- Webclient now uses a plugin system to inject new components from the html file.
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- Split-windows - divide input field into any number of horizontal/vertical panes and
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assign different types of server messages to them.
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- Lots of cleanup and bug fixes.
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- Hot buttons plugin (friarzen) (disabled by default).
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### Locks
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- New function `evennia.locks.lockhandler.check_lockstring`. This allows for checking an object
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against an arbitrary lockstring without needing the lock to be stored on an object first.
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- New function `evennia.locks.lockhandler.validate_lockstring` allows for stand-alone validation
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of a lockstring.
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- New function `evennia.locks.lockhandler.get_all_lockfuncs` gives a dict {"name": lockfunc} for
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all available lock funcs. This is useful for dynamic listings.
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### Utils
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- Added new `columnize` function for easily splitting text into multiple columns. At this point it
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is not working too well with ansi-colored text however.
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- Extend the `dedent` function with a new `baseline_index` kwarg. This allows to force all lines to
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the indentation given by the given line regardless of if other lines were already a 0 indentation.
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This removes a problem with the original `textwrap.dedent` which will only dedent to the least
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indented part of a text.
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- Added `exit_cmd` to EvMore pager, to allow for calling a command (e.g. 'look') when leaving the pager.
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- `get_all_typeclasses` will return dict `{"path": typeclass, ...}` for all typeclasses available
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in the system. This is used by the new `@typeclass/list` subcommand (useful for builders etc).
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- `evennia.utils.dbserialize.deserialize(obj)` is a new helper function to *completely* disconnect
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a mutable recovered from an Attribute from the database. This will convert all nested `_Saver*`
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classes to their plain-Python counterparts.
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### General
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- Start structuring the `CHANGELOG` to list features in more detail.
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- Docker image `evennia/evennia:develop` is now auto-built, tracking the develop branch.
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- Inflection and grouping of multiple objects in default room (an box, three boxes)
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- `evennia.set_trace()` is now a shortcut for launching pdb/pudb on a line in the Evennia event loop.
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- Removed the enforcing of `MAX_NR_CHARACTERS=1` for `MULTISESSION_MODE` `0` and `1` by default.
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- Add `evennia.utils.logger.log_sec` for logging security-related messages (marked SS in log).
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### Contribs
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- `Auditing` (Johnny): Log and filter server input/output for security purposes
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- `Build Menu` (vincent-lg): New @edit command to edit object properties in a menu.
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- `Field Fill` (Tim Ashley Jenkins): Wraps EvMenu for creating submittable forms.
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- `Health Bar` (Tim Ashley Jenkins): Easily create colorful bars/meters.
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- `Tree select` (Fluttersprite): Wrap EvMenu to create a common type of menu from a string.
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- `Turnbattle suite` (Tim Ashley Jenkins)- the old `turnbattle.py` was moved into its own
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`turnbattle/` package and reworked with many different flavors of combat systems:
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- `tb_basic` - The basic turnbattle system, with initiative/turn order attack/defense/damage.
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- `tb_equip` - Adds weapon and armor, wielding, accuracy modifiers.
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- `tb_items` - Extends `tb_equip` with item use with conditions/status effects.
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- `tb_magic` - Extends `tb_equip` with spellcasting.
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- `tb_range` - Adds system for abstract positioning and movement.
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- Updates and some cleanup of existing contribs.
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### Internationalization
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- Polish translation by user ogotai
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# Overviews
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## Sept 2017:
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Release of Evennia 0.7; upgrade to Django 1.11, change 'Player' to
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'Account', rework the website template and a slew of other updates.
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Info on what changed and how to migrate is found here:
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https://groups.google.com/forum/#!msg/evennia/0JYYNGY-NfE/cDFaIwmPBAAJ
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## Feb 2017:
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New devel branch created, to lead up to Evennia 0.7.
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## Dec 2016:
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Lots of bugfixes and considerable uptick in contributors. Unittest coverage
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and PEP8 adoption and refactoring.
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## May 2016:
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Evennia 0.6 with completely reworked Out-of-band system, making
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the message path completely flexible and built around input/outputfuncs.
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A completely new webclient, split into the evennia.js library and a
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gui library, making it easier to customize.
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## Feb 2016:
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Added the new EvMenu and EvMore utilities, updated EvEdit and cleaned up
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a lot of the batchcommand functionality. Started work on new Devel branch.
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## Sept 2015:
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Evennia 0.5. Merged devel branch, full library format implemented.
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## Feb 2015:
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Development currently in devel/ branch. Moved typeclasses to use
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django's proxy functionality. Changed the Evennia folder layout to a
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library format with a stand-alone launcher, in preparation for making
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an 'evennia' pypy package and using versioning. The version we will
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merge with will likely be 0.5. There is also work with an expanded
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testing structure and the use of threading for saves. We also now
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use Travis for automatic build checking.
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## Sept 2014:
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Updated to Django 1.7+ which means South dependency was dropped and
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minimum Python version upped to 2.7. MULTISESSION_MODE=3 was added
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and the web customization system was overhauled using the latest
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functionality of django. Otherwise, mostly bug-fixes and
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implementation of various smaller feature requests as we got used
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to github. Many new users have appeared.
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## Jan 2014:
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Moved Evennia project from Google Code to github.com/evennia/evennia.
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## Nov 2013:
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Moved the internal webserver into the Server and added support for
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out-of-band protocols (MSDP initially). This large development push
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also meant fixes and cleanups of the way attributes were handled.
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Tags were added, along with proper handlers for permissions, nicks
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and aliases.
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## May 2013:
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Made players able to control more than one Character at the same
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time, through the MULTISESSION_MODE=2 addition. This lead to a lot
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of internal changes for the server.
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## Oct 2012:
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Changed Evennia from the Modified Artistic 1.0 license to the more
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standard and permissive BSD license. Lots of updates and bug fixes as
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more people start to use it in new ways. Lots of new caching and
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speed-ups.
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## March 2012:
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Evennia's API has changed and simplified slightly in that the
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base-modules where removed from game/gamesrc. Instead admins are
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encouraged to explicitly create new modules under game/gamesrc/ when
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they want to implement their game - gamesrc/ is empty by default
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except for the example folders that contain template files to use for
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this purpose. We also added the ev.py file, implementing a new, flat
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API. Work is ongoing to add support for mud-specific telnet
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extensions, notably the MSDP and GMCP out-of-band extensions. On the
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community side, evennia's dev blog was started and linked on planet
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Mud-dev aggregator.
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## Nov 2011:
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After creating several different proof-of-concept game systems (in
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contrib and privately) as well testing lots of things to make sure the
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implementation is basically sound, we are declaring Evennia out of
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Alpha. This can mean as much or as little as you want, admittedly -
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development is still heavy but the issue list is at an all-time low
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and the server is slowly stabilizing as people try different things
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with it. So Beta it is!
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## Aug 2011:
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Split Evennia into two processes: Portal and Server. After a lot of
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work trying to get in-memory code-reloading to work, it's clear this
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is not Python's forte - it's impossible to catch all exceptions,
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especially in asynchronous code like this. Trying to do so results in
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hackish, flakey and unstable code. With the Portal-Server split, the
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Server can simply be rebooted while players connected to the Portal
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remain connected. The two communicates over twisted's AMP protocol.
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## May 2011:
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The new version of Evennia, originally hitting trunk in Aug2010, is
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maturing. All commands from the pre-Aug version, including IRC/IMC2
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support works again. An ajax web-client was added earlier in the year,
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including moving Evennia to be its own webserver (no more need for
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Apache or django-testserver). Contrib-folder added.
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## Aug 2010:
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Evennia-griatch-branch is ready for merging with trunk. This marks a
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rather big change in the inner workings of the server, such as the
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introduction of TypeClasses and Scripts (as compared to the old
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ScriptParents and Events) but should hopefully bring everything
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together into one consistent package as code development continues.
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## May 2010:
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Evennia is currently being heavily revised and cleaned from
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the years of gradual piecemeal development. It is thus in a very
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'Alpha' stage at the moment. This means that old code snippets
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will not be backwards compatabile. Changes touch almost all
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parts of Evennia's innards, from the way Objects are handled
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to Events, Commands and Permissions.
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## April 2010:
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Griatch takes over Maintainership of the Evennia project from
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the original creator Greg Taylor.
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(Earlier revisions, with previous maintainer, go back to 2005)
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# Contact, Support and Development
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Make a post to the mailing list or chat us up on IRC. We also have a
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bug tracker if you want to report bugs. Finally, if you are willing to
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help with the code work, we much appreciate all help! Visit either of
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the following resources:
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* Evennia Webpage
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http://evennia.com
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* Evennia manual (wiki)
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https://github.com/evennia/evennia/wiki
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* Evennia Code Page (See INSTALL text for installation)
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https://github.com/evennia/evennia
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* Bug tracker
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https://github.com/evennia/evennia/issues
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* IRC channel
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visit channel #evennia on irc.freenode.com
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or the webclient: http://tinyurl.com/evchat
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