diff --git a/docs/pylib/update_default_cmd_index.py b/docs/pylib/update_default_cmd_index.py
index 25733b0eb4..5dd2c44836 100644
--- a/docs/pylib/update_default_cmd_index.py
+++ b/docs/pylib/update_default_cmd_index.py
@@ -19,7 +19,7 @@ PAGE = """
# Default Commands
The full set of default Evennia commands currently contains {ncommands} commands in {nfiles} source
-files. Our policy for adding default commands is outlined [here](Using-MUX-as-a-Standard). The
+files. Our policy for adding default commands is outlined [here](Default-Command-Syntax). The
[Commands](Commands) documentation explains how Commands work as well as how to make new or customize
existing ones.
diff --git a/docs/source/Coding/Coding-Overview.md b/docs/source/Coding/Coding-Overview.md
index 8b436f9ca7..b6a2436309 100644
--- a/docs/source/Coding/Coding-Overview.md
+++ b/docs/source/Coding/Coding-Overview.md
@@ -9,6 +9,7 @@ See also the [Beginner Tutorial](../Howtos/Beginner-Tutorial/Beginner-Tutorial-O
:maxdepth: 2
Evennia-Code-Style.md
+Default-Command-Syntax.md
Version-Control.md
Debugging.md
Unit-Testing.md
diff --git a/docs/source/Coding/Default-Command-Syntax.md b/docs/source/Coding/Default-Command-Syntax.md
new file mode 100644
index 0000000000..10f1e4ccbf
--- /dev/null
+++ b/docs/source/Coding/Default-Command-Syntax.md
@@ -0,0 +1,24 @@
+# Default Command Syntax
+
+
+Evennia allows for any command syntax.
+
+If you like the way DikuMUDs, LPMuds or MOOs handle things, you could emulate that with Evennia. If you are ambitious you could even design a whole new style, perfectly fitting your own dreams of the ideal game. See the [Command](../Components/Commands.md) documentation for how to do this.
+
+We do offer a default however. The default Evennia setup tends to *resemble* [MUX2](https://www.tinymux.org/), and its cousins [PennMUSH](https://www.pennmush.org), [TinyMUSH](https://github.com/TinyMUSH/TinyMUSH/wiki), and [RhostMUSH](http://www.rhostmush.com/):
+
+```
+command[/switches] object [= options]
+```
+
+While the reason for this similarity is partly historical, these codebases offer very mature feature sets for administration and building.
+
+Evennia is *not* a MUX system though. It works very differently in many ways. For example, Evennia
+deliberately lacks an online softcode language (a policy explained on our [softcode policy page](./Soft-Code.md)). Evennia also does not shy from using its own syntax when deemed appropriate: the
+MUX syntax has grown organically over a long time and is, frankly, rather arcane in places. All in
+all the default command syntax should at most be referred to as "MUX-like" or "MUX-inspired".
+
+```{toctree}
+:hidden:
+Soft-Code
+```
\ No newline at end of file
diff --git a/docs/source/Concepts/Soft-Code.md b/docs/source/Coding/Soft-Code.md
similarity index 100%
rename from docs/source/Concepts/Soft-Code.md
rename to docs/source/Coding/Soft-Code.md
diff --git a/docs/source/Coding/Unit-Testing.md b/docs/source/Coding/Unit-Testing.md
index 833ac5d3b0..0b8bf95c58 100644
--- a/docs/source/Coding/Unit-Testing.md
+++ b/docs/source/Coding/Unit-Testing.md
@@ -221,7 +221,7 @@ test coverage and which does not. All help is appreciated!
### Unit testing contribs with custom models
A special case is if you were to create a contribution to go to the `evennia/contrib` folder that
-uses its [own database models](../Concepts/New-Models.md). The problem with this is that Evennia (and Django) will
+uses its [own database models](../Concepts/Models.md). The problem with this is that Evennia (and Django) will
only recognize models in `settings.INSTALLED_APPS`. If a user wants to use your contrib, they will
be required to add your models to their settings file. But since contribs are optional you cannot
add the model to Evennia's central `settings_default.py` file - this would always create your
diff --git a/docs/source/Components/Accounts.md b/docs/source/Components/Accounts.md
index 02865b38e2..d97b0cb2ce 100644
--- a/docs/source/Components/Accounts.md
+++ b/docs/source/Components/Accounts.md
@@ -2,7 +2,7 @@
```
┌──────┐ │ ┌───────┐ ┌───────┐ ┌──────┐
-│Client├─┼──►│Session├───►│Account├──►│Object│
+│Client├─┼──►│Session├───►│Account├──►│Object│
└──────┘ │ └───────┘ └───────┘ └──────┘
^
```
diff --git a/docs/source/Components/Bootstrap-Components-and-Utilities.md b/docs/source/Components/Bootstrap-Components-and-Utilities.md
deleted file mode 100644
index 69b2a89b9b..0000000000
--- a/docs/source/Components/Bootstrap-Components-and-Utilities.md
+++ /dev/null
@@ -1,80 +0,0 @@
-# Bootstrap Components and Utilities
-
-Bootstrap provides many utilities and components you can use when customizing Evennia's web
-presence. We'll go over a few examples here that you might find useful.
-> Please take a look at either [the basic web tutorial](../Howtos/Beginner-Tutorial/Part5/Add-a-simple-new-web-page.md) or
->[the web character view tutorial](../Howtos/Web-Character-View-Tutorial.md)
-> to get a feel for how to add pages to Evennia's website to test these examples.
-
-## General Styling
-Bootstrap provides base styles for your site. These can be customized through CSS, but the default
-styles are intended to provide a consistent, clean look for sites.
-
-### Color
-Most elements can be styled with default colors. [Take a look at the documentation](https://getbootstrap.com/docs/4.0/utilities/colors/) to learn more about these colors
-- suffice to say, adding a class of text-* or bg-*, for instance, text-primary, sets the text color
-or background color.
-
-### Borders
-Simply adding a class of 'border' to an element adds a border to the element. For more in-depth
-info, please [read the documentation on borders.](https://getbootstrap.com/docs/4.0/utilities/borders/).
-```
-
-```
-You can also easily round corners just by adding a class.
-```
-
-```
-
-### Spacing
-Bootstrap provides classes to easily add responsive margin and padding. Most of the time, you might
-like to add margins or padding through CSS itself - however these classes are used in the default
-Evennia site. [Take a look at the docs](https://getbootstrap.com/docs/4.0/utilities/spacing/) to
-learn more.
-
-***
-## Components
-
-### Buttons
-[Buttons](https://getbootstrap.com/docs/4.0/components/buttons/) in Bootstrap are very easy to use -
-button styling can be added to `