evennia/docs/source/Components/FuncParser.md

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The Inline Function Parser

The FuncParser extracts and executes 'inline functions' embedded in a string on the form $funcname(args, kwargs). Under the hood, this will lead to a call to a Python function you control. The inline function call will be replaced by the return from the function.

from evennia.utils.funcparser import FuncParser

def _square(*args, **kwargs):
    """This will be callable as $square(number) in string"""
    return float(args[0]) ** 2

parser = FuncParser({"square": _square})

parser.parse("We have that 4 x 4 is $square(4).")
"We have that 4 x 4 is 16."

Normally the return is always converted to a string but you can also retrieve other data types from the function calls:

parser.parse_to_any("$square(4)")
16

To show a $func() verbatim in your code without parsing it, escape it as either $$func() or \$func().

The point of inline-parsed functions is that they allow users to call dynamic code without giving regular users full access to Python. You can supply any python function to process the users' input.

Here are some more examples:

"Let's meet at our guild hall. Here's how you get here: $route(Warrior's Guild)."

This can be parsed when sending messages, the users's current session passed into the callable. Assuming the game used a grid system and some path-finding mechanism, this would calculate the route to the guild individually for each recipient, such as:

player1: "Let's meet at our guild hall. Here's how you get here: north,west,north,north.
player2: "Let's meet at our guild hall. Here's how you get here: south,east.
player3: "Let's meet at our guild hall. Here's how you get here: south,south,south,east.

It can be used (by user or developer) to implement Actor stance emoting (2nd person) so people see different variations depending on who they are (the RPSystem contrib does this in a different way for Director stance):

sendstr = "$me() $inflect(look) at the $obj(garden)."

I see: "You look at the Splendid Green Garden."
others see: "Anna looks at the Splendid Green Garden."

... embedded dice rolls ...

"I make a sweeping attack and roll $roll(2d6)!"
"I make a sweeping attack and roll 8 (3+5 on 2d6)!"

Function calls can also be nested. Here's an example of inline formatting

"This is a $fmt('-' * 20, $clr(r, red text)!, '-' * 20")
"This is a --------------------red text!--------------------" 
    The inline-function parser is not intended as a 'softcode' programming language. It does not
    have things like loops and conditionals, for example. While you could in principle extend it to 
    do very advanced things and allow builders a lot of power, all-out coding is something 
    Evennia expects you to do in a proper text editor, outside of the game, not from inside it.

Standard uses of parser

Out of the box, Evennia applies the parser in two situations:

Inlinefunc parsing

This is inactive by default. When active, Evennia will run the parser on every outgoing string from a character, making the current Session available to every callable. This allows for a single string to appear differently to different users (see the example of $route() or $me()) above).

To turn on this parsing, set INLINEFUNC_ENABLED=True in your settings file. You can add more callables in mygame/server/conf/inlinefuncs.py and expand the list INLINEFUNC_MODULES with paths to modules containing callables.

These are some example callables distributed with Evennia for inlinefunc-use.

  • $random([minval, maxval]) - produce a random number. $random() will give a random number between 0 and 1. Giving a min/maxval will give a random value between these numbers. If only one number is given, a random value from 0...number will be given. The result will be an int or a float depending on if you give decimals or not.
  • $pad(text[, width, align, fillchar]) - this will pad content. $pad("Hello", 30, c, -) will lead to a text centered in a 30-wide block surrounded by - characters.
  • $crop(text, width=78, suffix='[...]') - this will crop a text longer than the width, ending it with a [...]-suffix that also fits within the width.
  • $space(num) - this will insert num spaces.
  • $clr(startcolor, text[, endcolor]) - color text. The color is given with one or two characters without the preceeding |. If no endcolor is given, the string will go back to neutral. so $clr(r, Hello) is equivalent to |rHello|n.

Protfuncs

Evennia applies the parser on the keys and values of Prototypes definitions. This is mainly used for in-game protoype building. The prototype keys/values are parsed with the FuncParser.parser_to_any method so the user can set non-strings on prototype keys.

See the prototype documentation for which protfuncs are available.

Using the FuncParser

You can apply inline function parsing to any string. The FuncParser is found in evennia.utils.funcparser.py.

from evennia.utils import funcparser

parser = FuncParser(callables, **default_kwargs)
parsed_string = parser.parser(input_string, raise_errors=False, 
                              escape=False, strip=False, 
                              return_str=True, **reserved_kwargs)

# callables can also be passed as paths to modules
parser = FuncParser(["game.myfuncparser_callables", "game.more_funcparser_callables"])
  • callables - This is either a dict mapping {"funcname": callable, ...}, a python path to a module or a list of such paths. If one or more paths, all top-level callables (whose name does not start with an underscore) in that module are used to build the mapping automatically.
  • raise_errors - By default, any errors from a callable will be quietly ignored and the result will be that the failing function call will show as if it was escaped. If raise_errors is set, then parsing will stop and the error raised. It'd be up to you to handle this properly.
  • escape - Returns a string where every $func(...) has been escaped as \$func(). This makes the string safe from further parsing.
  • strip - Remove all $func(...) calls from string (as if each returned '').
  • return_str - When True (default), parser always returns a string. If False, it may return the return value of a single function call in the string. This is the same as using the .parse_to_any method.
  • The **default/reserved_keywords are optional and allow you to pass custom data into every function call. This is great for including things like the current session or config options. Defaults can be replaced if the user gives the same-named kwarg in the string's function call. Reserved kwargs are always passed, ignoring defaults or what the user passed.

def _test(*args, **kwargs):
    # do stuff
    return something

parser = funcparser.FuncParser({"test": _test}, mydefault=2)
result = parser.parse("$test(foo, bar=4)", myreserved=[1, 2, 3])

Here the callable will be called as _test('foo', bar='4', mydefault=2, myreserved=[1, 2, 3]). Note that everything given in the $test(...) call will enter the callable as strings. The kwargs passed outside will be passed as whatever type they were given as. The mydef kwarg could be overwritten by $test(mydefault=...) but myreserved will always be sent as-is, ignoring any same-named kwarg given to $test.

Defining custom callables

All callables made available to the parser must have the following signature:

def funcname(*args, **kwargs):
    # ...
    return something

As said, the input from the top-level string call will always be a string. However, if you nest functions the input may be the return from another callable. This may not be a string. Since you should expect users to mix and match function calls, you must make sure your callables gracefully can handle any input type.

On error, return an empty/default value or raise evennia.utils.funcparser.ParsingError to completely stop the parsing at any nesting depth (the raise_errors boolean will determine what happens).

Any type can be returned from the callable, but if its embedded in a longer string (or parsed without return_str=True), the final outcome will always be a string.

First, here are two useful tools for converting strings to other Python types in a safe way:

  • ast.literal_eval is an in-built Python function. It only supports strings, bytes, numbers, tuples, lists, dicts, sets, booleans and None. That's it - no arithmetic or modifications of data is allowed. This is good for converting individual values and lists/dicts from the input line to real Python objects.
  • simpleeval is imported by Evennia. This allows for safe evaluation of simple (and thus safe) expressions. One can operate on numbers and strings with +-/* as well as do simple comparisons like 4 > 3 and more. It does not accept more complex containers like lists/dicts etc, so the two are complementary to each other.

First we try literal_eval. This also illustrates how input types work.

from ast import literal_eval

def _literal(*args, **kwargs):
    if args:
        try:
            return literal_eval(args[0])
        except ValueError:
            pass
    return ''
   
def _add(*args, **kwargs):
  if len(args) > 1:
      return args[0] + args[1]
  return ''

parser = FuncParser({"literal": _literal, "add": _add})

We first try to add two numbers together straight up

parser.parse("$add(5, 10)")
"510"

The result is that we concatenated the strings "5" + "10" which is not what we wanted. This because the arguments from the top level string always enter the callable as strings. We next try to convert each input value:

parser.parse("$add($lit(5), $lit(10))")
"15"
parser.parse_to_any("$add($lit(5), $lit(10))")
15
parser.parse_to_any("$add($lit(5), $lit(10)) and extra text")
"15 and extra text"

Now we correctly convert the strings to numbers and add them together. The result is still a string unless we use parse_to_any (or .parse(..., return_str=False)). If we include the call as part of a bigger string, the outcome is always be a string.

In this case, simple_eval makes things easier:

from simpleeval import simple_eval

def _eval((*args, **kwargs):
    if args:
        try:
            return simple_eval(args[0])
        except Exception as err:
            return f"<Error: {err}>"
            
parser = FuncParser({"eval": _eval})
parser.parse_to_any("5 + 10")
10

This is a lot more natural in this case, but literal_eval can convert things like lists/dicts that the simple_eval cannot. Here we also tried out a different way to handle errors - by letting an error replace the $func-call directly in the string. This is not always suitable.

   It may be tempting to run Python's in-built `eval()` or `exec()` commands on the input in order to convert 
   it from a string to regular Python objects. NEVER DO THIS. The parser is intended for untrusted users (if
   you were trusted you'd have access to Python already). Letting untrusted users pass strings to eval/exec 
   is a MAJOR security risk. It allows the caller to effectively run arbitrary Python code on your server. 
   This is the way to maliciously deleted hard drives. Just don't do it and sleep better at night.

Example:

An

from evennia.utils import funcparser
from evennia.utils import gametime

def _header(*args, **kwargs):
    if args:
        return "\n-------- {args[0]} --------"
    return ''

def _uptime(*args, **kwargs):
    return gametime.uptime()

callables = {
    "header": _header,
    "uptime": _uptime
}

parser = funcparser.FuncParser(callables)

string = "This is the current uptime:$header($uptime() seconds)"
result = parser.parse(string)

Above we define two callables _header and _uptime and map them to names "header" and "uptime", which is what we then can call as $header and $uptime in the string.

We nest the functions so the parsed result of the above would be something like this:

This is the current uptime:
------- 343 seconds -------