Commit graph

106 commits

Author SHA1 Message Date
Griatch
4d5cd5352a Added a missing migration of cmdsets. 2013-04-12 22:14:01 +02:00
Griatch
a6544f2848 changed cmdset_default -> cmdset_character and changed the class names to match. Added migrations to properly update default-set cmdset_stores to the new positions (objects created from custom types are not migrated, these should see errors and need to re-point their imports to the new defaults) 2013-04-12 13:01:20 +02:00
Griatch
1aff5f1fd1 Renamed cmdset_ooc -> cmdset_player and settings.CMDSET_OOC -> settings.CMDSET_PLAYER. Also split most of the player-specific commands to a new module player. 2013-04-11 01:02:05 +02:00
Griatch
4669b8ed89 Fixed the migrations from a pre-populated database to the many-char-per-player branch. 2013-04-10 21:45:56 +02:00
Griatch
ea4c30a0b1 Added a convenience property player.character that will return the (puppeted) Object if in MULTISESSION_MODE 0 or 1, all puppeted Objects for MULTISESSION_MODE=2. Note that this is not quite the same as the old player.character - it will only return a character if that character is actually puppeted (the old scheme returned it also if the Player was offline). 2013-04-09 22:44:05 +02:00
Griatch
be2d0086a3 Updated the game/gamesrc/ examples with the new hook names. 2013-04-09 22:22:17 +02:00
Griatch
9a187b48ff Made admin interface not crash with the removal of the direct db_obj field on players. 2013-04-09 19:43:27 +02:00
Griatch
8e1bcdde02 Removing old m2m field for holding puppetable characters. 2013-04-09 19:22:11 +02:00
Griatch
c967cc7914 MULTISESSION_MODE 0-2 works as they should. Remains some fixes to migrations. 2013-04-09 19:19:53 +02:00
Griatch
1e07b8ca34 After the rework of the many-char mode, mode 0 now works stably and auto-logins correctly it seems. 2013-04-09 17:11:34 +02:00
Griatch
26ced2cb90 Heavily reworked the many-char system, cleaner and more consistent by not having any persistent links on the Object side once a player has unconnected. 2013-04-09 15:59:21 +02:00
Griatch
5100a0561f Some further bug fixes. 2013-04-09 11:14:08 +02:00
Griatch
20a57d4167 Further fixes to the system, still some issues remaining. 2013-04-06 21:36:52 +02:00
Griatch
9eb1903f02 Lots of cleanup and bug fixes. Still some issues with reconnecting to the right location in multisession_mode 0. 2013-04-03 18:31:53 +02:00
Griatch
e86c127903 Further fix to migration. 2013-04-03 12:44:34 +02:00
Griatch
cdd9416cb3 Cleanups of migrations. 2013-04-03 12:10:58 +02:00
Griatch
1223b46edd Added data migration for character-control list attribute. 2013-04-03 11:56:51 +02:00
Griatch
b5ccad21c5 Added functionality for MULTISESSION_MODE of types 0 and 1. 2013-03-25 09:41:27 +01:00
Griatch
29e313492f Added more session info to ooclook. Working on a bug that causes superuser to not be recognized now and then - this seems to be related to character.player returning None. This revision contains some printout debug messages since that bug is not yet fixed. 2013-03-11 01:32:17 +01:00
Griatch
25505d69a6 Moved login and disconnect from session-level to sessionhandler level to make the process cleaner with hooks rather than direct calls. 2013-02-17 18:48:48 +01:00
Griatch
261363bae7 Moved connect/disconnect messages to be triggered by Player, not by Character. 2013-02-17 14:24:31 +01:00
Griatch
707a21c7d7 Fixed so reloading the server reconnects the proper sessions to the characters again. 2013-02-17 13:59:36 +01:00
Griatch
1f676eda60 Some more fixes to the commands. 2013-02-16 21:26:59 +01:00
Griatch
db8af97ab2 Fixed player creation, removing FIRST_LOGIN flag on character (keeping it on player) 2013-02-14 18:09:59 +01:00
Griatch
71346dcc67 Merge. 2013-02-14 17:55:35 +01:00
Griatch
4dea96f5e4 Some further fixes. 2013-02-14 17:55:05 +01:00
Griatch
a1dc7451ef Some fixes to the way the admin initiates new player objects. 2013-02-12 19:54:11 +01:00
Griatch
433cb5b9c0 Moved import of SESSIONS to avoid a circular import situation under i18n. 2013-02-10 11:52:31 +01:00
Griatch
a84b4f24fc Fixed bugs that now allows multiple sessions to connect through the same player to different characters. Still lots of bugs and inconsistencies, the permissions of superusers don't quite transfer sometimes, for example. 2013-02-04 22:02:04 +01:00
Griatch
ab5b9116df More bugfixes. 2013-02-03 21:38:37 +01:00
Griatch
b82a75d816 Fixed initial_setup and set up the _playable_characters attribute on all players, for handling multi-accounts. Still some issues with how the character's permissions is accessed. 2013-02-03 20:04:40 +01:00
Griatch
70b8f074f1 Merge. 2013-02-03 17:28:26 +01:00
Griatch
f3addf9cf9 Shuffled migration id numbers around to account for changes in trunk. 2013-02-03 17:21:12 +01:00
Griatch
b26c3ab872 Fixed bugs and allowed for logging in using one character. Added a simple command for creating a new character. 2013-02-03 17:00:46 +01:00
Kelketek
adb3965888 Follow-up on that last one-- missed one of the Abstract models. 2013-02-03 09:54:36 -06:00
Kelketek
2e08517ec5 Changed lock storage from character-limit field to unlimited TextField. 2013-02-03 08:54:57 -06:00
Griatch
f1767251c6 Can now log in to a character selection screen. Lots more testing required before one-char-per-session works. 2013-02-03 00:25:06 +01:00
Griatch
7ba0683d9d Added migrations for the new sessid and multiple-character-related fields along with some bugfixes. 2013-02-02 23:25:46 +01:00
Griatch
00584365ae Added sessids to command objects and changed how the "login"-hooks are called. Those will probably have to be changed to better names, at least for characters. 2013-02-02 22:41:56 +01:00
Griatch
231af4a351 Continued work on multi-char-per-account. Added a new default login point. Still need to add sessid to commands. 2013-02-02 15:55:42 +01:00
Griatch
8b5938ddd0 Non-working intermediary commit. 2013-02-01 22:03:55 +01:00
Griatch
261454ff0a First steps towards a full account system (multiple Character with one Player); added the Player-level methods. 2013-01-26 21:20:31 +01:00
Griatch
949da47917 Removed some old and now confusing, unsused variables and added some documenting strings. 2012-12-08 15:39:09 +01:00
Griatch
d2d9953f94 Cache changes: Moved all caches (except idmapper) to central caching module. This makes it easier to overview cache memory usage (and clean it) as well as plug-in external cache mechanisms. 2012-11-01 11:20:07 +01:00
Griatch
532cbc5fb6 Changed initial look command (at login) to be called from at_post_login hook instead of from the default connect command, supposedly making it easier for those only wanting to change this one line rather than having to re-target connect. The player.at_post_login now also calls look in case no character is defined, for the cases when logging in without having a character selected. Resolves Issue 277. 2012-10-14 12:28:01 +02:00
Griatch
110207fd7f Also tweaked scripts- and player managers to handle id=0. 2012-09-29 17:12:16 +02:00
Griatch
4dbdf680a1 Removed a nested _GA that made made lookup fail in players.models.player_search(). Thanks to Kelketek for pointing this bug out. 2012-09-22 10:23:42 +02:00
Griatch
4c83d3e7a1 Various speed optimizations in various places, following further profiling. 2012-09-20 00:47:28 +02:00
Griatch
0dae03156c Some optimizations, cleanup and a few bugfixes. Just changing a spurious property retrieval in the typeclass removed an extra, pointless database query. 2012-09-18 01:03:35 +02:00
Griatch
21137cc830 Run Migrations! Added a is_connected field to Players to be able to more conveniently access online status from out-of-process (resolves issue 251). Also cleaned up and added features to the default website. 2012-09-17 19:19:20 +02:00