Refactoring Concept/Component documentation. Still not done

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Griatch 2022-11-26 15:37:02 +01:00
parent 7114aea912
commit c7ec3dfad3
42 changed files with 745 additions and 1275 deletions

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@ -186,7 +186,7 @@ server reboot (assuming the Portal is not stopped at the same time, obviously).
Both the Portal and Server each have a *sessionhandler* to manage the connections. These handlers
are global entities contain all methods for relaying data across the AMP bridge. All types of
Sessions hold a reference to their respective Sessionhandler (the property is called
`sessionhandler`) so they can relay data. See [protocols](../Concepts/Custom-Protocols.md) for more info
`sessionhandler`) so they can relay data. See [protocols](../Concepts/Protocols.md) for more info
on building new protocols.
To get all Sessions in the game (i.e. all currently connected clients), you access the server-side