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Changed initial look command (at login) to be called from at_post_login hook instead of from the default connect command, supposedly making it easier for those only wanting to change this one line rather than having to re-target connect. The player.at_post_login now also calls look in case no character is defined, for the cases when logging in without having a character selected. Resolves Issue 277.
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3 changed files with 16 additions and 14 deletions
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@ -90,18 +90,15 @@ class CmdUnconnectedConnect(MuxCommand):
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session.execute_cmd("quit")
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return
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# actually do the login. This will call all hooks.
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# actually do the login. This will call all other hooks:
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# session.at_init()
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# if character:
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# at_first_login() # only once
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# at_pre_login()
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# player.at_post_login() - calls look if no character is set
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# character.at_post_login() - this calls look command by default
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session.session_login(player)
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# we are logged in. Look around.
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character = player.character
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if character:
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character.execute_cmd("look")
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else:
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# we have no character yet; use player's look, if it exists
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player.execute_cmd("look")
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class CmdUnconnectedCreate(MuxCommand):
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"""
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Create a new account.
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@ -761,6 +761,8 @@ class Character(Object):
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self.location.msg_contents("%s has entered the game." % self.name, exclude=[self])
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self.location.at_object_receive(self, self.location)
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# call look
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self.execute_cmd("look")
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@ -288,11 +288,14 @@ class Player(TypeClass):
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def at_post_login(self):
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"""
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Called at the end of the login
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process, just before letting
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them loose.
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Called at the end of the login process, just before letting
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them loose. This is called before an eventual Character's
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at_post_login hook.
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"""
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pass
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# Character.at_post_login also looks around. Only use
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# this as a backup when logging in without a character
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if not self.character:
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self.execute_cmd("look")
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def at_disconnect(self, reason=None):
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"""
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