diff --git a/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Rooms.md b/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Rooms.md index ae8d1229d8..339d6cb66e 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Rooms.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Rooms.md @@ -212,7 +212,7 @@ When the `.send_echo` method is called, it will use `random.random()` to check i Here's how you'd use this room in-game: - > dig market:evadventure.EchoingRoom = market,back + > dig market:evadventure.rooms.EchoingRoom = market,back > market > set here/echoes = ["You hear a merchant shouting", "You hear the clatter of coins"] > py here.start_echo() @@ -266,4 +266,4 @@ So we create a bunch of rooms, link them to one centr room and then make sure th ## Conclusion -In this lesson we manipulated strings and made a map. Changing the description of an object is a big part of changing the 'graphics' of a text-based game, so checking out the [parts making up an object description](../../../Components/Objects.md#changing-an-objects-description) is good extra reading. \ No newline at end of file +In this lesson we manipulated strings and made a map. Changing the description of an object is a big part of changing the 'graphics' of a text-based game, so checking out the [parts making up an object description](../../../Components/Objects.md#changing-an-objects-description) is good extra reading.