Commit graph

61 commits

Author SHA1 Message Date
Griatch
0eb5d29560 Cleaned up the webclient and changed how it handles sessions and identifies with the server. Fixed some reported bugs caused by the changed layout of sessionhandler. 2010-12-11 13:37:26 +00:00
Griatch
251f94aa7a Evennia now runs on its own Twisted webserver (no need for testserver or Apache if you don't want to). Evennia now also has an ajax long-polling web client running from Twisted. The web client requires no extra dependencies beyond jQuery which is included. The src/server structure has been r
cleaned up and rewritten to make it easier to add new protocols in the future - all new protocols need to inherit from server.session.Session, whi
ch implements a set of hooks that Evennia uses to communicate. The current web client protocol is functional but does not implement any of rcaskey
's suggestions as of yet - it uses a separate data object passed through msg() to communicate between the server and the various protocols. Also the client itself could probably need cleanup and 'prettification'. The fact that the system runs a hybrid of Django and Twisted, getting the best of both worlds should allow for many possibilities in the future. /Griatch
2010-12-07 02:34:59 +00:00
Griatch
ecefbfac01 Set the default settings file to point to the files in game/gamesrc/commands - these now make for good starts for overriding the default systems. The system now also matches the examples given in the wiki. 2010-11-23 18:10:41 +00:00
Griatch
72d40285b8 After lots of discussions, default commands where moved from game/gamesrc/commands/default to src/commands/default in order to make it clearer which parts are updated as part of evennia and which can be tweaked at heart's content. New templates where left in gamesrc/commands that should hopefully make it clearer how to extend the command system. Also game/web was moved to src/web - we'll likely extend this from game/gamesrc/web in the future. If you already did extensions you should just have to edit your import paths and make use of the new cmdset template supplied.
The unit testing was for commands was split out from src/objects/tests.py into the new src/commands/default/test.py in order to keep the testing modules thematically grouped with the things they are testing.
2010-11-23 01:24:56 +00:00
Greg Taylor
a3917073ff Fixing the test runner. Unit test fixes pending. 2010-11-22 15:33:28 +00:00
Griatch
7fb6362dc4 Added optional support for database migrations with south. The game/migrate.py program is a simple wrapper that runs the suitable commands for setting up a database and updating it, respectively. 2010-10-31 18:21:23 +00:00
Griatch
3f703efc2d Made changes to idmapper that might help alleviate issue101 (more people need to run it to make sure). Moved around default command modules to be more logically named and distributed. 2010-10-31 08:10:02 +00:00
Griatch
151595a042 Turned off Django DEBUG in the default setup. This resolves all issues with memory leakage and resource hogging seen in issue112. 2010-10-11 17:22:39 +00:00
Griatch
745df8356f Added comprehensive encoding handling to support both player-level encoding choices as well as global multiple encodings through the settings file. 2010-10-03 19:11:43 +00:00
Griatch
e114c33d8a Fixed a bug with red_button introduced in a previous revision. Resolves issue95. 2010-09-02 07:48:39 +00:00
Griatch
f83c2bddf8 Trunk: Merged the Devel-branch (branches/griatch) into /trunk. This constitutes a major refactoring of Evennia. Development will now continue in trunk. See the wiki and the past posts to the mailing list for info. /Griatch 2010-08-29 18:46:58 +00:00