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Merge pull request #1633 from friarzen/develop-hotbuttons
initial support for webclient HotButtons
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154
evennia/web/webclient/static/webclient/js/plugins/hotbuttons.js
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154
evennia/web/webclient/static/webclient/js/plugins/hotbuttons.js
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/*
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*
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* Assignable 'hot-buttons' Plugin
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*
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* This adds a bar of 9 buttons that can be shift-click assigned whatever is in the textinput buffer, so you can simply
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* click the button again and have it execute those commands, instead of having to type it all out again and again.
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*
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* It stores these commands as server side options.
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*
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* NOTE: This is a CONTRIB. To use this in your game:
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*
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* Stop Evennia
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*
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* Copy this file to mygame/web/static_overrides/webclient/js/plugins/hotbuttons.js
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* Copy evennia/web/webclient/templates/webclient/base.html to mygame/web/template_overrides/webclient/base.html
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*
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* Edit mygame/web/template_overrides/webclient/base.html to add:
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* <script src={% static "webclient/js/plugins/hotbuttons.js" %} language="javascript" type="text/javascript"></script>
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* after the other <script></script> plugin tags.
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*
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* Run: evennia collectstatic (say 'yes' to the overwrite prompt)
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* Start Evennia
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*/
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plugin_handler.add('hotbuttons', (function () {
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var num_buttons = 9;
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var command_cache = new Array(num_buttons);
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//
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// Add Buttons
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var addButtonsUI = function () {
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var buttons = $( [
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'<div id="buttons" class="split split-vertical">',
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' <div id="buttonsform" class="wrapper">',
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' <div id="buttonscontrol" class="input-group">',
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' <button class="btn" id="assign_button0" type="button" value="button0">unassigned</button>',
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' <button class="btn" id="assign_button1" type="button" value="button1">unassigned</button>',
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' <button class="btn" id="assign_button2" type="button" value="button2">unassigned</button>',
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' <button class="btn" id="assign_button3" type="button" value="button3">unassigned</button>',
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' <button class="btn" id="assign_button4" type="button" value="button4">unassigned</button>',
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' <button class="btn" id="assign_button5" type="button" value="button5">unassigned</button>',
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' <button class="btn" id="assign_button6" type="button" value="button6">unassigned</button>',
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' <button class="btn" id="assign_button7" type="button" value="button7">unassigned</button>',
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' <button class="btn" id="assign_button8" type="button" value="button8">unassigned</button>',
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' </div>',
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' </div>',
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'</div>',
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].join("\n") );
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// Add buttons in front of the existing #inputform
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buttons.insertBefore('#inputform');
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$('#inputform').addClass('split split-vertical');
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Split(['#buttons','#inputform'], {
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direction: 'vertical',
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sizes: [50,50],
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gutterSize: 4,
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minSize: 150,
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});
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}
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//
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// collect command text
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var assignButton = function(n, text) { // n is 1-based
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// make sure text has something in it
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if( text && text.length ) {
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// cache the command text
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command_cache[n] = text;
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// is there a space in the command, indicating "command argument" syntax?
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if( text.indexOf(" ") > 0 ) {
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// use the first word as the text on the button
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$("#assign_button"+n).text( text.slice(0, text.indexOf(" ")) );
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} else {
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// use the single-word-text on the button
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$("#assign_button"+n).text( text );
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}
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}
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}
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//
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// Shift click a button to clear it
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var clearButton = function(n) {
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// change button text to "unassigned"
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$("#assign_button"+n).text( "unassigned" );
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// clear current command
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command_cache[n] = "unassigned";
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}
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//
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// actually send the command associated with the button that is clicked
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var sendImmediate = function(n) {
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var text = command_cache[n];
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if( text.length ) {
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Evennia.msg("text", [text], {});
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}
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}
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//
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// send, assign, or clear the button
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var hotButtonClicked = function(e) {
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var button = $("#assign_button"+e.data);
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console.log("button " + e.data + " clicked");
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if( button.text() == "unassigned" ) {
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// Assign the button and send the full button state to the server using a Webclient_Options event
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assignButton( e.data, $('#inputfield').val() );
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Evennia.msg("webclient_options", [], { "HotButtons": command_cache });
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} else {
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if( e.shiftKey ) {
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// Clear the button and send the full button state to the server using a Webclient_Options event
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clearButton(e.data);
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Evennia.msg("webclient_options", [], { "HotButtons": command_cache });
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} else {
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sendImmediate(e.data);
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}
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}
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}
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// Public
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//
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// Handle the HotButtons part of a Webclient_Options event
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var onGotOptions = function(args, kwargs) {
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console.log( args );
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console.log( kwargs );
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if( kwargs['HotButtons'] ) {
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var buttons = kwargs['HotButtons'];
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$.each( buttons, function( key, value ) {
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assignButton(key, value);
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});
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}
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}
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//
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// Initialize me
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var init = function() {
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// Add buttons to the UI
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addButtonsUI();
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// assign button cache
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for( var n=0; n<num_buttons; n++ ) {
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command_cache[n] = "unassigned";
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$("#assign_button"+n).click( n, hotButtonClicked );
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}
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console.log("HotButtons Plugin Initialized.");
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}
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return {
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init: init,
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onGotOptions: onGotOptions,
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}
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})());
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