Greg Taylor
|
be05772713
|
Script methods will now take a dictionary with keys rather than hard arguments. This will hopefully allow for a bit more flexibility.
|
2007-07-17 15:58:19 +00:00 |
|
Greg Taylor
|
fadf3933af
|
Move the presentation part of the 'look' command out to the new scripting system. You can now make different scripted objects appear vastly different by overriding basicobject's return_appearance (or any of its submethods). Also fixed word wrapping, and we are now wrapping descriptions to 78 characters by default. We'll see how gracefully it handles this, and we might eventually apply it to all output.
|
2007-07-17 14:39:10 +00:00 |
|
Greg Taylor
|
fa4cc4cab3
|
Make config values not case-sensitive.
|
2007-07-17 13:26:00 +00:00 |
|
Greg Taylor
|
6d8d280248
|
Cosmetics.
|
2007-07-16 19:12:38 +00:00 |
|
Greg Taylor
|
ad92c85067
|
Ok, I really should test this stuff before committing. send_cmessage() should now handle invalid channels.
|
2007-07-16 19:09:10 +00:00 |
|
Greg Taylor
|
26bec8a281
|
Third time's a charm?
|
2007-07-16 18:58:30 +00:00 |
|
Greg Taylor
|
4c6f7b9db8
|
Not a very good solution, but it'll do for now.
|
2007-07-16 18:55:20 +00:00 |
|
Greg Taylor
|
aed889b11c
|
Attempt #2
|
2007-07-16 18:52:55 +00:00 |
|
Greg Taylor
|
357ef3a250
|
Added two new channels: Errors and Info. These will now emit stuff that is sent via log_infomsg and log_errmsg.
|
2007-07-16 18:49:57 +00:00 |
|
Greg Taylor
|
debb34aae9
|
You may now specify a list of ports in settings.py to listen on instead of just a straight integer value. You'll need to copy GAMEPORTS from settings.py.dist if you have an existing game.
|
2007-07-15 01:16:02 +00:00 |
|
Greg Taylor
|
270f7e7128
|
Comment clarification.
|
2007-07-12 17:44:43 +00:00 |
|
Greg Taylor
|
94779a86a5
|
Added new SCRIPT_ROOT variable to settings.py, you'll need to copy this over from settings.py.dist if you're running a test game. We also now have rudimentary support for default, enter, and use locks per the basicobject.py file. Take a look at the example locks in there. A returned boolean value determines whether the player passes. Make sure you emit an error message within the lock if you're going to return false. We will have simple in-game attribute or dbref locks via an @lock command similar to MUX/MUSH that override scripted behaviors.
|
2007-07-12 13:45:23 +00:00 |
|
Greg Taylor
|
679ef8dc74
|
Whoops, fixed some comment stuff.
|
2007-07-10 15:34:36 +00:00 |
|
Greg Taylor
|
9c57e1cf7a
|
Adding some more script hooks.
|
2007-07-10 15:34:07 +00:00 |
|
Greg Taylor
|
ebb145654f
|
Some more work towards having a working news module. This isn't anywhere near ready yet!
|
2007-06-12 03:37:22 +00:00 |
|
Greg Taylor
|
115a420cee
|
The default front webpage now has some good examples on how to add in custom functionality. You'll obviously want to customize this for your game, but it'll be a good start.
|
2007-06-12 02:35:37 +00:00 |
|
Greg Taylor
|
dfc358ada8
|
WINDOWS USERS: (This applies to UNIX/Linux as well, but is probably more interesting to Windows users). You may now open up your settings.py file and add SERVE_MEDIA=True to serve media directly from Django. This is useful when you're running Django's built-in development server and want to be able to get to your CSS/Images, or if you have an apache server and don't want to configure a media location. Note that this is NOT something you want in a production environment, as it's slow, and may pose security risks. However, this will get you up and running very quickly for web work. The new setting, SERVE_MEDIA, is defaulted to False and is in the latest settings.py.dist file.
|
2007-06-12 01:12:26 +00:00 |
|
Greg Taylor
|
a1f46603d0
|
The svn:ignore property got blasted in trunk somehow. Re-adding the old values.
|
2007-06-11 17:20:59 +00:00 |
|
Michael King
|
adbc6ec2bb
|
Removed references to Attribute class from cmd_alias.
Removed Attribute import
|
2007-06-11 17:07:31 +00:00 |
|
Michael King
|
7052d313b6
|
Added feedback for @alias if the player does not have control over the
target.
Gave the success results for @alias some clarity.
|
2007-06-11 17:03:53 +00:00 |
|
Greg Taylor
|
836a2e6fc3
|
Updated some comments to make them a little more clear.
|
2007-06-11 16:01:21 +00:00 |
|
Michael King
|
0980408e1c
|
Aesthetics finalized for cmd_alias
Added RollbackImporter skeleton class to Evennia Server class
|
2007-06-11 15:49:05 +00:00 |
|
Greg Taylor
|
6015aca8db
|
Fix for issue 29, duplicate session removal no longer results in the loss of the CONNECTED flag.
|
2007-06-11 15:42:47 +00:00 |
|
Michael King
|
8991d4ecac
|
Merged in working changes to alias. Needs better error messages, but
it's in there.
|
2007-06-11 14:57:02 +00:00 |
|
Michael King
|
9648af6521
|
Added settings.py to svn:ignore
Merged in updates to branch
|
2007-06-11 14:48:57 +00:00 |
|
Michael King
|
1d14834a3b
|
Merged first version of alias-command from branch.
|
2007-06-11 12:50:42 +00:00 |
|
Greg Taylor
|
b1bb2b7927
|
Fixes to get 'inventory' working again. Whoops.
|
2007-06-11 02:36:34 +00:00 |
|
Greg Taylor
|
a4b6973c7a
|
Forgot to include some context stuff. You'll need to re-create your settings.py from the settings.py.dist file.
|
2007-06-10 16:01:35 +00:00 |
|
Greg Taylor
|
418ab7e30f
|
Update last_login on disconnect too.
|
2007-06-06 14:06:25 +00:00 |
|
Greg Taylor
|
fad87ae759
|
One more ignore.
|
2007-06-06 13:50:31 +00:00 |
|
Greg Taylor
|
72ebe9cc7b
|
Finished the Players content block on the default main page. Yay. http://sandbox.evennia.com is the front page for the test site. None of the links work yet, just working on the front page.
|
2007-06-06 13:49:52 +00:00 |
|
Greg Taylor
|
6b8c3f137c
|
Updating some svn:ignore properties to ignore .pyc files.
|
2007-06-06 13:39:11 +00:00 |
|
Greg Taylor
|
e2cc754441
|
Lots of goodies in this one. More work on the default web front page, a few extra utility functions for functions_db as well. Some cleanup in the session code to use some of the new abstraction I added a while back. Player's last login time is now also set on the User object. Issue 28: Forward slashes causing crashes, found by Kuros, fixed by me.
|
2007-06-06 13:38:13 +00:00 |
|
Greg Taylor
|
270db06820
|
Making get_configvalue a bit more informative if a config value can't be found. Also actually populating the webcontext's game_name via get_configvalue.
|
2007-06-06 12:37:34 +00:00 |
|
Greg Taylor
|
f68e686fd9
|
Missing parenthesis, whoops.
|
2007-06-06 12:26:50 +00:00 |
|
Greg Taylor
|
e80fa61d03
|
News app.
|
2007-06-05 20:07:19 +00:00 |
|
Greg Taylor
|
1e13d94b20
|
Beginnings of the integrated front-end website.
|
2007-06-05 20:06:21 +00:00 |
|
Greg Taylor
|
bb6905c1ca
|
Small fix for certain versions of Python and some simplification of the settings.py file.
|
2007-06-05 18:07:47 +00:00 |
|
Greg Taylor
|
94ceec3719
|
Scripting support is now in! See cmd_look (the end of it), scripthandler.py, and scripts/basicobject.py for very brief examples. I'm not sure how well this is going to scale, I had to kludge the import a bit due to some oddities with __import__. There has to be a better way to do this, hopefully I'll be able to figure it out. In any case, expect basicobject to start fleshing out. You'll be able to use it directly or sub-class it with your own stuff.
|
2007-06-04 20:01:03 +00:00 |
|
Greg Taylor
|
27c0e7a873
|
Really basic proof-of-concept scripthandler.py for review and discussion. This should illustrate my basic idea about script support. I think this will be a very elegant solution to the scripting situation. This will be filled out in the coming days and will hopefully make more and more sense as I tie it in. Database changes are likely, make sure to keep an eye on the commit logs. Also edited some svn:ignore props and added a placeholder for the basicobject script.
|
2007-06-04 17:33:31 +00:00 |
|
Greg Taylor
|
e6d7c51771
|
On second thought, let's move os.name to gameconf.
|
2007-06-04 15:11:15 +00:00 |
|
Greg Taylor
|
8cc9abfa94
|
Whoops, forgot a file.
|
2007-06-04 04:00:08 +00:00 |
|
Greg Taylor
|
bc2ea1780b
|
Fixed an issue with @list that broke Windows compatibilty. We simply won't be able to let the user '@list process' under Windows, as the Python API lacks the needed modules and functions to do so. So everyone doesn't have to go through the head-scratching I did to figure out how to get Evennia running on Windows, I have included a startup.bat file for anyone wanting to develop under Windows. If someone would like me to post instructions on running under Windows, send a mail to the list stating the fact and I'll outline the process.
|
2007-06-04 03:54:33 +00:00 |
|
Greg Taylor
|
15d80f4c9a
|
I'm going to start tinkering with possible scripting system solutions. Here's the directory structure the standard scripts are going to use.
|
2007-05-29 03:49:40 +00:00 |
|
Greg Taylor
|
0e9732d49c
|
Big re-organization of command functions. Introduced the commands directory to hold command modules. This will make it easier to sub-divide stuff as we pile on more commands, and for dropping in new optional command modules.
|
2007-05-29 03:32:48 +00:00 |
|
Greg Taylor
|
a10df7ec6b
|
Update the INSTALL file to include a notice about referring to the web-based documentation. Yes, I'm looking for an excuse to test the commit log :)
|
2007-05-27 23:20:44 +00:00 |
|
Greg Taylor
|
2e6d4f5a00
|
Moving the port configuration to the settings.py file and out of the database.
|
2007-05-27 22:09:06 +00:00 |
|
Greg Taylor
|
7d869dff18
|
Moving the game port selection to settings.py for simplicity and security.
|
2007-05-27 22:06:12 +00:00 |
|
Greg Taylor
|
92165ade01
|
Mention mysql_old in settings.py.dist. We'll document this in the install docs.
|
2007-05-27 21:59:16 +00:00 |
|
Greg Taylor
|
543a9cfe26
|
Fix for MySQL sillyness.
|
2007-05-27 21:56:40 +00:00 |
|