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Added a @reload command to reload most of the modules. This currently only seems to work for the stuff outside of the apps directory, and doesn't include the server, session_mgr, or events modules, as they have variables in them that we can't have reset. So basically, changes to the functions_ and commands_ modules can be applied with @reload, but little else. Hopefully this will improve with time. Also fixed a bug with @name'ing players but not updating their account's username to reflect it.
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81b1797144
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6 changed files with 50 additions and 11 deletions
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@ -3,6 +3,7 @@ import commands_privileged
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import commands_general
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import commands_unloggedin
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import functions_db
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import functions_general
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"""
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This is the command processing module. It is instanced once in the main
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@ -57,6 +58,9 @@ def handle(cdat):
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parsed_input['root_cmd'] = alias_list.get(parsed_input['root_cmd'],parsed_input['root_cmd'])
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if session.logged_in:
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# Lets the users get around badly configured NAT timeouts.
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if parsed_input['root_cmd'] == 'idle':
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return
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# If it's prefixed by an '@', it's a staff command.
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if parsed_input['root_cmd'][0] != '@':
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cmd = getattr(commands_general, 'cmd_%s' % (parsed_input['root_cmd'],), None )
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@ -72,7 +76,7 @@ def handle(cdat):
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cmd(cdat)
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except:
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session.msg("Untrapped error, please file a bug report:\n%s" % (format_exc(),))
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functions_general.print_errmsg("Untrapped error, evoker %s: %s" %
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functions_general.log_errmsg("Untrapped error, evoker %s: %s" %
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(session, format_exc()))
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return
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@ -94,5 +98,5 @@ def handle(cdat):
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raise UnknownCommand
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except UnknownCommand:
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session.msg("Unknown command.")
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session.msg("Huh? (Type \"help\" for help.)")
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