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Working on getting command tables implemented on individual objects. It's probably not a good idea to update to this revision in a 'production' environment yet.
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commit
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6 changed files with 115 additions and 20 deletions
0
game/gamesrc/parents/examples/__init__.py
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game/gamesrc/parents/examples/__init__.py
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game/gamesrc/parents/examples/red_button.py
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game/gamesrc/parents/examples/red_button.py
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@ -0,0 +1,31 @@
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"""
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An example script parent for a
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"""
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from src.cmdtable import CommandTable
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from game.gamesrc.parents.base.basicobject import BasicObject
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COMMAND_TABLE = CommandTable()
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def cmd_push_button(command):
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"""
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An example command to show how the pluggable command system works.
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"""
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# By building one big string and passing it at once, we cut down on a lot
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# of emit_to() calls, which is generally a good idea.
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retval = "Test"
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command.source_object.emit_to(retval)
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# Add the command to the object's command table.
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COMMAND_TABLE.add_command("push button", cmd_push_button)
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class RedButton(BasicObject):
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def __init__(self, source_obj, *args, **kwargs):
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super(RedButton, self).__init__(source_obj, args, kwargs)
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self.command_table = COMMAND_TABLE
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def class_factory(source_obj):
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"""
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This method is called any script you retrieve (via the scripthandler). It
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creates an instance of the class and returns it transparently.
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source_obj: (Object) A reference to the object being scripted (the child).
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"""
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return RedButton(source_obj)
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@ -289,10 +289,7 @@ def cmd_examine(command):
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source_object.emit_to("Desc: %s" % target_obj.get_description(no_parsing=True))
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source_object.emit_to("Owner: %s " % (target_obj.get_owner(),))
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source_object.emit_to("Zone: %s" % (target_obj.get_zone(),))
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parent_str = target_obj.script_parent
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if parent_str and parent_str != '':
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source_object.emit_to("Parent: %s " % (parent_str,))
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source_object.emit_to("Parent: %s " % target_obj.get_script_parent())
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for attribute in target_obj.get_all_attributes():
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source_object.emit_to(attribute.get_attrline())
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@ -30,19 +30,64 @@ def show_cached_scripts(command):
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retval += "%d cached parents" % len(cache_dict)
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command.source_object.emit_to(retval)
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def cmd_parent(command):
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def cmd_scriptcache(command):
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"""
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Figure out what form of the command the user is using and branch off
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accordingly.
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"""
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if "showcache" in command.command_switches:
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if "show" in command.command_switches:
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show_cached_scripts(command)
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return
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if "clearcache" in command.command_switches:
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if "clear" in command.command_switches:
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clear_cached_scripts(command)
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return
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command.source_object.emit_to("Must be specified with one of the following switches: showcache, clearcache")
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command.source_object.emit_to("Must be specified with one of the following switches: show, clear")
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GLOBAL_CMD_TABLE.add_command("@scriptcache", cmd_scriptcache,
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priv_tuple=("genperms.builder"))
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def cmd_parent(command):
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"""
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Sets an object's script parent.
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"""
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source_object = command.source_object
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if not command.command_argument:
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source_object.emit_to("Change the parent of what?")
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return
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eq_args = command.command_argument.split('=', 1)
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target_name = eq_args[0]
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parent_name = eq_args[1]
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if len(target_name) == 0:
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source_object.emit_to("Change the parent of what?")
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return
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if len(eq_args) > 1:
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target_obj = source_object.search_for_object(target_name)
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# Use search_for_object to handle duplicate/nonexistant results.
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if not target_obj:
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return
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if not source_object.controls_other(target_obj):
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source_object.emit_to(defines_global.NOCONTROL_MSG)
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return
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# Allow the clearing of a zone
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if parent_name.lower() == "none":
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target_obj.set_script_parent(None)
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source_object.emit_to("%s reverted to default parent." % (target_obj))
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return
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target_obj.set_script_parent(parent_name)
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source_object.emit_to("%s is now a child of %s." % (target_obj, parent_name))
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else:
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# We haven't provided a target zone.
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source_object.emit_to("What should the object's parent be set to?")
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return
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GLOBAL_CMD_TABLE.add_command("@parent", cmd_parent,
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priv_tuple=("genperms.builder")),
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priv_tuple=("genperms.builder"))
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@ -738,16 +738,8 @@ class Object(models.Model):
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Returns an object's script parent.
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"""
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if not self.scriptlink_cached:
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script_to_load = None
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if not self.script_parent or self.script_parent.strip() == '':
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# No parent value, assume the defaults based on type.
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if self.is_player():
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script_to_load = settings.SCRIPT_DEFAULT_PLAYER
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else:
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script_to_load = settings.SCRIPT_DEFAULT_OBJECT
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else:
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# A parent has been set, load it from the field's value.
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script_to_load = self.script_parent
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script_to_load = self.get_script_parent()
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# Load the script reference into the object's attribute.
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self.scriptlink_cached = scripthandler.scriptlink(self,
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script_to_load)
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@ -759,6 +751,36 @@ class Object(models.Model):
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return None
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# Set a property to make accessing the scriptlink more transparent.
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scriptlink = property(fget=get_scriptlink)
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def get_script_parent(self):
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"""
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Returns a string representing the object's script parent.
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"""
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if not self.script_parent or self.script_parent.strip() == '':
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# No parent value, assume the defaults based on type.
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if self.is_player():
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return settings.SCRIPT_DEFAULT_PLAYER
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else:
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return settings.SCRIPT_DEFAULT_OBJECT
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else:
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# A parent has been set, load it from the field's value.
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return self.script_parent
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def set_script_parent(self, parent_str):
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"""
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Sets the object's script_parent attribute and does any logistics.
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parent_str: (string) String pythonic import path of the script parent
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assuming the python path is game/gamesrc/parents.
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"""
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if parent_str == None:
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if self.is_player():
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self.script_parent = settings.SCRIPT_DEFAULT_PLAYER
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else:
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self.script_parent = settings.SCRIPT_DEFAULT_OBJECT
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elif parent_str:
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self.script_parent = parent_str.strip()
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self.save()
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def get_attribute_value(self, attrib, default=False):
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"""
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@ -10,7 +10,7 @@ SCRIPT_DEFAULT_OBJECT variable in settings.py to point to the new class.
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from src import ansi
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class EvenniaBasicObject(object):
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def __init__(self, source_obj):
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def __init__(self, source_obj, *args, **kwargs):
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"""
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Get our ducks in a row.
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