Commit graph

18 commits

Author SHA1 Message Date
loki77
3fe644ef17 Indentation change 3-4 spaces.
Possible files that need to be cleanedup;
commands/info.py:cmd_list
commands/general.py:cmd_who
commands/comsys.py:cmd_who

cmdtable.py
ansi.py
2008-06-13 19:52:29 +00:00
loki77
ad009e20ab basicobject.py
---------------
  - Checks for NULL description on objects- if Null, it doesn't print the extra line any more.
  - Made the checks for contents a little less ambiguous

cmdhandler.py
--------------
  - Added new method 'parse_command' which takes a command string and tries to break it up based on common command parsing rules.  Mostly complete, but could use some work on the edge cases.  Check out the docstring on the function- I tried to make it fairly well documented.
  - Changed the check for 'non-standard characters' to just return, rather than throw an Exception.  Not sure if this causes any issues, but I noticed that when you hit enter without entering a command it would trigger this code.  Now it just fails silently.
  - The handle function now calls the parse_command function now and stores the results in parsed_input['parsed_command'].  This then gets put into cdat['uinput'] at the end of handle() like before.  The old data in parsed_input is still there, this is just a new field.
  - Added cdat['raw_input'] to pass the full, untouched command string on.  This is also stored in parsed_input['parsed_command']['raw_command'] so not sure fi this is necessary any longer, probably not.

cmdtable.py
------------
  - Just cleaned it up a bit and straightened out the columns after changing 3-4 space indentation.

apps/objects/models.py
-----------------------
  - set_description now sets the description attribute to 'None' (or Null in the db) when given a blank description.  This is used for the change mentioned above in basicobject.py
  - get_description now returns None if self.description is None
  - used defines_global in the comparison methods like is_player

functions_db.py
----------------
  - Changed import defines_global as defines_global to just 'import defines_global'- wasn't sure why this was this way, if I broke something (I didn't seem to) let me know.
  - renamed player_search to player_name_search.  Removed the use of local_and_global_search inside of it.  local_and_global_search now calls it when it receives a search_string that starts with *.
  - alias_search now only looks at attributes with attr_name == ALIAS.  It used to just look at attr_value, which could match anything, it seemed.
  - added 'dbref_search'
  - local_and_global_search changes:
    - Now uses dbref_search & player_search if the string starts with "#" or "*" respectively
    - Changed when it uses dbref_search to whenever the search_string is a dbref.  It used to check that it was a dbref, and that search_contents & search_location were set, but I *believe* in most MU*'s when you supply a dbref it never fails to find the object.

commands/unloggedin.py
-----------------------
  - removed hardcoded object type #'s and started using defines_global instead
  - when creating a new account, made sure that no object with an alias matching the player name requested exists.  This is behavior from TinyMUSH, and I think most MUSHs follow this, but if not this is easy enough to change back.

commands/general.py
--------------------
  - Rewrote cmd_page:
    - New Features
      - Page by dbref
      - Page multiple people
      - pose (:) and no space pose (;) pages
      - When someone hits page without a target or data, it now will tell the player who they last paged, or say they haven't paged anyone if they don't have a LASTPAGED
    - uses parse_command, made it a lot easier to work through the extra functionality added above
    - When there are multiple words in a page target, it first tries to find a player that matches the entire string.  If that fails, then it goes through each word, assuming each is a separate target, and works out paging them.

commands/objmanip.py
---------------------
  - I started to muck with cmd_name & cmd_page, but decided to hold off for now.  Largely, if everyone is cool with the idea that names & aliases should be totally unique, then we need to go ahead and re-write these.  I'll do that if everyone is cool with it.
2008-06-13 18:15:54 +00:00
Greg Taylor
be05772713 Script methods will now take a dictionary with keys rather than hard arguments. This will hopefully allow for a bit more flexibility. 2007-07-17 15:58:19 +00:00
Greg Taylor
94779a86a5 Added new SCRIPT_ROOT variable to settings.py, you'll need to copy this over from settings.py.dist if you're running a test game. We also now have rudimentary support for default, enter, and use locks per the basicobject.py file. Take a look at the example locks in there. A returned boolean value determines whether the player passes. Make sure you emit an error message within the lock if you're going to return false. We will have simple in-game attribute or dbref locks via an @lock command similar to MUX/MUSH that override scripted behaviors. 2007-07-12 13:45:23 +00:00
Greg Taylor
e2cc754441 Lots of goodies in this one. More work on the default web front page, a few extra utility functions for functions_db as well. Some cleanup in the session code to use some of the new abstraction I added a while back. Player's last login time is now also set on the User object. Issue 28: Forward slashes causing crashes, found by Kuros, fixed by me. 2007-06-06 13:38:13 +00:00
Greg Taylor
0e9732d49c Big re-organization of command functions. Introduced the commands directory to hold command modules. This will make it easier to sub-divide stuff as we pile on more commands, and for dropping in new optional command modules. 2007-05-29 03:32:48 +00:00
Greg Taylor
c7f32f904d Lots of re-arranging of the comsys and near completion of comsys player commands. I'm going to halt further progres on this long enough for me to take a second look at my code and re-factor some things, then go on to work on some of the lesser-used commands. New in this revision: on, off, last, who for channels (pub who, etc.). Make sure you nuke all of your comsys-related tables and re-sync. 2007-05-25 03:24:23 +00:00
Greg Taylor
8335f8b80f Fixing exit traversal. Was trying to be too careful for my own good in the command handler. 2007-05-23 01:49:19 +00:00
Greg Taylor
204ef6d4c5 Big commit. We now have a respectable command table with built in permission checking. I've commented this pretty well, so see cmdtable.py and cmdhandler.py for more details. There is also some assorted cleanup and an unrelated fix or two resulting from the new Twisted back-end. Note that for the permissions, you will eventually be able to override the codebase's permissions via the web interface for each command. 2007-05-22 15:11:56 +00:00
Greg Taylor
531fbbacaa Fixing @open to be a bit more robust. Also handle exit name matching a lot more gracefully. 2007-05-18 15:20:24 +00:00
Greg Taylor
107bd6d71a Implemented channel communication. You may now addcom/delcom and talk over channels. See @clist for master channel list, and comlist for your personal list. Still tons of work and cleanup to do, but it's in functional in its simplest form. 2007-05-16 20:01:54 +00:00
Greg Taylor
ac32ab05c1 Finally caved in and created a command table. It's just going to get too messy with @-commands doing straight module lookups, plus the dict is probably a little faster. Feel free to start moving non-privved @-commands to commands_general and vice-versa since we now have the ability to do so. 2007-05-11 15:23:27 +00:00
Greg Taylor
f1dd985294 Added idle timeout code to help combat the screwed up session situation. Some admins would've wanted this eventually, but it'll help until I figure out how to close dead sessions that look like they're still alive. Added a new server config directive, idle_timeout. If the value is non-zero, the idle timeout is the respective number of seconds between commands. Also, the IDLE command will save you from idle timeouts but won't modify your publicly visible idle time. 2007-05-09 15:28:12 +00:00
Greg Taylor
a1bc2375ef Finish up single-character aliases for pose, say, and pose/nospace. 2007-04-30 19:49:30 +00:00
Greg Taylor
4fd5a20e2c Added a @reload command to reload most of the modules. This currently only seems to work for the stuff outside of the apps directory, and doesn't include the server, session_mgr, or events modules, as they have variables in them that we can't have reset. So basically, changes to the functions_ and commands_ modules can be applied with @reload, but little else. Hopefully this will improve with time. Also fixed a bug with @name'ing players but not updating their account's username to reflect it. 2007-04-30 17:51:55 +00:00
Greg Taylor
81b1797144 Finished moving error trapping to cmdhandler.py. No need to do any exception handling on a per-command basis anymore. 2007-04-30 14:33:22 +00:00
Greg Taylor
98e9175582 Addition of a player_search() function in functions_db. This first searches for alias matches (exact, no case-sensitivity). If it finds none, it does a normal local_and_global_search() limited by object type PLAYER. Also did some more code cleanup and commenting. 2007-04-30 14:21:48 +00:00
Greg Taylor
5421ab7f6e Re-organization. 2007-04-03 13:42:51 +00:00
Renamed from evennia/trunk/cmdhandler.py (Browse further)