Cleanup of changelog

This commit is contained in:
Griatch 2018-09-30 13:06:36 +02:00
parent 5d2e30cf2a
commit fedc08c043
3 changed files with 16 additions and 8 deletions

View file

@ -8,15 +8,17 @@
with different functionality).
- Both Portal/Server are now stand-alone processes (easy to run as daemon)
- Made Portal the AMP Server for starting/restarting the Server (the AMP client)
- Dynamic logging now happens using `evennia -l` rather than by interactive.
- Dynamic logging now happens using `evennia -l` rather than by interactive mode.
- Made AMP secure against erroneous HTTP requests on the wrong port (return error messages).
- The `evennia istart` option will start/switch the Server in foreground (interactive) mode, where it logs
to terminal and can be stopped with Ctrl-C. Using `evennia reload`, or reloading in-game, will
return Server to normal daemon operation.
- For validating passwords, use safe Django password-validation backend instead of custom Evennia one.
- Alias `evennia restart` to mean the same as `evennia reload`.
### Prototype changes
- New OLC started from `olc` command for loading/saving/manipulating prototypes in a menu.
- Moved evennia/utils/spawner.py into the new evennia/prototypes/ along with all new
functionality around prototypes.
- A new form of prototype - database-stored prototypes, editable from in-game, was added. The old,
@ -35,8 +37,6 @@
- The spawn command was extended to accept a full prototype on one line.
- The spawn command got the /save switch to save the defined prototype and its key
- The command spawn/menu will now start an OLC (OnLine Creation) menu to load/save/edit/spawn prototypes.
- The OLC allows for updating all objects previously created using a given prototype with any
changes done.
### EvMenu
@ -52,7 +52,11 @@
### Webclient
- Refactoring of webclient structure.
- Webclient now uses a plugin system to inject new components from the html file.
- Split-windows - divide input field into any number of horizontal/vertical panes and
assign different types of server messages to them.
- Lots of cleanup and bug fixes.
- Hot buttons plugin (friarzen) (disabled by default).
### Locks
@ -91,6 +95,7 @@
### Contribs
- `Auditing` (Johnny): Log and filter server input/output for security purposes
- `Build Menu` (vincent-lg): New @edit command to edit object properties in a menu.
- `Field Fill` (Tim Ashley Jenkins): Wraps EvMenu for creating submittable forms.
- `Health Bar` (Tim Ashley Jenkins): Easily create colorful bars/meters.

View file

@ -2014,7 +2014,7 @@ def main():
# launch menu for operation
init_game_directory(CURRENT_DIR, check_db=True)
run_menu()
elif option in ('status', 'info', 'start', 'istart', 'ipstart', 'reload', 'reboot',
elif option in ('status', 'info', 'start', 'istart', 'ipstart', 'reload', 'restart', 'reboot',
'reset', 'stop', 'sstop', 'kill', 'skill'):
# operate the server directly
if not SERVER_LOGFILE:
@ -2029,7 +2029,7 @@ def main():
start_server_interactive()
elif option == "ipstart":
start_portal_interactive()
elif option == 'reload':
elif option in ('reload', 'restart'):
reload_evennia(args.profiler)
elif option == 'reboot':
reboot_evennia(args.profiler, args.profiler)

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@ -731,11 +731,14 @@ class EvMenu(object):
Args:
nodename (str or callable): Name of node or a callable
to be called as `function(caller, raw_string)` or `function(caller)`
to return the actual goto string.
to be called as `function(caller, raw_string, **kwargs)` or
`function(caller, **kwargs)` to return the actual goto string or
a ("nodename", kwargs) tuple.
raw_string (str): The raw default string entered on the
previous node (only used if the node accepts it as an
argument)
Kwargs:
any: Extra arguments to goto callables.
"""