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Refactoring Concept/Component documentation. Still not done
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@ -186,7 +186,7 @@ server reboot (assuming the Portal is not stopped at the same time, obviously).
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Both the Portal and Server each have a *sessionhandler* to manage the connections. These handlers
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are global entities contain all methods for relaying data across the AMP bridge. All types of
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Sessions hold a reference to their respective Sessionhandler (the property is called
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`sessionhandler`) so they can relay data. See [protocols](../Concepts/Custom-Protocols.md) for more info
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`sessionhandler`) so they can relay data. See [protocols](../Concepts/Protocols.md) for more info
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on building new protocols.
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To get all Sessions in the game (i.e. all currently connected clients), you access the server-side
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