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130 lines
4.5 KiB
Python
130 lines
4.5 KiB
Python
"""
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This file contains commands that require special permissions to use. These
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are generally @-prefixed commands, but there are exceptions.
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"""
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from src.objects.models import Object
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from src import defines_global
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from src import ansi
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from src import session_mgr
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from src.util import functions_general
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def cmd_reload(command):
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"""
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Reloads all modules.
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"""
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command.source_object.emit_to("To be implemented...")
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def cmd_boot(command):
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"""
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Boot a player object from the server.
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"""
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source_object = command.source_object
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switch_quiet = False
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switch_port = False
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if "quiet" in command.command_switches:
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# Don't tell the player they've been disconnected, silently boot them.
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switch_quiet = True
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if "port" in command.command_switches:
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# Boot by port number instead of name or dbref.
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switch_port = True
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if not command.command_argument:
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source_object.emit_to("Who would you like to boot?")
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return
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else:
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boot_list = []
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if switch_port:
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# Boot a particular port.
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sessions = session_mgr.get_session_list(True)
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for sess in sessions:
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# Find the session with the matching port number.
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if sess.getClientAddress()[1] == int(command.command_argument):
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boot_list.append(sess)
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# Match found, kill the loop and continue with booting.
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break
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else:
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# Grab the objects that match
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objs = Object.objects.local_and_global_search(source_object,
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command.command_argument)
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if not objs:
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source_object.emit_to("No name or dbref match found for booting.")
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return
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if not objs[0].is_player():
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source_object.emit_to("You can only boot players.")
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return
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if not source_object.controls_other(objs[0]):
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if objs[0].is_superuser():
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source_object.emit_to("You cannot boot a Wizard.")
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return
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else:
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source_object.emit_to("You do not have permission to boot that player.")
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return
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if objs[0].is_connected_plr():
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matches = session_mgr.sessions_from_object(objs[0])
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for match in matches:
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boot_list.append(match)
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else:
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source_object.emit_to("That player is not connected.")
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return
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if not boot_list:
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source_object.emit_to("No matches found.")
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return
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# Carry out the booting of the sessions in the boot list.
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for boot in boot_list:
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if not switch_quiet:
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boot.msg("You have been disconnected by %s." % (source_object.name))
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boot.disconnectClient()
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session_mgr.remove_session(boot)
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return
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def cmd_newpassword(command):
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"""
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Set a player's password.
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"""
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source_object = command.source_object
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eq_args = command.command_argument.split('=', 1)
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searchstring = eq_args[0]
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newpass = eq_args[1]
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if not command.command_argument or len(searchstring) == 0:
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source_object.emit_to("What player's password do you want to change")
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return
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if len(newpass) == 0:
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source_object.emit_to("You must supply a new password.")
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return
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target_obj = source_object.search_for_object(searchstring)
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# Use search_for_object to handle duplicate/nonexistant results.
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if not target_obj:
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return
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if not target_obj.is_player():
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source_object.emit_to("You can only change passwords on players.")
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elif not source_object.controls_other(target_obj):
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source_object.emit_to("You do not control %s." % (target_obj.get_name(),))
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else:
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uaccount = target_obj.get_user_account()
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if len(newpass) == 0:
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uaccount.set_password()
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else:
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uaccount.set_password(newpass)
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uaccount.save()
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source_object.emit_to("%s - PASSWORD set." % (target_obj.get_name(),))
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target_obj.emit_to("%s has changed your password." %
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(source_object.get_name(show_dbref=False),))
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def cmd_shutdown(command):
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"""
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Shut the server down gracefully.
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"""
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command.source_object.emit_to('Shutting down...')
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print 'Server shutdown by %s' % (command.source_object.get_name(show_dbref=False),)
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command.session.server.shutdown()
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