Commit graph

13 commits

Author SHA1 Message Date
Griatch
05554e290a Moved the object's 'description' into an attribute, as suggested in the code. This means that get_description() and set_description() should no longer be used; instead use set_attribute('desc',value) and get_attribute('desc') as you would any attribute. 'desc' is used by the default look command, but apart from that, desc has no special status anymore.
/Griatch
2009-05-03 16:55:42 +00:00
Greg Taylor
0ad8c88c22 Comment elaboration. 2009-04-25 06:32:47 +00:00
Greg Taylor
ffa03309fc Local object command tables are now in. See game/gamesrc/parents/examples/red_button.py for example. Note that local command matches will override global matches. Command handler short circuits on the first command match. This will typically be the object with the lowest ID. 2009-04-25 06:11:42 +00:00
Greg Taylor
ee8bd34bb3 Renamed at_pre_destroy() to at_object_destruction() to be consistent with at_object_creation() and at_player_creation(). Added additional documentation as well. 2009-04-17 01:43:45 +00:00
Greg Taylor
4bcbfd855a Add at_object_creation() to basicobject.py. I'll be adding at_object_destruction() later, ran out of time right now to do so. Also added some elaboration on the purpose of __init__ to basicobject.py. 2009-04-16 14:37:58 +00:00
Greg Taylor
36e23bfd4a Modularizing ANSI parsing. This may break stuff. It's not quite where I want it just yet. 2009-04-13 22:44:44 +00:00
Greg Taylor
5a465746c5 Adjust some function names in the script parents to be at_ instead of a_. Also re-designed the scheduling system to be a lot more pythonic and easy to use. Utilizes classes to represent events. Much easier to plug in events from within the game directory now as well. 2009-04-06 16:19:07 +00:00
Greg Taylor
b3c386a2c3 Clean up some of the methods on the script parent system. I have no idea why I was being silly and passing things around through dictionaries. Yick. Also added a at_player_creation method to basicplayer.py that is triggered after player objects are created and ready to go, but before they are logged in. 2009-03-30 00:54:05 +00:00
Greg Taylor
df69011134 Working on getting command tables implemented on individual objects. It's probably not a good idea to update to this revision in a 'production' environment yet. 2009-01-30 03:28:41 +00:00
Greg Taylor
9407eb0ee4 Huge overhaul in the way objects and sessions are used with commands. We now pass all commands through objects (aside from unlogged commands), which means session.msg() is now deprecated for any use other than unlogged out.
As a side-effect of all of this, logging in more than once acts as behaves now. Also, this will allow things/rooms/exits (IE: not players) or un-logged in players to run commands or be forced to run them via @fo. All of this will bring us more in-line with MUX behavior.
2009-01-24 20:30:46 +00:00
Greg Taylor
462628ab55 Builders start seeing dbrefs for the most part. 2009-01-15 16:24:52 +00:00
Greg Taylor
f0f31a9a69 Finish cleaning up the script stuff. Added a README to the base parents directory warning not to modify the classes there. 2008-12-15 05:58:32 +00:00
Greg Taylor
122bf4e3ff Splitting the scripted parent system out into the gamesrc directory. There will be more explanation of this later. 2008-12-15 05:55:04 +00:00