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Updated HTML docs
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17 changed files with 256 additions and 257 deletions
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@ -57,7 +57,7 @@ building to activate the mob once it’s
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prepared.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.mob.CmdMobOnOff._keyaliases">
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('moboff', 'mobon')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.mob.CmdMobOnOff._keyaliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('mobon', 'moboff')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.mob.CmdMobOnOff._keyaliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="attribute">
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@ -370,7 +370,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
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</div></blockquote>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdAttack._keyaliases">
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'attack', 'kill', 'hit', 'chop')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack._keyaliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('fight', 'stab', 'kill', 'defend', 'slash', 'chop', 'thrust', 'parry', 'hit', 'pierce', 'attack')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack._keyaliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="attribute">
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@ -380,7 +380,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdAttack.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'kill', 'hit', 'chop']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['fight', 'stab', 'kill', 'slash', 'chop', 'thrust', 'parry', 'hit', 'pierce', 'defend']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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@ -411,7 +411,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'parry thrust stab fight pierce slash defend kill hit chop', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fight stab kill slash chop thrust parry hit pierce defend', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -539,7 +539,7 @@ itself handle all messages.</p>
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<p>Creates light where there was none. Something to burn.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdLight._keyaliases">
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('on', 'burn', 'light')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight._keyaliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('on', 'light', 'burn')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight._keyaliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="attribute">
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@ -549,7 +549,7 @@ itself handle all messages.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdLight.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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@ -581,7 +581,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdLight.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -593,7 +593,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
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<p>Presses a button.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdPressButton._keyaliases">
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('press button', 'button', 'press', 'push button')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton._keyaliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('push button', 'press button', 'button', 'press')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton._keyaliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="attribute">
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@ -603,7 +603,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdPressButton.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'press button', 'button']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'button', 'push button']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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@ -634,7 +634,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -844,7 +844,7 @@ shift green root up/down</p>
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</dl>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot._keyaliases">
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('move', 'push', 'pull', 'shiftroot', 'shift')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot._keyaliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('push', 'shiftroot', 'pull', 'move', 'shift')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot._keyaliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="attribute">
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@ -854,7 +854,7 @@ shift green root up/down</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'pull', 'shiftroot', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'move', 'push', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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@ -895,7 +895,7 @@ yellow/green - horizontal roots</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pull move push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -1676,7 +1676,7 @@ on the bridge, 0 - 4.</p></li>
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</dl>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.rooms.CmdEast._keyaliases">
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('e', 'east')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdEast._keyaliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('east', 'e')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdEast._keyaliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="attribute">
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@ -1794,7 +1794,7 @@ if they fall off the bridge.</p>
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to find something.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.rooms.CmdLookDark._keyaliases">
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('search', 'look', 'fiddle', 'feel around', 'feel', 'l')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark._keyaliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">_keyaliases</code><em class="property"> = ('l', 'look', 'feel around', 'search', 'fiddle', 'feel')</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark._keyaliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="attribute">
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@ -1804,7 +1804,7 @@ to find something.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'l', 'fiddle', 'feel', 'feel around']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'feel around', 'search', 'fiddle', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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@ -1837,7 +1837,7 @@ random chance of eventually finding a light source.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.rooms.CmdLookDark.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search l fiddle feel feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l feel around search fiddle feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -1932,7 +1932,7 @@ return_detail() hook on TutorialRooms for this.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.rooms.CmdTutorialLook.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="method">
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@ -1959,7 +1959,7 @@ code except for adding in the details.</p>
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<dl class="attribute">
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<dt id="evennia.contrib.tutorial_world.rooms.CmdTutorialLook.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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