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- Added .at_failed_login(session) to default Player typeclass.
- unloggedin.CmdUnconnectedConnect now calls the at_failed_login hook on player if a correct user is entered by an invalid password provided.
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2 changed files with 12 additions and 0 deletions
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@ -166,6 +166,8 @@ class CmdUnconnectedConnect(MuxCommand):
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session.msg(string)
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# this just updates the throttle
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_throttle(session, storage=_LATEST_FAILED_LOGINS)
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# calls player hook for a failed login.
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player.at_failed_login(session)
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return
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# Check IP and/or name bans
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@ -677,6 +677,16 @@ class DefaultPlayer(PlayerDB):
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# screen. We execute look on the player.
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self.execute_cmd("look", sessid=sessid)
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def at_failed_login(self, session):
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"""
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Called by the login process if a user account is targeted correctly
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but provided with an invalid password. By default it does nothing,
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but exists to be overriden.
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Args:
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session (session): Session logging in.
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"""
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def at_disconnect(self, reason=None):
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"""
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Called just before user is disconnected.
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