Commit graph

124 commits

Author SHA1 Message Date
Griatch
fb78758356 Implemented working MCCP (data compression) and MSSP (mud-listing crawler support). Moved all user-level customization modules from gamesrc/world to gamesrc/conf to reduce clutter. 2011-11-20 11:52:01 +01:00
Griatch
88c1b0601f Added a minor fix in the instructions to chargen. 2011-11-13 18:58:10 +01:00
Griatch
f950cd8b94 Red button commands lacked proper locks, causing non-privileged chars to not have access. Fixed. 2011-11-09 09:53:57 +01:00
Griatch
3e8b43d222 More fixes and cleanup in wake of ic/ooc changes. 2011-11-06 23:55:24 +01:00
Griatch
86f76d0d08 Contrib: Added chargen module, showing a simple example of creating a character from inside the game. 2011-11-06 22:28:24 +01:00
Griatch
703accdd60 Added an error_check_python_modules function to evennia.py. This basically imports a host of critical modules and quits with tracebacks if there are problems. This catches pure python-syntax errors (i.e. cases where the source-file itself is malformed), something which is hard to properly handle in the running server (where there's also an issue as to how to best report it). Best they fail out already at an early stage. 2011-11-06 21:32:00 +01:00
Griatch
e379816866 Fixed some bugs, added an example connection screen for the menu-login system. 2011-11-06 19:16:34 +01:00
Griatch
55f6f5b713 Contrib: Added a new, alternative login system, using menus. Also edited the ways unlogged commands are started by the engine, by using a standardized system command name (it does not need to be "look" anymore). 2011-11-06 18:53:10 +01:00
Griatch
2b2d27ed39 Changed the way unloggedin commands work. Rather than the cmdhander having a special state for unlogged-in commands, the session itself simply stores the cmdset from settings.CMDSET_UNLOGGEDIN. Clean and efficient and also gives a lot more freedom for creating custom login mechanisms (notably it opens the door to using menu systems). 2011-11-06 17:38:29 +01:00
Griatch
6481cee1ea Setting some defaults. 2011-11-03 18:24:39 +01:00
Griatch
b6303808ec Added a simple quell command to contrib/ for showing how to use a command to launch other commands (in this case with a lower permission than you normally do (including bypassing superuser status). 2011-11-03 18:23:45 +01:00
Griatch
aee147102b Gave better error messages when a player typeclass has bugs and thus won't load. Also made a better solution for hiding new characters from the start room when first being created (also makes sure that character.location never starts as being None, recovering back to home in that case). 2011-10-09 16:32:55 +02:00
Griatch
679524bd4a Removed persistence from test script bodyfunctions. 2011-10-01 13:23:23 +02:00
Griatch
c8d2e3d6a2 Fixed some issues with the @script command. 2011-10-01 13:13:48 +02:00
Griatch
0af6dff175 Updated rst files to wiki. 2011-09-15 22:45:05 +02:00
Griatch
1995f61d46 Put up a warning about not using BaseObject.at_init() at this time (it's not called, as per issue 188). Also removed the deprecated at_cache() hook (it doesn't work anymore now that the caching system is much more efficient and only caches once). 2011-09-15 10:46:41 +02:00
Griatch
f13e8cdf7c Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay). 2011-09-03 10:22:19 +00:00
Griatch
d466d8325f Added missing call argument. Resolves issue 177. 2011-08-06 18:18:42 +00:00
Griatch
ddfd8120bb Made scripts and typeclassed objects remember db_typeclass_path at all times - a temporarily faulty typeclass will no longer mess up things forever after. Refined and optimized the way typeclasses are cached and loaded, minimizing db hits. The default result when trying to create an object or script with a typeclass that is faulty/not found is now to fail. The previous way, to create an entity anyway using defaults was hard to debug and caused confusion. Resolves issue 175. 2011-08-06 18:15:04 +00:00
Griatch
6cb2b8b745 Working on cleaning some strange behavior when trying to submitting faulty typeclasses to script system. Also fixing bugs here and there. 2011-07-03 21:01:06 +00:00
Griatch
95d672763b Multiple fixes and cleanups - command parser excludes inaccessible commands already at parse level now. Fixed the functionality of a few of the lock functions to be more intuitive. Added functionality to the examine command to better show the commands available to an object. 2011-06-26 14:35:02 +00:00
Griatch
334c0b1d08 Fixed a bunch of small issues. The RedButton example hasn't been working for a while, should be ok again now - also cleaned it up a bit. 2011-06-24 20:12:59 +00:00
Griatch
7c56c69cea Added SSH support, based on patch by hagna (issue 166). 2011-05-27 17:47:35 +00:00
Griatch
d2400a8a6b Added the ability to give multiple typeclass search-paths to config file. This way you can add a path to your custom directory and don't have to write so much when creating typeclassed objects using e.g. @create. 2011-05-13 22:26:08 +00:00
Griatch
b9c1921a0b Added a new 'contrib' folder for optional code snippets not suitable for the server core. Added contrib/menusystem for implementing a multi-choice menu system. Added contrib/lineeditor - a powerful line editor with commands mimicking VI. Also added an example NPC class using the menu system to allow for a conversation. As part of creating these contributions, lots of bugs were found and fixed. A new and more powerful cmdparser was intruduced as a result - this one is much easier to understand than the old one, while being more efficient and versatile. All testsuites were updated. Also: Resolves issue 165. 2011-05-12 21:51:11 +00:00
Griatch
b8a13a2389 Migrate. Made Exits work differently, by use of commands directly instead of an exithandler assigning commands on-the-fly. This solution is a lot cleaner and also solves an issue where @reload would kill typeclasses in situations where an exit was painting to an object whose typeclass was reloaded (same issue occured if the exit typeclass itself was reloaded). As part of these fixes I cleaned up the merging of cmdsets to now merge in strict priority order, as one would expect them to do. Many small bug-fixes and cleanups all over. Resolves issue 164. Resolves issue 163. 2011-05-01 18:04:15 +00:00
Griatch
4bcd5239b5 Mixed batch of minor bug fixes and cleanups. 2011-04-30 21:09:19 +00:00
Griatch
28fe2ad3f4 Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired.
This change meant several changes to the lock and permission functionality, since it becomes important if permissions are assigned on the Player or on their Character (lock functions pperm() and pid() etc check on Player rather than Character). This has the boon of allowing Admins to switch and play/test the game as a "Low access" character as they like.

Plenty of bug fixes and adjustments. Migrations should make sure to move over all data properly.
2011-04-23 11:54:08 +00:00
Griatch
88626842b7 Fixed a bug in serverconfig. Tweaked how the default connection screen is stored, to allow for server updates. 2011-04-12 22:22:04 +00:00
Griatch
2ee54678ae Migration needed. Changed how connection screens are defined, rather than being a database model, they are created on-the fly. I didn't migrate over the screen data into the new module file though, so if you had custom connection screens, you need to manually add them to the new module in gamesrc/world/connection_screen.py. 2011-04-10 14:21:41 +00:00
Griatch
6eff51de20 OBS: Migration needed(objects, scripts, players). This resolves issue 136 by allowing database objects to be nested in lists and dictionaries as
attributes on objects. Behind the scenes, only the DBREF is stored since storing dbobjects cannot be pickled. One used to be able to store single objects this way, but objects hidden in nested iterable structures were not found. Note that ONLY lists and dictionaries are supported to store on attributes - custom iterables will be stored and retrieved as a generic list instead - this is a tradeoff to be able to store database objects.

To migrate, give the following commands from game/:
 migrate.py migrate objects
 migrate.py migrate scripts
 migrate.py migrate players
2011-04-05 23:28:40 +00:00
Griatch
126e2ea61f OBS: You need to resync your database! Moved cmdsets into the database rather than being dependent on scripts. Moved the creation of the cmdset- and cmdset-handlers into ObjectDB.__init__ rather than bootstrapping it from the typeclass. Added some more script functionality for testing, includong the @script command for assigning a script to an object. 2011-03-20 19:45:56 +00:00
Griatch
2f78bacd97 Added a check for multiple connected sessions to avoid moving disconnected object more than once. Resolves issue 145. 2011-03-19 22:17:00 +00:00
Griatch
bccd84e480 Fixed some bugs in the access system. Changed the "owner" default permission to "control" instead to more general. Added a new hook for setting locks for objects (the suspicion was that this would give lots of grief to newbies otherwise, now we have a lockdown policy in the absence of lock definitions). 2011-03-17 21:43:18 +00:00
Griatch
08b3de9e5e OBS: You'll need to resync/rebuild your database!
- This implements an updated, clearer and more robust access system. The policy is now to lock that which is not explicitly left open.
- Permission strings -> Lock strings. Separating permissions and locks makes more sense security-wise
- No more permissiongroup table; permissions instead use a simple tuple PERMISSIONS_HIERARCHY to define an access hierarchy
- Cleaner lock-definition syntax, all based on function calls.
- New objects/players/channels get a default security policy during creation (set through typeclass)

As part of rebuilding and testing the new lock/permission system I got into testing and debugging several other systems, fixing some
outstanding issues:
- @reload now fully updates the database asynchronously. No need to reboot server when changing cmdsets
- Dozens of new test suites added for about 30 commands so far
- Help for channels made more clever and informative.
2011-03-15 16:08:32 +00:00
Griatch
6a13d07c55 Fixed some hooks to match wiki docs. 2011-02-14 18:31:16 +00:00
Griatch
923b9ac2ec Added hooks at_pre_cmd() and at_post_cmd() for easy implementation of stuff like prompts.
Added obj.exit property to objects for easily finding all exits from a room.
2011-02-14 17:18:31 +00:00
Griatch
ecefbfac01 Set the default settings file to point to the files in game/gamesrc/commands - these now make for good starts for overriding the default systems. The system now also matches the examples given in the wiki. 2010-11-23 18:10:41 +00:00
Griatch
72d40285b8 After lots of discussions, default commands where moved from game/gamesrc/commands/default to src/commands/default in order to make it clearer which parts are updated as part of evennia and which can be tweaked at heart's content. New templates where left in gamesrc/commands that should hopefully make it clearer how to extend the command system. Also game/web was moved to src/web - we'll likely extend this from game/gamesrc/web in the future. If you already did extensions you should just have to edit your import paths and make use of the new cmdset template supplied.
The unit testing was for commands was split out from src/objects/tests.py into the new src/commands/default/test.py in order to keep the testing modules thematically grouped with the things they are testing.
2010-11-23 01:24:56 +00:00
Griatch
b091cde574 Some bugfixes and cleanup. 2010-11-21 20:01:52 +00:00
Griatch
502ebff1a2 Implemented a unit testing framework for Evennia. Unfortunately it seems it is only usable in latest Django SVN, due to a Django bug; Run "manage.py test-evennia" - if you get errors about SUPPORTS_TRANSACTIONS, you are affected by the bug. Since this is only likely to affect evennia devs at this point I added a few base tests in src/objects/tests.py as a template for those willing to help add unit tests. 2010-11-21 19:02:24 +00:00
Ari Mudev
09bf394284 Fix Issue 118. 2010-11-10 22:44:48 +00:00
Griatch
8aa22fbec8 Fixed bugs in alias and search system, including properly searching inventory. Expanded @alias command with more functionality. 2010-11-09 14:46:39 +00:00
Griatch
7fb6362dc4 Added optional support for database migrations with south. The game/migrate.py program is a simple wrapper that runs the suitable commands for setting up a database and updating it, respectively. 2010-10-31 18:21:23 +00:00
Griatch
3f703efc2d Made changes to idmapper that might help alleviate issue101 (more people need to run it to make sure). Moved around default command modules to be more logically named and distributed. 2010-10-31 08:10:02 +00:00
Griatch
268328d36a Fixed @py to match the wiki documentation. 2010-10-21 23:06:55 +00:00
Griatch
31edce0ba1 Added utils.utils.run_async as a simple wrapper to the Twisted deferred system. This allows for easily making a long-time-running process or command asynchronous. 2010-10-21 20:15:11 +00:00
Griatch
547eb53b32 Made search(*playername) commands correctly return a Player typeclass and not a character. Initial startup/character creation: Default permissions are now assigned on player level rather than character level (this gives more safety to @puppet operations). Made @puppet command work only on Character objects. 2010-10-21 18:58:47 +00:00
Ari Mudev
c9861e06de Red button typo. 2010-10-19 01:39:25 +00:00
Ari Mudev
04ae472e1a Tweak @create help to provide a working example as intended.
The rest of the documentation for this command should probably be audited, but the copy-paste method of experimentation works now.
2010-10-19 01:30:24 +00:00