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Set the default settings file to point to the files in game/gamesrc/commands - these now make for good starts for overriding the default systems. The system now also matches the examples given in the wiki.
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parent
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commit
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3 changed files with 50 additions and 24 deletions
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@ -19,28 +19,11 @@ new cmdset class.
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"""
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from src.commands.cmdset import CmdSet
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from src.commands.default import cmdset_default
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from src.commands.default import cmdset_default, cmdset_unloggedin
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from game.gamesrc.commands.basecommands import Command
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from game.gamesrc.commands.basecommand import Command
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class ExampleCmdSet(CmdSet):
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"""
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Implements an example cmdset.
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"""
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key = "ExampleSet"
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def at_cmdset_creation(self):
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"""
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This is the only method defined in a cmdset, called during
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its creation. It should populate the set with command instances.
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Here we just add the base Command object.
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"""
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self.add(Command())
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class ExtendedDefaultSet(cmdset_default.DefaultCmdSet):
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class DefaultCmdSet(cmdset_default.DefaultCmdSet):
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"""
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This is an example of how to overload the default command
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set defined in src/commands/default/cmdset_default.py.
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@ -56,10 +39,53 @@ class ExtendedDefaultSet(cmdset_default.DefaultCmdSet):
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"""
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Populates the cmdset
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"""
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super(ExtendedDefaultSet, self).at_cmdset_creation()
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super(DefaultCmdSet, self).at_cmdset_creation()
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#
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# any commands you add below will overload the default ones.
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#
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class UnloggedinCmdSet(cmdset_unloggedin.UnloggedinCmdSet):
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"""
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This is an example of how to overload the command set of the
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unlogged in commands, defined in
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src/commands/default/cmdset_unloggedin.py.
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Here we copy everything by calling the parent, but you can
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copy&paste any combination of the default command to customize
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your default set. Next you change settings.CMDSET_UNLOGGEDIN to
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point to this class.
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"""
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key = "Unloggedin"
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def at_cmdset_creation(self):
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"""
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Populates the cmdset
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"""
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super(UnloggedinCmdSet, self).at_cmdset_creation()
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#
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# any commands you add below will overload the default ones.
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#
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class BaseCmdSet(CmdSet):
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"""
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Implements an empty, example cmdset.
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"""
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key = "ExampleSet"
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def at_cmdset_creation(self):
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"""
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This is the only method defined in a cmdset, called during
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its creation. It should populate the set with command instances.
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Here we just add the base Command object.
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"""
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self.add(Command())
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@ -111,7 +111,7 @@ def import_cmdset(python_path, cmdsetobj, emit_to_obj=None, no_logging=False):
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raise
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except KeyError:
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errstring = "Error in loading cmdset: No cmdset class '%s' in %s."
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errstring = errstring % (modulepath, classname)
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errstring = errstring % (classname, modulepath)
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raise
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except Exception:
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errstring = "\n%s\nCompile/Run error when loading cmdset '%s'."
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@ -136,9 +136,9 @@ ALTERNATE_OBJECT_SEARCH_MULTIMATCH_PARSER = ""
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###################################################
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# Command set used before player has logged in
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CMDSET_UNLOGGEDIN = "src.commands.default.cmdset_unloggedin.UnloggedinCmdSet"
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CMDSET_UNLOGGEDIN = "game.gamesrc.commands.basecmdset.UnloggedinCmdSet"
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# Default set for logged in players (fallback)
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CMDSET_DEFAULT = "src.commands.default.cmdset_default.DefaultCmdSet"
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CMDSET_DEFAULT = "game.gamesrc.commands.basecmdset.DefaultCmdSet"
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###################################################
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