Commit graph

20 commits

Author SHA1 Message Date
Griatch
e05eabe5ef * Implemented @chperm - a command for viewing and setting individual permissions on a user without using the admin interface. I consider expanding this later with a group handling method as well (@chgroup). The command supports viewing all permissions available in the game, viewing those set on a user, add and delete a permission. No refactoring of the permission models (moving them into their respective application) has been done yet.
* Added del_event() to scheduler, allowing to remove events from the event queue. This allows for creating e.g. one-time events.
.
Griatch
2009-10-01 23:28:58 +00:00
Griatch
eebfa0d387 Added a command batch processor to Evennia. The @batchprocess is a super-user only command that reads normal Evennia-commands
from a special-format batchfile. It is intended for large-scale offline world creation (especially things like room descriptions),
where a real text editor is often easier to use than online alternatives. The @batchprocess also has an /interactive mode which allows
stepping through the batch script, allowing to only execute selected entries; e.g. for editing/updating/debugging etc.  There is
an example batchfile in the gamesrc/commands/examples directory.
/Griatch
2009-09-04 08:01:43 +00:00
Griatch
c5c8505582 Registering IRC as an Evennia Service, can now be controlled with @service/start/stop.
At the moment this only works with the initial IRC channel (the one set in preferences),
those channels you add later with @ircjoin does not add as Services; when setting it up
they add just fine, but the bot does not connect - I don't know why (code is commented out
in src/commands/irc.py).
/Griatch
2009-08-30 17:28:56 +00:00
Griatch
cb7ee081f5 Added info from @reload (Issue 70) and @service (Issue 71) to MUDInfo channel.
@reload only adds full info to the logger; normally just brief info to game unless
there is a traceback.
2009-08-30 15:35:29 +00:00
Greg Taylor
566a02b848 We now have the ability via @service to list, start, and stop Twisted services. In this case, this just lets us start/stop IMC2 right now. As people write more services to plug in in the future, this may expand.
@service/list will show you the service names. If you see that your IMC has died due to an error, @service/start IMC2 will get it up and running again. I've also added an 'imcstatus' command to show more detailed information about your IMC2 connection.
2009-04-28 23:49:49 +00:00
Greg Taylor
2cc3d98810 @scriptcache is now just for displaying the contents of the script cache. After changing a script parent, you may now @reload/script to apply any changes. @reload with no arguments will now show you all of the possible switches. Also added an 'all' switch that will reload everything in one fell swoop. 2009-04-25 06:30:18 +00:00
Greg Taylor
899136760e Add the home command. 2009-04-06 22:07:41 +00:00
Greg Taylor
867fb47be7 alias, aliases, same thing. 2009-04-06 22:00:29 +00:00
Greg Taylor
48204c5dec Adding @reload/aliases. 2009-04-06 22:00:08 +00:00
Greg Taylor
5c5d2249bd Command reloading ended up being really super easy. @reload now rebuilds and re-imports all of the command modules. This should make development a lot easier. 2009-01-27 16:16:43 +00:00
Greg Taylor
4ca5a4a7bf Revamp how commands are loaded. This will now allow for easy addition of custom commands and over-riding existing Evennia-supplied commands. 2009-01-27 15:21:15 +00:00
Greg Taylor
7ff97599be Move standard_objsearch to Objects.search_for_object. Also make sure @alias only accepts alphanumeric strings. 2009-01-25 03:11:52 +00:00
Greg Taylor
9407eb0ee4 Huge overhaul in the way objects and sessions are used with commands. We now pass all commands through objects (aside from unlogged commands), which means session.msg() is now deprecated for any use other than unlogged out.
As a side-effect of all of this, logging in more than once acts as behaves now. Also, this will allow things/rooms/exits (IE: not players) or un-logged in players to run commands or be forced to run them via @fo. All of this will bring us more in-line with MUX behavior.
2009-01-24 20:30:46 +00:00
Greg Taylor
156e409bda Fix channel history to yank the broadcasting of 'last', also added a "To be implemented" notice to @reload. 2009-01-15 04:18:23 +00:00
Greg Taylor
18e2eca2c5 Removed some retarded uses of 'server' reference variables. 2008-12-16 03:17:45 +00:00
Greg Taylor
5249f27074 Things should be working again, minus the web stuff. 2008-12-15 04:35:00 +00:00
Greg Taylor
d58f4eb517 Looking through our command code after a long hiatus, I realized that it was pretty much awful. So here's part 1 of the command interpreter overhaul.
- The command handler has been drastically simplified. We were doing way too much processing in the handler that should have been done in the individual command functions themselves.
- The 'cdat' dict we were previously passing around has been replaced with a Command object that has useful methods for performing some of the parsing command functions will probably want to do from time to time.
- All commands were updated to use the new Command object, tested, and cleaned up in general.
- A lot of formatting was cleaned up.
- A lot of previously un-found bugs and limitations were fixed.
- The 'page' command has been broken out into its own file, since it's going to have a number of functions that would otherwise clutter commands/general.py.

Expect a commit (probably later today) that will clean up the second half of cmdhandler.py.
2008-12-14 20:21:02 +00:00
Greg Taylor
a954069776 Finished moving stuff around, things should be in mostly working order now. 2008-06-15 20:31:25 +00:00
Greg Taylor
5064d0cacc Moved defines_globals to src/ 2008-06-15 20:04:06 +00:00
Greg Taylor
4bb00013ae Even more death and destruction. A lot more stuff moved to src/. A lot more bugs probably introduced. 2008-06-15 19:38:39 +00:00
Renamed from commands/privileged.py (Browse further)