from a special-format batchfile. It is intended for large-scale offline world creation (especially things like room descriptions),
where a real text editor is often easier to use than online alternatives. The @batchprocess also has an /interactive mode which allows
stepping through the batch script, allowing to only execute selected entries; e.g. for editing/updating/debugging etc. There is
an example batchfile in the gamesrc/commands/examples directory.
/Griatch
At the moment this only works with the initial IRC channel (the one set in preferences),
those channels you add later with @ircjoin does not add as Services; when setting it up
they add just fine, but the bot does not connect - I don't know why (code is commented out
in src/commands/irc.py).
/Griatch
@service/list will show you the service names. If you see that your IMC has died due to an error, @service/start IMC2 will get it up and running again. I've also added an 'imcstatus' command to show more detailed information about your IMC2 connection.
As a side-effect of all of this, logging in more than once acts as behaves now. Also, this will allow things/rooms/exits (IE: not players) or un-logged in players to run commands or be forced to run them via @fo. All of this will bring us more in-line with MUX behavior.
- The command handler has been drastically simplified. We were doing way too much processing in the handler that should have been done in the individual command functions themselves.
- The 'cdat' dict we were previously passing around has been replaced with a Command object that has useful methods for performing some of the parsing command functions will probably want to do from time to time.
- All commands were updated to use the new Command object, tested, and cleaned up in general.
- A lot of formatting was cleaned up.
- A lot of previously un-found bugs and limitations were fixed.
- The 'page' command has been broken out into its own file, since it's going to have a number of functions that would otherwise clutter commands/general.py.
Expect a commit (probably later today) that will clean up the second half of cmdhandler.py.