* Added copy_object() to the object manager

* Added @copy command (builders only)
* Moved the greeting for first-time logins into a hook in basicplayer
* Fixed bug in @set to handle whitespace better
* Added the /drop switch to @create
/Griatch
This commit is contained in:
Griatch 2009-09-27 10:05:47 +00:00
parent ee1b891ef4
commit 0e46a61c85
5 changed files with 150 additions and 16 deletions

View file

@ -7,6 +7,7 @@ import src.flags
from src import ansi
from src.cmdtable import GLOBAL_CMD_TABLE
from src import defines_global
from src import logger
def cmd_teleport(command):
"""
@ -182,7 +183,7 @@ def cmd_set(command):
# Equal signs are not optional for @set.
source_object.emit_to("Set what?")
return
target_name = eq_args[0]
target_name = eq_args[0].strip()
target = source_object.search_for_object(eq_args[0])
# Use search_for_object to handle duplicate/nonexistant results.
if not target:
@ -196,7 +197,7 @@ def cmd_set(command):
attrib_args = eq_args[1].split(':', 1)
if len(attrib_args) > 1:
# We're dealing with an attribute/value pair.
attrib_name = attrib_args[0]
attrib_name = attrib_args[0].strip()
splicenum = eq_args[1].find(':') + 1
attrib_value = (eq_args[1][splicenum:]).strip()
@ -225,7 +226,7 @@ def cmd_set(command):
flag_list = eq_args[1].split()
s = ""
for flag in flag_list:
flag = flag.upper()
flag = flag.upper().strip()
if flag[0] == '!':
# We're un-setting the flag.
flag = flag[1:]
@ -425,7 +426,10 @@ def cmd_create(command):
"""
@create
Usage: @create objname [:parent]
Usage: @create[/drop] objname [:parent]
switch:
drop - automatically drop the new object into your current location (this is not echoed)
Creates a new object. If parent is given, the object is created as a child of this
parent. The parent script is assumed to be located under game/gamesrc/parents
@ -437,7 +441,7 @@ def cmd_create(command):
source_object = command.source_object
if not command.command_argument:
source_object.emit_to("Usage: @create <newname> [:path_to_script_parent]")
source_object.emit_to("Usage: @create[/drop] <newname> [:path_to_script_parent]")
return
eq_args = command.command_argument.split(':', 1)
@ -464,10 +468,81 @@ def cmd_create(command):
else:
source_object.emit_to("You create a new thing: %s" % (new_object,))
if "drop" in command.command_switches:
new_object.move_to(source_object.get_location(),quiet=True)
GLOBAL_CMD_TABLE.add_command("@create", cmd_create,
priv_tuple=("genperms.builder"),auto_help=True)
priv_tuple=("genperms.builder"),auto_help=True,staff_help=True)
def cmd_copy(command):
"""Usage:
@copy[/reset] <original obj> [new_name] [, new_location]
switch:
reset - make a 'clean' copy, without any changes that might have happened to the
original since it was first created.
Create an identical copy of an object.
"""
source_object = command.source_object
args = command.command_argument
switches = command.command_switches
if not args:
source_object.emit_to("Usage: @copy <obj> [=new_name] [, new_location]")
return
reset = False
if "reset" in switches:
reset = True
objname = None
new_objname = None
new_location = None
new_location_name = None
arglist = args.split("=",1)
if len(arglist) == 1:
objname = args.strip()
else:
objname, args = arglist[0].strip(), arglist[1]
arglist = args.split(",",1)
if len(arglist) == 1:
new_objname = args.strip()
else:
new_objname, new_location_name = arglist[0].strip(), arglist[1].strip()
original_object = source_object.search_for_object(objname)
if not original_object:
return
if new_location_name:
new_location = source_object.search_for_object(new_location_name)
if not new_location:
return
if original_object.is_player():
source_object.emit_to("You cannot copy a player.")
return
if not source_object.controls_other(original_object,builder_override=True):
source_object.emit_to("You don't have permission to do that.")
return
#we are good to go, perform the copying.
new_object = Object.objects.copy_object(original_object, new_name=new_objname,
new_location=new_location, reset=reset)
name_text = ""
if new_objname:
name_text = " to '%s'" % new_objname
loc_text = ""
if new_location:
loc_text = " in %s" % new_location_name
reset_text = ""
if reset:
reset_text = " (using default attrs/flags)"
source_object.emit_to("Copied object '%s'%s%s%s." % (objname,name_text,loc_text,reset_text))
GLOBAL_CMD_TABLE.add_command("@copy", cmd_copy,
priv_tuple=("genperms.builder"),auto_help=True,staff_help=True)
def cmd_nextfree(command):
"""Usage:
@nextfree
@ -477,7 +552,7 @@ def cmd_nextfree(command):
nextfree = Object.objects.get_nextfree_dbnum()
command.source_object.emit_to("Next free object number: #%s" % nextfree)
GLOBAL_CMD_TABLE.add_command("@nextfree", cmd_nextfree,
priv_tuple=("genperms.builder"),auto_help=True)
priv_tuple=("genperms.builder"),auto_help=True,staff_help=True)
def cmd_open(command):
"""

View file

@ -496,16 +496,62 @@ class ObjectManager(models.Manager):
user_object.scriptlink.at_player_creation()
# Activate the player's session and set them loose.
command.session.login(user)
command.session.login(user, first_login=True)
logger.log_infomsg('Registration: %s' % user_object.get_name())
#Don't show the greeting; it messes with using the login hooks for
#making character creation wizards. /Griatch
#user_object.emit_to("Welcome to %s, %s.\n\r" % (
# ConfigValue.objects.get_configvalue('site_name'),
# user_object.get_name(show_dbref=False)))
# Add the user to all of the CommChannel objects that are flagged
# is_joined_by_default.
command.session.add_default_channels()
#
# ObjectManager Copy method
#
def copy_object(self, original_object, new_name=None, new_location=None, reset=False):
"""
Create and return a new object as a copy of the source object. All will
be identical to the original except for the dbref. Does not allow the
copying of Player objects.
original_object (obj) - the object to make a copy from
new_location (obj) - if None, we create the new object in the same place as the old one.
reset (bool) - copy only the default attributes/flags set by the script_parent, ignoring
any changes to the original after it was originally created.
"""
if not original_object or original_object.is_player():
return
# get all the object's stats
if new_name:
name = new_name
else:
name = original_object.get_name(show_dbref=False,no_ansi=True)
otype = original_object.type
if new_location:
location = new_location
else:
location = original_object.get_location()
owner = original_object.get_owner()
home = original_object.get_home()
script_parent = original_object.get_script_parent()
# create new object
new_object = self.create_object(name, otype, location, owner, home,
script_parent=script_parent)
if not new_object:
return
if not reset:
# we make sure that the objects are identical by manually copying over all attributes and
# flags; this way we also get those that might have changed since the original was created.
all_attribs = original_object.get_all_attributes()
for attr in all_attribs:
new_object.set_attribute(attr.get_name(), attr.get_value())
all_flags = original_object.get_flags() #this is a string
for flag in all_flags.split():
new_object.set_flag(flag)
return new_object

View file

@ -430,7 +430,6 @@ class Object(models.Model):
"""
Returns an object's flag list.
"""
# Holds the list of flags to display
all_flags = []
if self.flags is not None:
# Add saved flags to the display list

View file

@ -7,6 +7,7 @@ SCRIPT_DEFAULT_PLAYER variable in settings.py to point to the new class.
"""
import time
from src import comsys
from src.config.models import ConfigValue
class EvenniaBasicPlayer(object):
def at_player_creation(self):
@ -32,6 +33,17 @@ class EvenniaBasicPlayer(object):
pobject.set_attribute("Last", "%s" % (time.strftime("%a %b %d %H:%M:%S %Y", time.localtime()),))
pobject.set_attribute("Lastsite", "%s" % (session.address[0],))
pobject.set_flag("CONNECTED", True)
def at_first_login(self, session):
"""
This hook is called only *once*, when the player is created and logs
in for first time. It is called after the user has logged in, but
before at_post_login() is called.
"""
pobject = self.scripted_obj
pobject.emit_to("Welcome to %s, %s.\n\r" % (
ConfigValue.objects.get_configvalue('site_name'),
pobject.get_name(show_dbref=False)))
def at_post_login(self, session):
"""

View file

@ -158,7 +158,7 @@ class SessionProtocol(StatefulTelnetProtocol):
except:
return False
def login(self, user):
def login(self, user, first_login=False):
"""
After the user has authenticated, handle logging him in.
"""
@ -170,6 +170,8 @@ class SessionProtocol(StatefulTelnetProtocol):
self.get_pobject()
#session_mgr.disconnect_duplicate_session(self)
if first_login:
self.pobject.scriptlink.at_first_login(self)
self.pobject.scriptlink.at_pre_login(self)
logger.log_infomsg("Logged in: %s" % self)