Merge pull request #3325 from InspectorCaracal/patch-12

Fix typo in tutorial
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Griatch 2023-11-18 13:47:13 +01:00 committed by GitHub
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@ -212,7 +212,7 @@ When the `.send_echo` method is called, it will use `random.random()` to check i
Here's how you'd use this room in-game:
> dig market:evadventure.EchoingRoom = market,back
> dig market:evadventure.rooms.EchoingRoom = market,back
> market
> set here/echoes = ["You hear a merchant shouting", "You hear the clatter of coins"]
> py here.start_echo()
@ -266,4 +266,4 @@ So we create a bunch of rooms, link them to one centr room and then make sure th
## Conclusion
In this lesson we manipulated strings and made a map. Changing the description of an object is a big part of changing the 'graphics' of a text-based game, so checking out the [parts making up an object description](../../../Components/Objects.md#changing-an-objects-description) is good extra reading.
In this lesson we manipulated strings and made a map. Changing the description of an object is a big part of changing the 'graphics' of a text-based game, so checking out the [parts making up an object description](../../../Components/Objects.md#changing-an-objects-description) is good extra reading.