Griatch
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4d5cd5352a
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Added a missing migration of cmdsets.
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2013-04-12 22:14:01 +02:00 |
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Griatch
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a6544f2848
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changed cmdset_default -> cmdset_character and changed the class names to match. Added migrations to properly update default-set cmdset_stores to the new positions (objects created from custom types are not migrated, these should see errors and need to re-point their imports to the new defaults)
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2013-04-12 13:01:20 +02:00 |
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Griatch
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1aff5f1fd1
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Renamed cmdset_ooc -> cmdset_player and settings.CMDSET_OOC -> settings.CMDSET_PLAYER. Also split most of the player-specific commands to a new module player.
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2013-04-11 01:02:05 +02:00 |
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Griatch
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4669b8ed89
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Fixed the migrations from a pre-populated database to the many-char-per-player branch.
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2013-04-10 21:45:56 +02:00 |
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Griatch
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ea4c30a0b1
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Added a convenience property player.character that will return the (puppeted) Object if in MULTISESSION_MODE 0 or 1, all puppeted Objects for MULTISESSION_MODE=2. Note that this is not quite the same as the old player.character - it will only return a character if that character is actually puppeted (the old scheme returned it also if the Player was offline).
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2013-04-09 22:44:05 +02:00 |
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Griatch
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be2d0086a3
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Updated the game/gamesrc/ examples with the new hook names.
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2013-04-09 22:22:17 +02:00 |
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Griatch
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9a187b48ff
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Made admin interface not crash with the removal of the direct db_obj field on players.
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2013-04-09 19:43:27 +02:00 |
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Griatch
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8e1bcdde02
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Removing old m2m field for holding puppetable characters.
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2013-04-09 19:22:11 +02:00 |
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Griatch
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c967cc7914
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MULTISESSION_MODE 0-2 works as they should. Remains some fixes to migrations.
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2013-04-09 19:19:53 +02:00 |
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Griatch
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1e07b8ca34
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After the rework of the many-char mode, mode 0 now works stably and auto-logins correctly it seems.
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2013-04-09 17:11:34 +02:00 |
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Griatch
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26ced2cb90
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Heavily reworked the many-char system, cleaner and more consistent by not having any persistent links on the Object side once a player has unconnected.
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2013-04-09 15:59:21 +02:00 |
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Griatch
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5100a0561f
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Some further bug fixes.
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2013-04-09 11:14:08 +02:00 |
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Griatch
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20a57d4167
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Further fixes to the system, still some issues remaining.
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2013-04-06 21:36:52 +02:00 |
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Griatch
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9eb1903f02
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Lots of cleanup and bug fixes. Still some issues with reconnecting to the right location in multisession_mode 0.
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2013-04-03 18:31:53 +02:00 |
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Griatch
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e86c127903
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Further fix to migration.
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2013-04-03 12:44:34 +02:00 |
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Griatch
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cdd9416cb3
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Cleanups of migrations.
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2013-04-03 12:10:58 +02:00 |
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Griatch
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1223b46edd
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Added data migration for character-control list attribute.
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2013-04-03 11:56:51 +02:00 |
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Griatch
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b5ccad21c5
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Added functionality for MULTISESSION_MODE of types 0 and 1.
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2013-03-25 09:41:27 +01:00 |
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Griatch
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29e313492f
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Added more session info to ooclook. Working on a bug that causes superuser to not be recognized now and then - this seems to be related to character.player returning None. This revision contains some printout debug messages since that bug is not yet fixed.
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2013-03-11 01:32:17 +01:00 |
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Griatch
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25505d69a6
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Moved login and disconnect from session-level to sessionhandler level to make the process cleaner with hooks rather than direct calls.
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2013-02-17 18:48:48 +01:00 |
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Griatch
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261363bae7
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Moved connect/disconnect messages to be triggered by Player, not by Character.
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2013-02-17 14:24:31 +01:00 |
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Griatch
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707a21c7d7
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Fixed so reloading the server reconnects the proper sessions to the characters again.
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2013-02-17 13:59:36 +01:00 |
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Griatch
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1f676eda60
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Some more fixes to the commands.
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2013-02-16 21:26:59 +01:00 |
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Griatch
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db8af97ab2
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Fixed player creation, removing FIRST_LOGIN flag on character (keeping it on player)
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2013-02-14 18:09:59 +01:00 |
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Griatch
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71346dcc67
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Merge.
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2013-02-14 17:55:35 +01:00 |
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Griatch
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4dea96f5e4
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Some further fixes.
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2013-02-14 17:55:05 +01:00 |
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Griatch
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a1dc7451ef
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Some fixes to the way the admin initiates new player objects.
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2013-02-12 19:54:11 +01:00 |
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Griatch
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433cb5b9c0
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Moved import of SESSIONS to avoid a circular import situation under i18n.
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2013-02-10 11:52:31 +01:00 |
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Griatch
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a84b4f24fc
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Fixed bugs that now allows multiple sessions to connect through the same player to different characters. Still lots of bugs and inconsistencies, the permissions of superusers don't quite transfer sometimes, for example.
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2013-02-04 22:02:04 +01:00 |
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Griatch
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ab5b9116df
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More bugfixes.
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2013-02-03 21:38:37 +01:00 |
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Griatch
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b82a75d816
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Fixed initial_setup and set up the _playable_characters attribute on all players, for handling multi-accounts. Still some issues with how the character's permissions is accessed.
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2013-02-03 20:04:40 +01:00 |
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Griatch
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70b8f074f1
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Merge.
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2013-02-03 17:28:26 +01:00 |
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Griatch
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f3addf9cf9
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Shuffled migration id numbers around to account for changes in trunk.
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2013-02-03 17:21:12 +01:00 |
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Griatch
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b26c3ab872
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Fixed bugs and allowed for logging in using one character. Added a simple command for creating a new character.
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2013-02-03 17:00:46 +01:00 |
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Kelketek
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adb3965888
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Follow-up on that last one-- missed one of the Abstract models.
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2013-02-03 09:54:36 -06:00 |
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Kelketek
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2e08517ec5
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Changed lock storage from character-limit field to unlimited TextField.
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2013-02-03 08:54:57 -06:00 |
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Griatch
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f1767251c6
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Can now log in to a character selection screen. Lots more testing required before one-char-per-session works.
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2013-02-03 00:25:06 +01:00 |
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Griatch
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7ba0683d9d
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Added migrations for the new sessid and multiple-character-related fields along with some bugfixes.
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2013-02-02 23:25:46 +01:00 |
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Griatch
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00584365ae
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Added sessids to command objects and changed how the "login"-hooks are called. Those will probably have to be changed to better names, at least for characters.
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2013-02-02 22:41:56 +01:00 |
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Griatch
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231af4a351
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Continued work on multi-char-per-account. Added a new default login point. Still need to add sessid to commands.
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2013-02-02 15:55:42 +01:00 |
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Griatch
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8b5938ddd0
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Non-working intermediary commit.
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2013-02-01 22:03:55 +01:00 |
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Griatch
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261454ff0a
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First steps towards a full account system (multiple Character with one Player); added the Player-level methods.
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2013-01-26 21:20:31 +01:00 |
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Griatch
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949da47917
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Removed some old and now confusing, unsused variables and added some documenting strings.
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2012-12-08 15:39:09 +01:00 |
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Griatch
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d2d9953f94
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Cache changes: Moved all caches (except idmapper) to central caching module. This makes it easier to overview cache memory usage (and clean it) as well as plug-in external cache mechanisms.
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2012-11-01 11:20:07 +01:00 |
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Griatch
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532cbc5fb6
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Changed initial look command (at login) to be called from at_post_login hook instead of from the default connect command, supposedly making it easier for those only wanting to change this one line rather than having to re-target connect. The player.at_post_login now also calls look in case no character is defined, for the cases when logging in without having a character selected. Resolves Issue 277.
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2012-10-14 12:28:01 +02:00 |
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Griatch
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110207fd7f
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Also tweaked scripts- and player managers to handle id=0.
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2012-09-29 17:12:16 +02:00 |
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Griatch
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4dbdf680a1
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Removed a nested _GA that made made lookup fail in players.models.player_search(). Thanks to Kelketek for pointing this bug out.
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2012-09-22 10:23:42 +02:00 |
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Griatch
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4c83d3e7a1
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Various speed optimizations in various places, following further profiling.
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2012-09-20 00:47:28 +02:00 |
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Griatch
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0dae03156c
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Some optimizations, cleanup and a few bugfixes. Just changing a spurious property retrieval in the typeclass removed an extra, pointless database query.
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2012-09-18 01:03:35 +02:00 |
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Griatch
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21137cc830
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Run Migrations! Added a is_connected field to Players to be able to more conveniently access online status from out-of-process (resolves issue 251). Also cleaned up and added features to the default website.
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2012-09-17 19:19:20 +02:00 |
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