Refactoring Concept/Component documentation. Still not done

This commit is contained in:
Griatch 2022-11-26 15:37:02 +01:00
parent 7114aea912
commit c7ec3dfad3
42 changed files with 745 additions and 1275 deletions

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@ -7,7 +7,7 @@ the defaults can be quite useful.
Connect and log into your new game and you will end up in the "Limbo" location. This
is the only room in the game at this point. Let's explore the commands a little.
The default commands has syntax [similar to MUX](../../../Concepts/Using-MUX-as-a-Standard.md):
The default commands has syntax [similar to MUX](../../../Coding/Default-Command-Syntax.md):
command[/switch/switch...] [arguments ...]

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@ -109,7 +109,7 @@ In some game styles, players have the ability to create objects and even script
Regular, untrusted users should never be allowed to execute raw Python
code (such as what you can do with the `py` command). You can
[read more about Evennia's stance on softcode here](../../../Concepts/Soft-Code.md). If you want users to do limited scripting, it's suggested that this is accomplished by adding more powerful build-commands for them to use.
[read more about Evennia's stance on softcode here](../../../Coding/Soft-Code.md). If you want users to do limited scripting, it's suggested that this is accomplished by adding more powerful build-commands for them to use.
**EvAdventure Answer**