Commit graph

2889 commits

Author SHA1 Message Date
Griatch
7f7306a6e4 - Implemented permission system management inside the game
- changed @chperm to @setperm to avoid confusion with channel commands
- added @setgroup command for adding user group permissions
- Moved permissions/group setup into settings file to allow admins to tweak without going into evennia engine.
- Add all new players to default permission group (defined in settings)
- Defined a basic group hierarchy, removed permission 'genperms.builder' in favour of a group named builders instead, containing all relevant permissions.
- Filtered out all django's automatic permissions in @setperm/list to make permission system more controlled by admin.
- Probably fixed bug that caused new users to not be signed up to channels (more testing needed)
- Added Exception handler in unloggedin method create, this was killing tracebacks upon user creation.
/Griatch
2009-10-03 14:40:34 +00:00
Griatch
77f2186d9a Implemented the @chgroup command for adding/deleting users to/from permission groups.
You can also view all groups and their permissions. At the moment groups have no permissions assigned to them from the onset though, so groups are not very useful out of the box.
.
Griatch
2009-10-02 20:51:56 +00:00
Griatch
fc35cffb98 A commit activating the auto_help for @chperm. 2009-10-01 23:33:57 +00:00
Griatch
e05eabe5ef * Implemented @chperm - a command for viewing and setting individual permissions on a user without using the admin interface. I consider expanding this later with a group handling method as well (@chgroup). The command supports viewing all permissions available in the game, viewing those set on a user, add and delete a permission. No refactoring of the permission models (moving them into their respective application) has been done yet.
* Added del_event() to scheduler, allowing to remove events from the event queue. This allows for creating e.g. one-time events.
.
Griatch
2009-10-01 23:28:58 +00:00
Griatch
82fe65f31f * Fixed bug in @reload that had modules reload in random order (causing custom user modules to not overwrite default ones properly).
* Added more info to multiple match search results, to show which matches are in inventory or not.
/Griatch
2009-09-28 20:45:36 +00:00
Griatch
f99614346d Made the StateSystem example commands in gamesrc/commands/examples/state_example more elaborate and informative. These
are the commands:
 entermenu (shows a simple menu system)
 enterstate (enters one of six different states with descriptions and hints of usage)
Leave all states with @exit.
/Griatch
2009-09-28 19:27:35 +00:00
Griatch
6d45c98b8e Fixed bug that allowed addcom to set the same alias to two different channels.
/Griatch
2009-09-28 17:08:18 +00:00
Griatch
35676b7660 Fixed bug in drop command, giving error log messages since it was trying to force non-player objects to execute a look when dropped. 2009-09-27 21:11:34 +00:00
Griatch
45ba9ea73c Fixed bug that had recycled objects not properly forget flags set on them before they were destroyed.
/Griatch
2009-09-27 16:36:03 +00:00
Griatch
0e46a61c85 * Added copy_object() to the object manager
* Added @copy command (builders only)
* Moved the greeting for first-time logins into a hook in basicplayer
* Fixed bug in @set to handle whitespace better
* Added the /drop switch to @create
/Griatch
2009-09-27 10:05:47 +00:00
Griatch
ee1b891ef4 * Refactored the structure of the code a bit, for easier plugin expansion. The create_object() function now handles all the basic aspects of setting up an object, instead of relying on @create/@dig to set up things like parents, default descs etc. This also calls the creation hook on_object_creation() now. As part of this, the set-script-parent mechanism changed a bit under the hood - the engine itself is calling the set_script_parent() method on Object now instead of setting it up on its own and/or trusting @create and @dig to do it. Also set up the default descs for different object classes into the defaults_global file for easier administration.
The @dig command now accepts the specification of parents for all entries (room and all exits). In principle it also supports ALIASes for each exit, but the ALIAS attribute does not seem to be operational at the moment.
/Griatch
2009-09-26 23:37:52 +00:00
Griatch
a5a0d92985 Added some more information to the move-announcement hooks; these also know from where the object is coming from (this can be useful for admins wanting to produce e.g. 'player arrives from <foo>' messages insteda of the default uninformative 'player arrives.'. )
/Griatch
2009-09-20 00:02:57 +00:00
Griatch
4cee971169 Fixed some bugs in move reporting. Made feedback from default commands a bit more informative and consistent. Added some more text and error handling to the login commands. 2009-09-19 20:48:06 +00:00
Griatch
8fbeea99dc Moved the last hard-wired emits from objects/models.py into scriptparent hooks. This allows the admin to customize this without having to mess with the engine.
Other small bugfixes, fixes to @dig to properly call creation hooks of all newly created objects (it was not setting anything before). Also fixed some of the annoying bugs around using several of the building commands that didn't properly handle spaces around the separator = symbol.
/Griatch
2009-09-19 15:18:42 +00:00
Griatch
b95d45e251 Added option to local_and_global_search() for matching against the value
of any desired attribute. Default is searching by name, as before. This
makes it easy for admins to search for objects and also for using other
attributes than names as primary identifiers (short descriptions comes to
mind).
/Griatch
2009-09-05 21:59:12 +00:00
Griatch
afc463f975 Adding more feedback if giving wrong filename to @batchprocess. 2009-09-05 21:19:53 +00:00
Griatch
5e8a047111 Cleaned spammy output to IMC users from IRC and evennia channels, where channel names tended to be added
after one another several times. IMC is not seeing the IRC channel name anymore, output should be on the standard
simple name@MUD: msg format as far as IMC is concerned.
/Griatch
2009-09-05 07:24:04 +00:00
Griatch
eebfa0d387 Added a command batch processor to Evennia. The @batchprocess is a super-user only command that reads normal Evennia-commands
from a special-format batchfile. It is intended for large-scale offline world creation (especially things like room descriptions),
where a real text editor is often easier to use than online alternatives. The @batchprocess also has an /interactive mode which allows
stepping through the batch script, allowing to only execute selected entries; e.g. for editing/updating/debugging etc.  There is
an example batchfile in the gamesrc/commands/examples directory.
/Griatch
2009-09-04 08:01:43 +00:00
Griatch
41365074fd Further fuzzy matching improvement, with integer list selection of multiple matches.
This uses exact-match-first fuzzy matching as discussed in previous commits. It also
use the match order to present a list of options to narrow the selection down - the user can
then specify the choice by appending the correct number to the query.
Example: objects: [box,box]; searching for "box" gives a multiple match error, which presents
a list looking like "1-box, 2-box". The user can now just write "2-box" to choose the second
box. Showing dbrefs is perhaps even more universal, but revealing the underlying data structure
to the normal user is not really good practice - dbrefs is only something builders and admins
should have to know about ... (IMHO).
/Griatch
2009-09-02 22:04:14 +00:00
Griatch
2aae4a0105 Cleaner implementation of the fuzzy matching fix I did; this also handels "true" multiple matches (such that there really are
>1 thing named "box" in the room); the previous implementation just picked the first occurence instead of giving a
multiple match error.
/Griatch
2009-09-02 17:57:54 +00:00
Griatch
68217072a6 Fixed an issue with "Fuzzy" pattern matching that would not find names at certain times.
For example, before the fix, you could face the following issue: Create a bunch of boxes with @create:
box, box1, box2, box3 ... Now try to examine 'box'. This would not work - the game would tell you that there
were multiple matches - it just found "box" in all entries and went with that. So despite there only being one
thing named solely "box", you could not target it! This fix resolves this by giving precedence to exact matches
whenever they exist. I have only done it for the support routine behind local_and_global_search() though, there
are other search functions that uses django directly for fuzzy __in searches. I don't know how to add a similar
functionality to them.
/Griatch
2009-08-30 20:18:56 +00:00
Griatch
c5c8505582 Registering IRC as an Evennia Service, can now be controlled with @service/start/stop.
At the moment this only works with the initial IRC channel (the one set in preferences),
those channels you add later with @ircjoin does not add as Services; when setting it up
they add just fine, but the bot does not connect - I don't know why (code is commented out
in src/commands/irc.py).
/Griatch
2009-08-30 17:28:56 +00:00
Griatch
cb7ee081f5 Added info from @reload (Issue 70) and @service (Issue 71) to MUDInfo channel.
@reload only adds full info to the logger; normally just brief info to game unless
there is a traceback.
2009-08-30 15:35:29 +00:00
Griatch
811bdc623f Implemented @cchown as per MUX specifications (Issue 53). 2009-08-30 13:02:25 +00:00
Griatch
cdd4770330 Implemented clearcom as per MUX specifications (Issue 48).
Added a 'clear' argument to addcom as a shortcut to clearcom.
Changed addcom to now change the alias to a new one if giving the command on an already subscribed channel.
Added the exception in command handler so that giving the channel alias without argument gives an error instead
of sending None to the channel.
/Griatch
2009-08-30 12:28:38 +00:00
Griatch
117207e3ca Implemented allcom as per MUX specifications (Issue 47). Added some more functionality to it, such as giving allcom without an
argument makes it work as comlist. Also cleaned up some of the channel listing commands to make their output more consistent.
2009-08-30 10:07:15 +00:00
Griatch
ceaf7d2a2f Implements @cboot as per MUX specifications (Issue 20). Some code cleanup. 2009-08-29 22:29:19 +00:00
Griatch
69cb8e5655 Implemented @cpattr functionality as per MUX specification (Issue 26). 2009-08-29 19:15:32 +00:00
Griatch
bd2f7a845c Added @mvattr command as per MUX (Issue 25). Cleaned up @set to give better feedback. Some minor cleanups. 2009-08-29 17:41:00 +00:00
Griatch
5a3d901b5c Added #1 to default channels. Had IRC log to a default channel. Added some more feedback upon module import failures. 2009-08-29 10:36:00 +00:00
Griatch
929786638d Cleaning up erroneous commit. 2009-08-28 19:13:25 +00:00
Griatch
72ec7377b9 Added some changes to revision conttrol. 2009-08-28 19:07:25 +00:00
Griatch
e39537dc04 Fixed traceback in @irc2chan when channel not known. 2009-08-28 18:54:41 +00:00
Griatch
8d239ba382 Fixed a bug causing IMC users to see an echo when talking. The IRC<->Evennia<->IRC system seems to work as advertised now.
/Griatch
2009-08-28 18:38:08 +00:00
Griatch
72e55f417a Added the command/irc.py directory that was not committed properly.
Added some more helper commands and changed a bit under the hood on those
previously committed for mapping irc/imc channels to each other.

There seems to be an issue with IMC2 users seeing an echo back to themselves when talking. Investigating.
/Griatch
2009-08-28 18:13:07 +00:00
Griatch
5f58c4384b IRC_ENABLED was accidentally left to True in default config file. Fixed. 2009-08-28 16:01:21 +00:00
Griatch
d3165867c3 Added IRC connectivity for Evennia.
This allows the Evennia server to launch a bot that pipes output from an IRC channel to an Evennia channel. IMC2 and IRC channels
mapped to the same channel will also see traffic from each other.
New fields in settings.py were added to setup the IRC bot.
Added new in-game commands '@imc2chan' and @irc2chan for mapping irc/imc channels to evennia channels; you don't have to
use the admin interface anymore.

This is a correction commit to add the correct text info; the irc bot was really added in r650.

/Griatch
2009-08-28 01:43:45 +00:00
Griatch
4bd567386f Some code cleanup and clarification in comments. 2009-08-28 01:33:15 +00:00
Griatch
2640bd057a Fixed some minor typos. 2009-08-23 09:30:09 +00:00
Griatch
6bbdde763d Minor fix of an argument typo as well as making an example more compacent with the wiki. 2009-08-16 09:09:55 +00:00
Griatch
1d4f075ca7 * Updated and expanded the State system; the API changed a bit. You now have to first *create* the state using
GLOBAL_STATE_TABLE.add_state() before adding commands to it. The state can now be much more configured by including as much or as
little of the normal default commands into it as wanted (so you can now have states which are almost as normal, except some
commands are missing or change their behaviour ... illness or darkness comes to mind). The possibilities here are limitless.
* States now also optionally allow traversing exits as well as using command tables defined on objects.
* States now better handle error messages (so if you try 'look' in a state which does not contain a look command you will no
longer get the 'Huh?' but will be told that the command is not available at the moment).
* All examples in commands/examples/ have been updated to use the new State system. Also added a @test_state function for trying out
the functionality.
* Added hooks at_before_move() and at_after_move(), useful for character based move-restrictions and checks (e.g. movement speed)
* Minor tweaks to the event system; avoiding the counters to go negative should they hit an uncaught traceback.
* Small fixes of typos and minor extra safety checks.
/Griatch
2009-08-16 01:18:58 +00:00
Ari Mudev
f5b40648a6 Correct minor inline documentation typos. 2009-07-06 13:14:10 +00:00
Greg Taylor
49f24d2372 svn:ignore property update on management command. 2009-07-06 02:56:45 +00:00
Greg Taylor
05791b3593 Two patches, courtesy of Ari:
* The startup script (evennia.py) will now take your PYTHONPATH environmental variable into account when starting. This may resolve potential issues with Twisted on Windows with certain combinations of Python.
* The INSTALL file still referred to startup.bat, which is now gone in favor of evennia.py.

Thanks Ari!
2009-07-06 02:55:25 +00:00
Greg Taylor
ddfd479ba9 Fix a really obscure bug with adding default channels. Had a string substitution that didn't match up and wasn't throwing an exception (for some weird reason).
Also add CommChannelMembershipAdmin.
2009-06-04 04:03:16 +00:00
Greg Taylor
d29c6340fc Finally transition away from those horrid channel attributes for tracking channel memberships. We'll see about doing away with them altogether if it's possible efficiently.
NOTE: MAKE SURE YOU SYNCDB. A new model was added to track channel memberships.
2009-06-04 03:42:19 +00:00
Greg Taylor
acbfa1be6a Re-arrange line breaks for the examine command to match MUX/MUSH. 2009-06-04 02:14:15 +00:00
Greg Taylor
1d0b05c229 IMC commenting in config_defaults.py. 2009-06-04 01:13:30 +00:00
Griatch
c339c1f6f6 Changed the input format of the create_object() function as suggested in the code. A more normal function now, no more strange dictionary input. 2009-05-03 18:21:12 +00:00
Griatch
9bf3e48def Fixed a bug in @dig for handling if no arguments where supplied. 2009-05-03 17:10:10 +00:00