Working on getting command tables implemented on individual objects. It's probably not a good idea to update to this revision in a 'production' environment yet.

This commit is contained in:
Greg Taylor 2009-01-30 03:28:41 +00:00
parent 6ca32cd5e0
commit df69011134
6 changed files with 115 additions and 20 deletions

View file

@ -0,0 +1,31 @@
"""
An example script parent for a
"""
from src.cmdtable import CommandTable
from game.gamesrc.parents.base.basicobject import BasicObject
COMMAND_TABLE = CommandTable()
def cmd_push_button(command):
"""
An example command to show how the pluggable command system works.
"""
# By building one big string and passing it at once, we cut down on a lot
# of emit_to() calls, which is generally a good idea.
retval = "Test"
command.source_object.emit_to(retval)
# Add the command to the object's command table.
COMMAND_TABLE.add_command("push button", cmd_push_button)
class RedButton(BasicObject):
def __init__(self, source_obj, *args, **kwargs):
super(RedButton, self).__init__(source_obj, args, kwargs)
self.command_table = COMMAND_TABLE
def class_factory(source_obj):
"""
This method is called any script you retrieve (via the scripthandler). It
creates an instance of the class and returns it transparently.
source_obj: (Object) A reference to the object being scripted (the child).
"""
return RedButton(source_obj)

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@ -289,10 +289,7 @@ def cmd_examine(command):
source_object.emit_to("Desc: %s" % target_obj.get_description(no_parsing=True))
source_object.emit_to("Owner: %s " % (target_obj.get_owner(),))
source_object.emit_to("Zone: %s" % (target_obj.get_zone(),))
parent_str = target_obj.script_parent
if parent_str and parent_str != '':
source_object.emit_to("Parent: %s " % (parent_str,))
source_object.emit_to("Parent: %s " % target_obj.get_script_parent())
for attribute in target_obj.get_all_attributes():
source_object.emit_to(attribute.get_attrline())

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@ -30,19 +30,64 @@ def show_cached_scripts(command):
retval += "%d cached parents" % len(cache_dict)
command.source_object.emit_to(retval)
def cmd_parent(command):
def cmd_scriptcache(command):
"""
Figure out what form of the command the user is using and branch off
accordingly.
"""
if "showcache" in command.command_switches:
if "show" in command.command_switches:
show_cached_scripts(command)
return
if "clearcache" in command.command_switches:
if "clear" in command.command_switches:
clear_cached_scripts(command)
return
command.source_object.emit_to("Must be specified with one of the following switches: showcache, clearcache")
command.source_object.emit_to("Must be specified with one of the following switches: show, clear")
GLOBAL_CMD_TABLE.add_command("@scriptcache", cmd_scriptcache,
priv_tuple=("genperms.builder"))
def cmd_parent(command):
"""
Sets an object's script parent.
"""
source_object = command.source_object
if not command.command_argument:
source_object.emit_to("Change the parent of what?")
return
eq_args = command.command_argument.split('=', 1)
target_name = eq_args[0]
parent_name = eq_args[1]
if len(target_name) == 0:
source_object.emit_to("Change the parent of what?")
return
if len(eq_args) > 1:
target_obj = source_object.search_for_object(target_name)
# Use search_for_object to handle duplicate/nonexistant results.
if not target_obj:
return
if not source_object.controls_other(target_obj):
source_object.emit_to(defines_global.NOCONTROL_MSG)
return
# Allow the clearing of a zone
if parent_name.lower() == "none":
target_obj.set_script_parent(None)
source_object.emit_to("%s reverted to default parent." % (target_obj))
return
target_obj.set_script_parent(parent_name)
source_object.emit_to("%s is now a child of %s." % (target_obj, parent_name))
else:
# We haven't provided a target zone.
source_object.emit_to("What should the object's parent be set to?")
return
GLOBAL_CMD_TABLE.add_command("@parent", cmd_parent,
priv_tuple=("genperms.builder")),
priv_tuple=("genperms.builder"))

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@ -738,16 +738,8 @@ class Object(models.Model):
Returns an object's script parent.
"""
if not self.scriptlink_cached:
script_to_load = None
if not self.script_parent or self.script_parent.strip() == '':
# No parent value, assume the defaults based on type.
if self.is_player():
script_to_load = settings.SCRIPT_DEFAULT_PLAYER
else:
script_to_load = settings.SCRIPT_DEFAULT_OBJECT
else:
# A parent has been set, load it from the field's value.
script_to_load = self.script_parent
script_to_load = self.get_script_parent()
# Load the script reference into the object's attribute.
self.scriptlink_cached = scripthandler.scriptlink(self,
script_to_load)
@ -759,6 +751,36 @@ class Object(models.Model):
return None
# Set a property to make accessing the scriptlink more transparent.
scriptlink = property(fget=get_scriptlink)
def get_script_parent(self):
"""
Returns a string representing the object's script parent.
"""
if not self.script_parent or self.script_parent.strip() == '':
# No parent value, assume the defaults based on type.
if self.is_player():
return settings.SCRIPT_DEFAULT_PLAYER
else:
return settings.SCRIPT_DEFAULT_OBJECT
else:
# A parent has been set, load it from the field's value.
return self.script_parent
def set_script_parent(self, parent_str):
"""
Sets the object's script_parent attribute and does any logistics.
parent_str: (string) String pythonic import path of the script parent
assuming the python path is game/gamesrc/parents.
"""
if parent_str == None:
if self.is_player():
self.script_parent = settings.SCRIPT_DEFAULT_PLAYER
else:
self.script_parent = settings.SCRIPT_DEFAULT_OBJECT
elif parent_str:
self.script_parent = parent_str.strip()
self.save()
def get_attribute_value(self, attrib, default=False):
"""

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@ -10,7 +10,7 @@ SCRIPT_DEFAULT_OBJECT variable in settings.py to point to the new class.
from src import ansi
class EvenniaBasicObject(object):
def __init__(self, source_obj):
def __init__(self, source_obj, *args, **kwargs):
"""
Get our ducks in a row.