evennia/docs/source/Howto/Starting/Part3/Starting-Part3.md

1.9 KiB

Evennia Starting Tutorial (Part 3)


  Part 1: `What we have <../Part1/Starting-Part1.html>`_
    A tour of Evennia and how to use the tools, including an introduction to Python.
  Part 2: `What we want <../Part2/Starting-Part2.html>`_
    Planning our tutorial game and what to think about when planning your own in the future.
  **Part 3: How we get there**
       Getting down to the meat of extending Evennia to make our game
  Part 4: `Using what we created <../Part4/Starting-Part4.html>`_
    Building a tech-demo and world content to go with our code
  Part 5: `Showing the world <../Part5/Starting-Part5.html>`_
    Taking our new game online and let players try it out

In part three of the Evennia Starting tutorial we will go through the creation of several key parts of our tutorial game EvAdventure. As we go, we will test each part and create a simple "tech demo" to show off all the moving parts.

  1. Introduction & Overview (you are here)
  2. Changing settings
  3. Applying contribs
  4. Creating a rule module
  5. Tweaking the base Typeclasses
  6. Character creation menu
  7. Wearing armor and wielding weapons
  8. Two types of combat
  9. Monsters and AI
  10. Questing and rewards
  11. Overview of Tech demo

If you followed the previous parts of this tutorial you will have some notions about Python and where to find and make use of things in Evennia. We also have a good idea of the type of game we want. Even if this is not the game-style you are interested in, following along will give you a lot of experience with using Evennia. This be of much use when doing your own thing later.

TODO

    :hidden:

    ../../../Unimplemented