""" This file contains commands that require special permissions to use. These are generally @-prefixed commands, but there are exceptions. """ from src.objects.models import Object from src import defines_global from src import ansi from src import session_mgr from src.util import functions_general def cmd_reload(command): """ Reloads all modules. """ command.source_object.emit_to("To be implemented...") def cmd_boot(command): """ Boot a player object from the server. """ source_object = command.source_object switch_quiet = False switch_port = False if "quiet" in command.command_switches: # Don't tell the player they've been disconnected, silently boot them. switch_quiet = True if "port" in command.command_switches: # Boot by port number instead of name or dbref. switch_port = True if not command.command_argument: source_object.emit_to("Who would you like to boot?") return else: boot_list = [] if switch_port: # Boot a particular port. sessions = session_mgr.get_session_list(True) for sess in sessions: # Find the session with the matching port number. if sess.getClientAddress()[1] == int(command.command_argument): boot_list.append(sess) # Match found, kill the loop and continue with booting. break else: # Grab the objects that match objs = Object.objects.local_and_global_search(source_object, command.command_argument) if not objs: source_object.emit_to("No name or dbref match found for booting.") return if not objs[0].is_player(): source_object.emit_to("You can only boot players.") return if not source_object.controls_other(objs[0]): if objs[0].is_superuser(): source_object.emit_to("You cannot boot a Wizard.") return else: source_object.emit_to("You do not have permission to boot that player.") return if objs[0].is_connected_plr(): matches = session_mgr.sessions_from_object(objs[0]) for match in matches: boot_list.append(match) else: source_object.emit_to("That player is not connected.") return if not boot_list: source_object.emit_to("No matches found.") return # Carry out the booting of the sessions in the boot list. for boot in boot_list: if not switch_quiet: boot.msg("You have been disconnected by %s." % (source_object.name)) boot.disconnectClient() session_mgr.remove_session(boot) return def cmd_newpassword(command): """ Set a player's password. """ source_object = command.source_object eq_args = command.command_argument.split('=', 1) searchstring = eq_args[0] newpass = eq_args[1] if not command.command_argument or len(searchstring) == 0: source_object.emit_to("What player's password do you want to change") return if len(newpass) == 0: source_object.emit_to("You must supply a new password.") return target_obj = source_object.search_for_object(searchstring) # Use search_for_object to handle duplicate/nonexistant results. if not target_obj: return if not target_obj.is_player(): source_object.emit_to("You can only change passwords on players.") elif not source_object.controls_other(target_obj): source_object.emit_to("You do not control %s." % (target_obj.get_name(),)) else: uaccount = target_obj.get_user_account() if len(newpass) == 0: uaccount.set_password() else: uaccount.set_password(newpass) uaccount.save() source_object.emit_to("%s - PASSWORD set." % (target_obj.get_name(),)) target_obj.emit_to("%s has changed your password." % (source_object.get_name(show_dbref=False),)) def cmd_shutdown(command): """ Shut the server down gracefully. """ command.source_object.emit_to('Shutting down...') print 'Server shutdown by %s' % (command.source_object.get_name(show_dbref=False),) command.session.server.shutdown()