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Cleanup of changelog
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3 changed files with 16 additions and 8 deletions
13
CHANGELOG.md
13
CHANGELOG.md
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@ -8,15 +8,17 @@
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with different functionality).
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- Both Portal/Server are now stand-alone processes (easy to run as daemon)
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- Made Portal the AMP Server for starting/restarting the Server (the AMP client)
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- Dynamic logging now happens using `evennia -l` rather than by interactive.
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- Dynamic logging now happens using `evennia -l` rather than by interactive mode.
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- Made AMP secure against erroneous HTTP requests on the wrong port (return error messages).
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- The `evennia istart` option will start/switch the Server in foreground (interactive) mode, where it logs
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to terminal and can be stopped with Ctrl-C. Using `evennia reload`, or reloading in-game, will
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return Server to normal daemon operation.
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- For validating passwords, use safe Django password-validation backend instead of custom Evennia one.
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- Alias `evennia restart` to mean the same as `evennia reload`.
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### Prototype changes
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- New OLC started from `olc` command for loading/saving/manipulating prototypes in a menu.
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- Moved evennia/utils/spawner.py into the new evennia/prototypes/ along with all new
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functionality around prototypes.
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- A new form of prototype - database-stored prototypes, editable from in-game, was added. The old,
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@ -35,8 +37,6 @@
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- The spawn command was extended to accept a full prototype on one line.
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- The spawn command got the /save switch to save the defined prototype and its key
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- The command spawn/menu will now start an OLC (OnLine Creation) menu to load/save/edit/spawn prototypes.
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- The OLC allows for updating all objects previously created using a given prototype with any
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changes done.
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### EvMenu
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@ -52,7 +52,11 @@
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### Webclient
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- Refactoring of webclient structure.
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- Webclient now uses a plugin system to inject new components from the html file.
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- Split-windows - divide input field into any number of horizontal/vertical panes and
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assign different types of server messages to them.
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- Lots of cleanup and bug fixes.
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- Hot buttons plugin (friarzen) (disabled by default).
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### Locks
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@ -91,6 +95,7 @@
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### Contribs
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- `Auditing` (Johnny): Log and filter server input/output for security purposes
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- `Build Menu` (vincent-lg): New @edit command to edit object properties in a menu.
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- `Field Fill` (Tim Ashley Jenkins): Wraps EvMenu for creating submittable forms.
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- `Health Bar` (Tim Ashley Jenkins): Easily create colorful bars/meters.
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@ -2014,7 +2014,7 @@ def main():
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# launch menu for operation
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init_game_directory(CURRENT_DIR, check_db=True)
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run_menu()
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elif option in ('status', 'info', 'start', 'istart', 'ipstart', 'reload', 'reboot',
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elif option in ('status', 'info', 'start', 'istart', 'ipstart', 'reload', 'restart', 'reboot',
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'reset', 'stop', 'sstop', 'kill', 'skill'):
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# operate the server directly
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if not SERVER_LOGFILE:
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@ -2029,7 +2029,7 @@ def main():
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start_server_interactive()
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elif option == "ipstart":
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start_portal_interactive()
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elif option == 'reload':
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elif option in ('reload', 'restart'):
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reload_evennia(args.profiler)
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elif option == 'reboot':
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reboot_evennia(args.profiler, args.profiler)
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@ -731,11 +731,14 @@ class EvMenu(object):
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Args:
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nodename (str or callable): Name of node or a callable
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to be called as `function(caller, raw_string)` or `function(caller)`
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to return the actual goto string.
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to be called as `function(caller, raw_string, **kwargs)` or
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`function(caller, **kwargs)` to return the actual goto string or
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a ("nodename", kwargs) tuple.
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raw_string (str): The raw default string entered on the
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previous node (only used if the node accepts it as an
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argument)
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Kwargs:
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any: Extra arguments to goto callables.
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"""
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