diff --git a/docs/0.9.1/.buildinfo b/docs/0.9.1/.buildinfo index a85903c2b1..3a153f151a 100644 --- a/docs/0.9.1/.buildinfo +++ b/docs/0.9.1/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 295015d8a4fc970787fc1883ce23db71 +config: 88ec82837d54b21403a1ded540df1766 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/0.9.1/api/evennia.commands.default.html b/docs/0.9.1/api/evennia.commands.default.html index 5aafe8ad68..b6e75eca03 100644 --- a/docs/0.9.1/api/evennia.commands.default.html +++ b/docs/0.9.1/api/evennia.commands.default.html @@ -79,7 +79,7 @@ method. Otherwise all text will be returned to all connected sessions.
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶
_keyaliases = ('options', 'option')¶_keyaliases = ('option', 'options')¶
_keyaliases = ('quell', 'unquell')¶_keyaliases = ('unquell', 'quell')¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')¶_keyaliases = ('batchcommand', 'batchcommands', 'batchcmd')¶
aliases = ['batchcmd', 'batchcommand']¶aliases = ['batchcommand', 'batchcmd']¶
search_index_entry = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶search_index_entry = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶
Runs batches of commands from a batch-code text file (*.py).
_keyaliases = ('batchcodes', 'batchcode')¶_keyaliases = ('batchcode', 'batchcodes')¶
_keyaliases = ('desc', 'describe')¶_keyaliases = ('describe', 'desc')¶
_keyaliases = ('destroy', 'delete', 'del')¶_keyaliases = ('del', 'destroy', 'delete')¶
aliases = ['delete', 'del']¶aliases = ['del', 'delete']¶
search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
_keyaliases = ('tun', 'tunnel')¶_keyaliases = ('tunnel', 'tun')¶
_keyaliases = ('name', 'rename')¶_keyaliases = ('rename', 'name')¶
_keyaliases = ('typeclass', 'update', 'type', 'parent', 'swap')¶_keyaliases = ('parent', 'typeclass', 'swap', 'type', 'update')¶
aliases = ['parent', 'update', 'swap', 'type']¶aliases = ['type', 'update', 'swap', 'parent']¶
search_index_entry = {'aliases': 'parent update swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'type update swap parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
_keyaliases = ('locks', 'lock')¶_keyaliases = ('lock', 'locks')¶
Append a * before the search string to examine an account.
_keyaliases = ('ex', 'exam', 'examine')¶_keyaliases = ('exam', 'ex', 'examine')¶
_keyaliases = ('teleport', 'tel')¶_keyaliases = ('tel', 'teleport')¶
_keyaliases = ('addcom', 'chanalias', 'aliaschan')¶_keyaliases = ('chanalias', 'addcom', 'aliaschan')¶
_keyaliases = ('delcom', 'delchanalias', 'delaliaschan')¶_keyaliases = ('delchanalias', 'delcom', 'delaliaschan')¶
_keyaliases = ('all channels', 'channels', 'chanlist', 'clist', 'comlist', 'channellist')¶_keyaliases = ('channellist', 'channels', 'clist', 'comlist', 'all channels', 'chanlist')¶
aliases = ['all channels', 'chanlist', 'clist', 'comlist', 'channellist']¶aliases = ['channellist', 'clist', 'comlist', 'all channels', 'chanlist']¶
search_index_entry = {'aliases': 'all channels chanlist clist comlist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'channellist clist comlist all channels chanlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
Creates a new channel owned by you.
_keyaliases = ('ccreate', 'channelcreate')¶_keyaliases = ('channelcreate', 'ccreate')¶
_keyaliases = ('tell', 'page')¶_keyaliases = ('page', 'tell')¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶
Shows your inventory.
_keyaliases = ('inventory', 'i', 'inv')¶_keyaliases = ('inv', 'i', 'inventory')¶
_keyaliases = ('get', 'grab')¶_keyaliases = ('grab', 'get')¶
Talk to those in your current location.
_keyaliases = ('say', '"', "'")¶_keyaliases = ("'", '"', 'say')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = ('groups', 'access', 'hierarchy')¶_keyaliases = ('access', 'hierarchy', 'groups')¶
_keyaliases = ('py', '!')¶_keyaliases = ('!', 'py')¶
_keyaliases = ('objects', 'listobjs', 'db', 'listobjects', 'stats')¶_keyaliases = ('listobjects', 'stats', 'listobjs', 'objects', 'db')¶
aliases = ['listobjs', 'listobjects', 'db', 'stats']¶aliases = ['listobjects', 'db', 'listobjs', 'stats']¶
search_index_entry = {'aliases': 'listobjs listobjects db stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'listobjects db listobjs stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
_keyaliases = ('uptime', 'time')¶_keyaliases = ('time', 'uptime')¶
_keyaliases = ('serverload', 'server', 'serverprocess')¶_keyaliases = ('serverload', 'serverprocess', 'server')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('connect', 'co', 'conn', 'con')¶_keyaliases = ('connect', 'con', 'co', 'conn')¶
aliases = ['con', 'conn', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('cr', 'cre', 'create')¶_keyaliases = ('cre', 'cr', 'create')¶
_keyaliases = ('quit', 'qu', 'q')¶_keyaliases = ('quit', 'q', 'qu')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('__unloggedin_look_command', 'l', 'look')¶_keyaliases = ('look', '__unloggedin_look_command', 'l')¶
_keyaliases = ('agree', 'accept')¶_keyaliases = ('accept', 'agree')¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶
Shows your inventory.
_keyaliases = ('inventory', 'i', 'inv')¶_keyaliases = ('inv', 'i', 'inventory')¶
_keyaliases = ('dice', '@dice', 'roll')¶_keyaliases = ('roll', '@dice', 'dice')¶
aliases = ['@dice', 'roll']¶aliases = ['roll', '@dice']¶
search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
Use the create command to first create an account before logging in.
_keyaliases = ('connect', 'co', 'conn', 'con')¶_keyaliases = ('connect', 'con', 'co', 'conn')¶
aliases = ['con', 'conn', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
This creates a new account account.
_keyaliases = ('cr', 'cre', 'create')¶_keyaliases = ('cre', 'cr', 'create')¶
_keyaliases = ('quit', 'qu', 'q')¶_keyaliases = ('quit', 'q', 'qu')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('__unloggedin_look_command', 'l', 'look')¶_keyaliases = ('look', '__unloggedin_look_command', 'l')¶
_keyaliases = ('desc', 'describe')¶_keyaliases = ('describe', 'desc')¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶
_keyaliases = ('@gender', '@sex')¶_keyaliases = ('@sex', '@gender')¶
_keyaliases = ('mail', '@mail')¶_keyaliases = ('@mail', 'mail')¶
_keyaliases = ('mail', '@mail')¶_keyaliases = ('@mail', 'mail')¶
_keyaliases = ('@puzzlerecipe', '@puzzle')¶_keyaliases = ('@puzzle', '@puzzlerecipe')¶
_keyaliases = ('recog', 'forget', 'recognize')¶_keyaliases = ('forget', 'recognize', 'recog')¶
Talk to those in your current location.
_keyaliases = ('say', '"', "'")¶_keyaliases = ("'", '"', 'say')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
Command to edit callbacks.
_keyaliases = ('@callback', '@call', '@calls', '@callbacks')¶_keyaliases = ('@call', '@callbacks', '@calls', '@callback')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('pass', 'hold', 'wait')¶_keyaliases = ('wait', 'pass', 'hold')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('pass', 'hold', 'wait')¶_keyaliases = ('wait', 'pass', 'hold')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('pass', 'hold', 'wait')¶_keyaliases = ('wait', 'pass', 'hold')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('pass', 'hold', 'wait')¶_keyaliases = ('wait', 'pass', 'hold')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('pass', 'hold', 'wait')¶_keyaliases = ('wait', 'pass', 'hold')¶
… not that there’s much to see in the dark.
_keyaliases = ('get', 'examine', 'ex', 'l', 'look', 'listen', 'feel')¶
aliases = ['get', 'examine', 'ex', 'l', 'listen', 'feel']¶
search_index_entry = {'aliases': 'get examine ex l listen feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
Closes the lid of the red button.
_keyaliases = ('close lid', 'close')¶
_keyaliases = ('nudge lid', 'nudge')¶
_keyaliases = ('open button', 'open', 'open lid')¶
_keyaliases = ('press', 'push', 'press button', 'push button')¶
aliases = ['push', 'press button', 'press']¶
search_index_entry = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('smash', 'break lid', 'smash lid', 'smash glass')¶
aliases = ['break lid', 'smash lid', 'smash']¶
search_index_entry = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('moboff', 'mobon')¶_keyaliases = ('mobon', 'moboff')¶
_keyaliases = ('parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'attack', 'kill', 'hit', 'chop')¶_keyaliases = ('fight', 'stab', 'kill', 'defend', 'slash', 'chop', 'thrust', 'parry', 'hit', 'pierce', 'attack')¶
aliases = ['parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'kill', 'hit', 'chop']¶aliases = ['fight', 'stab', 'kill', 'slash', 'chop', 'thrust', 'parry', 'hit', 'pierce', 'defend']¶
search_index_entry = {'aliases': 'parry thrust stab fight pierce slash defend kill hit chop', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'fight stab kill slash chop thrust parry hit pierce defend', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('on', 'burn', 'light')¶_keyaliases = ('on', 'light', 'burn')¶
aliases = ['burn', 'light']¶aliases = ['light', 'burn']¶
search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
Presses a button.
_keyaliases = ('press button', 'button', 'press', 'push button')¶_keyaliases = ('push button', 'press button', 'button', 'press')¶
aliases = ['push button', 'press button', 'button']¶aliases = ['press button', 'button', 'push button']¶
search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶
_keyaliases = ('move', 'push', 'pull', 'shiftroot', 'shift')¶_keyaliases = ('push', 'shiftroot', 'pull', 'move', 'shift')¶
aliases = ['push', 'pull', 'shiftroot', 'move']¶aliases = ['pull', 'move', 'push', 'shiftroot']¶
search_index_entry = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'pull move push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
_keyaliases = ('e', 'east')¶_keyaliases = ('east', 'e')¶
_keyaliases = ('search', 'look', 'fiddle', 'feel around', 'feel', 'l')¶_keyaliases = ('l', 'look', 'feel around', 'search', 'fiddle', 'feel')¶
aliases = ['search', 'l', 'fiddle', 'feel', 'feel around']¶aliases = ['l', 'feel around', 'search', 'fiddle', 'feel']¶
search_index_entry = {'aliases': 'search l fiddle feel feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'l feel around search fiddle feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶
Commands for the editor
_keyaliases = (':<', ':fd', ':u', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':editor_command_group', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f')¶_keyaliases = (':q', ':u', ':echo', ':!', ':dw', ':j', ':f', ':fi', ':p', ':<', ':=', ':w', ':I', ':::', ':r', ':i', ':editor_command_group', ':', ':S', ':s', ':h', ':>', ':UU', '::', ':dd', ':x', ':q!', ':DD', ':y', ':fd', ':A', ':uu', ':wq')¶
aliases = [':<', ':fd', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f', ':u']¶aliases = [':q', ':u', ':echo', ':!', ':dw', ':j', ':f', ':fi', ':p', ':<', ':=', ':w', ':I', ':::', ':r', ':i', ':', ':S', ':s', ':h', ':>', ':UU', '::', ':dd', ':x', ':q!', ':DD', ':y', ':fd', ':A', ':uu', ':wq']¶
search_index_entry = {'aliases': ':< :fd :h :: :echo :dw :dd :DD :x :q! :fi :q :s :> := : ::: :j :I :S :p :! :y :wq :uu :UU :w :r :i :A :f :u', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':q :u :echo :! :dw :j :f :fi :p :< := :w :I ::: :r :i : :S :s :h :> :UU :: :dd :x :q! :DD :y :fd :A :uu :wq', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
No command match - Inputs line of text into buffer.
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
Menu options.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Enter your data and press return.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Manipulate the text paging
_keyaliases = ('next', 'a', 'back', 'end', 'quit', 'n', 't', 'abort', 'q', 'top', '__noinput_command', 'e', 'b')¶_keyaliases = ('t', 'b', 'n', 'top', 'abort', 'q', 'quit', 'end', '__noinput_command', 'a', 'back', 'e', 'next')¶
aliases = ['q', 'top', 'end', 'quit', 'n', 't', 'abort', 'next', 'back', 'b', 'e', 'a']¶aliases = ['t', 'b', 'n', 'top', 'back', 'abort', 'q', 'end', 'a', 'quit', 'e', 'next']¶
search_index_entry = {'aliases': 'q top end quit n t abort next back b e a', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 't b n top back abort q end a quit e next', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶
_keyaliases = ('options', 'option')¶_keyaliases = ('option', 'options')¶
_keyaliases = ('quell', 'unquell')¶_keyaliases = ('unquell', 'quell')¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')¶_keyaliases = ('batchcommand', 'batchcommands', 'batchcmd')¶
aliases = ['batchcmd', 'batchcommand']¶aliases = ['batchcommand', 'batchcmd']¶
search_index_entry = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶search_index_entry = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶
Runs batches of commands from a batch-code text file (*.py).
_keyaliases = ('batchcodes', 'batchcode')¶_keyaliases = ('batchcode', 'batchcodes')¶
_keyaliases = ('desc', 'describe')¶_keyaliases = ('describe', 'desc')¶
_keyaliases = ('destroy', 'delete', 'del')¶_keyaliases = ('del', 'destroy', 'delete')¶
aliases = ['delete', 'del']¶aliases = ['del', 'delete']¶
search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
_keyaliases = ('tun', 'tunnel')¶_keyaliases = ('tunnel', 'tun')¶
_keyaliases = ('name', 'rename')¶_keyaliases = ('rename', 'name')¶
_keyaliases = ('typeclass', 'update', 'type', 'parent', 'swap')¶_keyaliases = ('parent', 'typeclass', 'swap', 'type', 'update')¶
aliases = ['parent', 'update', 'swap', 'type']¶aliases = ['type', 'update', 'swap', 'parent']¶
search_index_entry = {'aliases': 'parent update swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'type update swap parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
_keyaliases = ('locks', 'lock')¶_keyaliases = ('lock', 'locks')¶
Append a * before the search string to examine an account.
_keyaliases = ('ex', 'exam', 'examine')¶_keyaliases = ('exam', 'ex', 'examine')¶
_keyaliases = ('teleport', 'tel')¶_keyaliases = ('tel', 'teleport')¶
_keyaliases = ('addcom', 'chanalias', 'aliaschan')¶_keyaliases = ('chanalias', 'addcom', 'aliaschan')¶
_keyaliases = ('delcom', 'delchanalias', 'delaliaschan')¶_keyaliases = ('delchanalias', 'delcom', 'delaliaschan')¶
_keyaliases = ('all channels', 'channels', 'chanlist', 'clist', 'comlist', 'channellist')¶_keyaliases = ('channellist', 'channels', 'clist', 'comlist', 'all channels', 'chanlist')¶
aliases = ['all channels', 'chanlist', 'clist', 'comlist', 'channellist']¶aliases = ['channellist', 'clist', 'comlist', 'all channels', 'chanlist']¶
search_index_entry = {'aliases': 'all channels chanlist clist comlist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'channellist clist comlist all channels chanlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
Creates a new channel owned by you.
_keyaliases = ('ccreate', 'channelcreate')¶_keyaliases = ('channelcreate', 'ccreate')¶
_keyaliases = ('tell', 'page')¶_keyaliases = ('page', 'tell')¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶
Shows your inventory.
_keyaliases = ('inventory', 'i', 'inv')¶_keyaliases = ('inv', 'i', 'inventory')¶
_keyaliases = ('get', 'grab')¶_keyaliases = ('grab', 'get')¶
Talk to those in your current location.
_keyaliases = ('say', '"', "'")¶_keyaliases = ("'", '"', 'say')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = ('groups', 'access', 'hierarchy')¶_keyaliases = ('access', 'hierarchy', 'groups')¶
_keyaliases = ('py', '!')¶_keyaliases = ('!', 'py')¶
_keyaliases = ('objects', 'listobjs', 'db', 'listobjects', 'stats')¶_keyaliases = ('listobjects', 'stats', 'listobjs', 'objects', 'db')¶
aliases = ['listobjs', 'listobjects', 'db', 'stats']¶aliases = ['listobjects', 'db', 'listobjs', 'stats']¶
search_index_entry = {'aliases': 'listobjs listobjects db stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'listobjects db listobjs stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
_keyaliases = ('uptime', 'time')¶_keyaliases = ('time', 'uptime')¶
_keyaliases = ('serverload', 'server', 'serverprocess')¶_keyaliases = ('serverload', 'serverprocess', 'server')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('connect', 'co', 'conn', 'con')¶_keyaliases = ('connect', 'con', 'co', 'conn')¶
aliases = ['con', 'conn', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('cr', 'cre', 'create')¶_keyaliases = ('cre', 'cr', 'create')¶
_keyaliases = ('quit', 'qu', 'q')¶_keyaliases = ('quit', 'q', 'qu')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('__unloggedin_look_command', 'l', 'look')¶_keyaliases = ('look', '__unloggedin_look_command', 'l')¶
_keyaliases = ('agree', 'accept')¶_keyaliases = ('accept', 'agree')¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶
Shows your inventory.
_keyaliases = ('inventory', 'i', 'inv')¶_keyaliases = ('inv', 'i', 'inventory')¶
_keyaliases = ('dice', '@dice', 'roll')¶_keyaliases = ('roll', '@dice', 'dice')¶
aliases = ['@dice', 'roll']¶aliases = ['roll', '@dice']¶
search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
Use the create command to first create an account before logging in.
_keyaliases = ('connect', 'co', 'conn', 'con')¶_keyaliases = ('connect', 'con', 'co', 'conn')¶
aliases = ['con', 'conn', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
This creates a new account account.
_keyaliases = ('cr', 'cre', 'create')¶_keyaliases = ('cre', 'cr', 'create')¶
_keyaliases = ('quit', 'qu', 'q')¶_keyaliases = ('quit', 'q', 'qu')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('__unloggedin_look_command', 'l', 'look')¶_keyaliases = ('look', '__unloggedin_look_command', 'l')¶
_keyaliases = ('desc', 'describe')¶_keyaliases = ('describe', 'desc')¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶
_keyaliases = ('@gender', '@sex')¶_keyaliases = ('@sex', '@gender')¶
_keyaliases = ('mail', '@mail')¶_keyaliases = ('@mail', 'mail')¶
_keyaliases = ('mail', '@mail')¶_keyaliases = ('@mail', 'mail')¶
_keyaliases = ('@puzzlerecipe', '@puzzle')¶_keyaliases = ('@puzzle', '@puzzlerecipe')¶
_keyaliases = ('recog', 'forget', 'recognize')¶_keyaliases = ('forget', 'recognize', 'recog')¶
Talk to those in your current location.
_keyaliases = ('say', '"', "'")¶_keyaliases = ("'", '"', 'say')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
Command to edit callbacks.
_keyaliases = ('@callback', '@call', '@calls', '@callbacks')¶_keyaliases = ('@call', '@callbacks', '@calls', '@callback')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('pass', 'hold', 'wait')¶_keyaliases = ('wait', 'pass', 'hold')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('pass', 'hold', 'wait')¶_keyaliases = ('wait', 'pass', 'hold')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('pass', 'hold', 'wait')¶_keyaliases = ('wait', 'pass', 'hold')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('pass', 'hold', 'wait')¶_keyaliases = ('wait', 'pass', 'hold')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('pass', 'hold', 'wait')¶_keyaliases = ('wait', 'pass', 'hold')¶
… not that there’s much to see in the dark.
_keyaliases = ('get', 'examine', 'ex', 'l', 'look', 'listen', 'feel')¶
aliases = ['get', 'examine', 'ex', 'l', 'listen', 'feel']¶
search_index_entry = {'aliases': 'get examine ex l listen feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
Closes the lid of the red button.
_keyaliases = ('close lid', 'close')¶
_keyaliases = ('nudge lid', 'nudge')¶
_keyaliases = ('open button', 'open', 'open lid')¶
_keyaliases = ('press', 'push', 'press button', 'push button')¶
aliases = ['push', 'press button', 'press']¶
search_index_entry = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('smash', 'break lid', 'smash lid', 'smash glass')¶
aliases = ['break lid', 'smash lid', 'smash']¶
search_index_entry = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('moboff', 'mobon')¶_keyaliases = ('mobon', 'moboff')¶
_keyaliases = ('parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'attack', 'kill', 'hit', 'chop')¶_keyaliases = ('fight', 'stab', 'kill', 'defend', 'slash', 'chop', 'thrust', 'parry', 'hit', 'pierce', 'attack')¶
aliases = ['parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'kill', 'hit', 'chop']¶aliases = ['fight', 'stab', 'kill', 'slash', 'chop', 'thrust', 'parry', 'hit', 'pierce', 'defend']¶
search_index_entry = {'aliases': 'parry thrust stab fight pierce slash defend kill hit chop', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'fight stab kill slash chop thrust parry hit pierce defend', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('on', 'burn', 'light')¶_keyaliases = ('on', 'light', 'burn')¶
aliases = ['burn', 'light']¶aliases = ['light', 'burn']¶
search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
Presses a button.
_keyaliases = ('press button', 'button', 'press', 'push button')¶_keyaliases = ('push button', 'press button', 'button', 'press')¶
aliases = ['push button', 'press button', 'button']¶aliases = ['press button', 'button', 'push button']¶
search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶
_keyaliases = ('move', 'push', 'pull', 'shiftroot', 'shift')¶_keyaliases = ('push', 'shiftroot', 'pull', 'move', 'shift')¶
aliases = ['push', 'pull', 'shiftroot', 'move']¶aliases = ['pull', 'move', 'push', 'shiftroot']¶
search_index_entry = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'pull move push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
_keyaliases = ('e', 'east')¶_keyaliases = ('east', 'e')¶
_keyaliases = ('search', 'look', 'fiddle', 'feel around', 'feel', 'l')¶_keyaliases = ('l', 'look', 'feel around', 'search', 'fiddle', 'feel')¶
aliases = ['search', 'l', 'fiddle', 'feel', 'feel around']¶aliases = ['l', 'feel around', 'search', 'fiddle', 'feel']¶
search_index_entry = {'aliases': 'search l fiddle feel feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'l feel around search fiddle feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
aliases = ['l', 'ls']¶aliases = ['ls', 'l']¶
search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶
Commands for the editor
_keyaliases = (':<', ':fd', ':u', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':editor_command_group', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f')¶_keyaliases = (':q', ':u', ':echo', ':!', ':dw', ':j', ':f', ':fi', ':p', ':<', ':=', ':w', ':I', ':::', ':r', ':i', ':editor_command_group', ':', ':S', ':s', ':h', ':>', ':UU', '::', ':dd', ':x', ':q!', ':DD', ':y', ':fd', ':A', ':uu', ':wq')¶
aliases = [':<', ':fd', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f', ':u']¶aliases = [':q', ':u', ':echo', ':!', ':dw', ':j', ':f', ':fi', ':p', ':<', ':=', ':w', ':I', ':::', ':r', ':i', ':', ':S', ':s', ':h', ':>', ':UU', '::', ':dd', ':x', ':q!', ':DD', ':y', ':fd', ':A', ':uu', ':wq']¶
search_index_entry = {'aliases': ':< :fd :h :: :echo :dw :dd :DD :x :q! :fi :q :s :> := : ::: :j :I :S :p :! :y :wq :uu :UU :w :r :i :A :f :u', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':q :u :echo :! :dw :j :f :fi :p :< := :w :I ::: :r :i : :S :s :h :> :UU :: :dd :x :q! :DD :y :fd :A :uu :wq', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
No command match - Inputs line of text into buffer.
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
Menu options.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Enter your data and press return.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Manipulate the text paging
_keyaliases = ('next', 'a', 'back', 'end', 'quit', 'n', 't', 'abort', 'q', 'top', '__noinput_command', 'e', 'b')¶_keyaliases = ('t', 'b', 'n', 'top', 'abort', 'q', 'quit', 'end', '__noinput_command', 'a', 'back', 'e', 'next')¶
aliases = ['q', 'top', 'end', 'quit', 'n', 't', 'abort', 'next', 'back', 'b', 'e', 'a']¶aliases = ['t', 'b', 'n', 'top', 'back', 'abort', 'q', 'end', 'a', 'quit', 'e', 'next']¶
search_index_entry = {'aliases': 'q top end quit n t abort next back b e a', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 't b n top back abort q end a quit e next', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶