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* Added copy_object() to the object manager
* Added @copy command (builders only) * Moved the greeting for first-time logins into a hook in basicplayer * Fixed bug in @set to handle whitespace better * Added the /drop switch to @create /Griatch
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5 changed files with 150 additions and 16 deletions
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@ -7,6 +7,7 @@ import src.flags
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from src import ansi
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from src.cmdtable import GLOBAL_CMD_TABLE
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from src import defines_global
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from src import logger
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def cmd_teleport(command):
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"""
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@ -182,7 +183,7 @@ def cmd_set(command):
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# Equal signs are not optional for @set.
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source_object.emit_to("Set what?")
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return
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target_name = eq_args[0]
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target_name = eq_args[0].strip()
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target = source_object.search_for_object(eq_args[0])
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# Use search_for_object to handle duplicate/nonexistant results.
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if not target:
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@ -196,7 +197,7 @@ def cmd_set(command):
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attrib_args = eq_args[1].split(':', 1)
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if len(attrib_args) > 1:
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# We're dealing with an attribute/value pair.
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attrib_name = attrib_args[0]
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attrib_name = attrib_args[0].strip()
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splicenum = eq_args[1].find(':') + 1
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attrib_value = (eq_args[1][splicenum:]).strip()
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@ -225,7 +226,7 @@ def cmd_set(command):
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flag_list = eq_args[1].split()
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s = ""
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for flag in flag_list:
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flag = flag.upper()
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flag = flag.upper().strip()
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if flag[0] == '!':
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# We're un-setting the flag.
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flag = flag[1:]
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@ -425,7 +426,10 @@ def cmd_create(command):
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"""
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@create
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Usage: @create objname [:parent]
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Usage: @create[/drop] objname [:parent]
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switch:
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drop - automatically drop the new object into your current location (this is not echoed)
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Creates a new object. If parent is given, the object is created as a child of this
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parent. The parent script is assumed to be located under game/gamesrc/parents
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@ -437,7 +441,7 @@ def cmd_create(command):
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source_object = command.source_object
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if not command.command_argument:
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source_object.emit_to("Usage: @create <newname> [:path_to_script_parent]")
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source_object.emit_to("Usage: @create[/drop] <newname> [:path_to_script_parent]")
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return
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eq_args = command.command_argument.split(':', 1)
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@ -464,10 +468,81 @@ def cmd_create(command):
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else:
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source_object.emit_to("You create a new thing: %s" % (new_object,))
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if "drop" in command.command_switches:
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new_object.move_to(source_object.get_location(),quiet=True)
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GLOBAL_CMD_TABLE.add_command("@create", cmd_create,
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priv_tuple=("genperms.builder"),auto_help=True)
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priv_tuple=("genperms.builder"),auto_help=True,staff_help=True)
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def cmd_copy(command):
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"""Usage:
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@copy[/reset] <original obj> [new_name] [, new_location]
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switch:
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reset - make a 'clean' copy, without any changes that might have happened to the
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original since it was first created.
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Create an identical copy of an object.
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"""
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source_object = command.source_object
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args = command.command_argument
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switches = command.command_switches
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if not args:
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source_object.emit_to("Usage: @copy <obj> [=new_name] [, new_location]")
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return
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reset = False
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if "reset" in switches:
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reset = True
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objname = None
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new_objname = None
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new_location = None
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new_location_name = None
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arglist = args.split("=",1)
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if len(arglist) == 1:
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objname = args.strip()
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else:
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objname, args = arglist[0].strip(), arglist[1]
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arglist = args.split(",",1)
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if len(arglist) == 1:
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new_objname = args.strip()
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else:
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new_objname, new_location_name = arglist[0].strip(), arglist[1].strip()
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original_object = source_object.search_for_object(objname)
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if not original_object:
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return
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if new_location_name:
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new_location = source_object.search_for_object(new_location_name)
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if not new_location:
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return
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if original_object.is_player():
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source_object.emit_to("You cannot copy a player.")
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return
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if not source_object.controls_other(original_object,builder_override=True):
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source_object.emit_to("You don't have permission to do that.")
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return
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#we are good to go, perform the copying.
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new_object = Object.objects.copy_object(original_object, new_name=new_objname,
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new_location=new_location, reset=reset)
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name_text = ""
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if new_objname:
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name_text = " to '%s'" % new_objname
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loc_text = ""
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if new_location:
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loc_text = " in %s" % new_location_name
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reset_text = ""
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if reset:
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reset_text = " (using default attrs/flags)"
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source_object.emit_to("Copied object '%s'%s%s%s." % (objname,name_text,loc_text,reset_text))
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GLOBAL_CMD_TABLE.add_command("@copy", cmd_copy,
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priv_tuple=("genperms.builder"),auto_help=True,staff_help=True)
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def cmd_nextfree(command):
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"""Usage:
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@nextfree
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@ -477,7 +552,7 @@ def cmd_nextfree(command):
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nextfree = Object.objects.get_nextfree_dbnum()
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command.source_object.emit_to("Next free object number: #%s" % nextfree)
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GLOBAL_CMD_TABLE.add_command("@nextfree", cmd_nextfree,
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priv_tuple=("genperms.builder"),auto_help=True)
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priv_tuple=("genperms.builder"),auto_help=True,staff_help=True)
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def cmd_open(command):
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"""
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@ -496,16 +496,62 @@ class ObjectManager(models.Manager):
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user_object.scriptlink.at_player_creation()
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# Activate the player's session and set them loose.
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command.session.login(user)
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command.session.login(user, first_login=True)
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logger.log_infomsg('Registration: %s' % user_object.get_name())
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#Don't show the greeting; it messes with using the login hooks for
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#making character creation wizards. /Griatch
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#user_object.emit_to("Welcome to %s, %s.\n\r" % (
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# ConfigValue.objects.get_configvalue('site_name'),
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# user_object.get_name(show_dbref=False)))
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# Add the user to all of the CommChannel objects that are flagged
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# is_joined_by_default.
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command.session.add_default_channels()
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#
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# ObjectManager Copy method
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#
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def copy_object(self, original_object, new_name=None, new_location=None, reset=False):
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"""
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Create and return a new object as a copy of the source object. All will
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be identical to the original except for the dbref. Does not allow the
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copying of Player objects.
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original_object (obj) - the object to make a copy from
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new_location (obj) - if None, we create the new object in the same place as the old one.
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reset (bool) - copy only the default attributes/flags set by the script_parent, ignoring
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any changes to the original after it was originally created.
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"""
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if not original_object or original_object.is_player():
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return
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# get all the object's stats
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if new_name:
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name = new_name
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else:
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name = original_object.get_name(show_dbref=False,no_ansi=True)
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otype = original_object.type
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if new_location:
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location = new_location
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else:
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location = original_object.get_location()
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owner = original_object.get_owner()
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home = original_object.get_home()
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script_parent = original_object.get_script_parent()
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# create new object
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new_object = self.create_object(name, otype, location, owner, home,
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script_parent=script_parent)
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if not new_object:
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return
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if not reset:
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# we make sure that the objects are identical by manually copying over all attributes and
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# flags; this way we also get those that might have changed since the original was created.
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all_attribs = original_object.get_all_attributes()
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for attr in all_attribs:
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new_object.set_attribute(attr.get_name(), attr.get_value())
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all_flags = original_object.get_flags() #this is a string
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for flag in all_flags.split():
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new_object.set_flag(flag)
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return new_object
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@ -430,7 +430,6 @@ class Object(models.Model):
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"""
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Returns an object's flag list.
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"""
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# Holds the list of flags to display
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all_flags = []
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if self.flags is not None:
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# Add saved flags to the display list
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@ -7,6 +7,7 @@ SCRIPT_DEFAULT_PLAYER variable in settings.py to point to the new class.
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"""
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import time
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from src import comsys
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from src.config.models import ConfigValue
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class EvenniaBasicPlayer(object):
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def at_player_creation(self):
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@ -32,6 +33,17 @@ class EvenniaBasicPlayer(object):
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pobject.set_attribute("Last", "%s" % (time.strftime("%a %b %d %H:%M:%S %Y", time.localtime()),))
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pobject.set_attribute("Lastsite", "%s" % (session.address[0],))
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pobject.set_flag("CONNECTED", True)
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def at_first_login(self, session):
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"""
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This hook is called only *once*, when the player is created and logs
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in for first time. It is called after the user has logged in, but
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before at_post_login() is called.
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"""
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pobject = self.scripted_obj
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pobject.emit_to("Welcome to %s, %s.\n\r" % (
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ConfigValue.objects.get_configvalue('site_name'),
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pobject.get_name(show_dbref=False)))
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def at_post_login(self, session):
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"""
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@ -158,7 +158,7 @@ class SessionProtocol(StatefulTelnetProtocol):
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except:
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return False
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def login(self, user):
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def login(self, user, first_login=False):
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"""
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After the user has authenticated, handle logging him in.
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"""
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@ -170,6 +170,8 @@ class SessionProtocol(StatefulTelnetProtocol):
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self.get_pobject()
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#session_mgr.disconnect_duplicate_session(self)
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if first_login:
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self.pobject.scriptlink.at_first_login(self)
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self.pobject.scriptlink.at_pre_login(self)
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logger.log_infomsg("Logged in: %s" % self)
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