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EvAdventure
Contrib by Griatch 2022
NOTE - this tutorial is WIP and NOT complete! It was put on hold to focus on
releasing Evennia 1.0. You will still learn things from it, but don't expect
perfection.
A complete example MUD using Evennia. This is the final result of what is implemented if you follow the Getting-Started tutorial. It's recommended that you follow the tutorial step by step and write your own code. But if you prefer you can also pick apart or use this as a starting point for your own game.
Features
- Uses a MUD-version of the Knave old-school fantasy ruleset by Ben Milton (classless and overall compatible with early edition D&D), released under the Creative Commons Attribution (all uses, including commercial are allowed as long as attribution is given).
- Character creation using an editable character sheet
- Weapons, effects, healing and resting
- Two alternative combat systems (turn-based and twitch based)
- Magic (three spells)
- NPC/mobs with simple AI.
- Simple Quest system.
- Small game world.
- Coded using best Evennia practices, with unit tests.
Installation
TODO
This document page is generated from evennia/contrib/tutorials/evadventure/README.md. Changes to this
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